unc0rr [Mon, 28 Jun 2010 21:43:19 +0400] rev 3579
Engine Message command
sheepluva [Mon, 28 Jun 2010 08:52:17 +0200] rev 3578
portal: angle preservation tweaking
unc0rr [Mon, 28 Jun 2010 21:41:45 +0400] rev 3577
START_GAME command
unc0rr [Sun, 27 Jun 2010 21:28:28 +0400] rev 3576
merge
koda [Sun, 27 Jun 2010 18:34:47 +0200] rev 3575
merge
koda [Sun, 27 Jun 2010 18:34:17 +0200] rev 3574
insert a default name when a void string is used
polish schemes configuration
fixed strange bug in the general panel
koda [Sun, 27 Jun 2010 16:44:24 +0200] rev 3573
complete configuration for schemes
added my stuff to hgignore
sheepluva [Sun, 27 Jun 2010 18:17:34 +0200] rev 3572
portal: I accidentally flipped the exit angle in last commit
sheepluva [Sun, 27 Jun 2010 05:32:11 +0200] rev 3571
portal: some moar tweaks
sheepluva [Sun, 27 Jun 2010 02:11:31 +0200] rev 3570
portal: entry angle is now affecting exit angle
sheepluva [Sat, 26 Jun 2010 19:30:16 +0200] rev 3569
portal / slope detection:
* make portal shot collision work regardless of portal projectile velocity
* small hax so that hogs can open portals below their feet
* killing some whitespaces for my personal entertainment
unc0rr [Sun, 27 Jun 2010 21:27:26 +0400] rev 3568
A bunch of reimplemented commands
sheepluva [Sat, 26 Jun 2010 16:00:40 +0200] rev 3567
adding install_manifest.txt to .hgignore ...
unc0rr [Sun, 27 Jun 2010 21:06:41 +0400] rev 3566
Properly handle client exit
unc0rr [Sat, 26 Jun 2010 16:58:19 +0400] rev 3565
merge
unc0rr [Sat, 26 Jun 2010 16:57:43 +0400] rev 3564
Reimplement REMOVE_TEAM
unc0rr [Sat, 26 Jun 2010 16:56:02 +0400] rev 3563
merge
sheepluva [Sat, 26 Jun 2010 09:59:53 +0200] rev 3562
portal:
* clean up obsolete code in order to remove the rare cases of wrong-sided portals
* fix formula of last commit
notice: since last commit portals can happen to move faster than 1000px/sec, I'll take care of that soon ;)
unc0rr [Fri, 25 Jun 2010 17:02:30 +0400] rev 3561
Reimplement REMOVE_TEAM
sheepluva [Sat, 26 Jun 2010 08:14:53 +0200] rev 3560
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
unc0rr [Fri, 25 Jun 2010 11:54:07 +0400] rev 3559
Ignore this file too
nemo [Fri, 25 Jun 2010 22:59:31 -0400] rev 3558
Flag dimensions with booleans instead of using 0.
unc0rr [Fri, 25 Jun 2010 11:53:35 +0400] rev 3557
Add ignoring
koda [Sat, 26 Jun 2010 04:36:28 +0200] rev 3556
merge