2019-07-29 |
Wuzzy |
No longer explode dying hogs that take damage
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2019-07-11 |
Wuzzy |
Tweak position of big splashes right or left
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2019-07-10 |
Wuzzy |
Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
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2019-07-08 |
Wuzzy |
King Mode: Fix king placement phase not working correctly with multiple teams in a clan
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2019-06-23 |
Wuzzy |
Explode hog instantly when taking damage while dying
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2019-06-19 |
nemo |
make airmines less of CPU hogs
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2019-06-19 |
Wuzzy |
weBounce: Fix some weird bouncing behaviour
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2019-06-15 |
Wuzzy |
Move piano splash a few pixels lower
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2019-06-15 |
Wuzzy |
weBounce: Force hedgehogs to stay in playable area
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2019-06-15 |
Wuzzy |
Keep hog facing direction while on parachute
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2019-05-26 |
Wuzzy |
Refactor definition of "local" clans
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2019-05-17 |
Wuzzy |
Add utility function to get hog left/right looking dir
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2019-05-13 |
Wuzzy |
Don't remove gstWinner after GameOver
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2019-04-08 |
Wuzzy |
New callback: onCaseDrop (called when engine MIGHT drop a crate)
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2019-04-07 |
Wuzzy |
Add key to display extra gear info tags
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2019-01-14 |
Wuzzy |
Tweak bounce effects of some gears
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2019-01-14 |
Wuzzy |
Remove a bunch of dead out-commented code
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2019-01-14 |
Wuzzy |
Fix WorldWrap returning sometimes true unjustifiably
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2019-01-13 |
Wuzzy |
Bounce off gears at bouncy world edge only if they move towards it
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2019-01-09 |
Wuzzy |
Fix double water splash if flying saucer drowns (bug 681)
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2019-01-03 |
Wuzzy |
Fix bee targeting fail across wrap world edge
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2018-11-28 |
alfadur |
😢
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2018-11-28 |
alfadur |
make blowtorch hit moving gears
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2018-11-24 |
Wuzzy |
Clear gstHHJumping and gstHHHJump when hog was hurt by explosion
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2018-11-23 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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2018-11-13 |
alfadur |
stun airmines on explosions as well
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2018-11-12 |
alfadur |
stun airmines on shove
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2018-11-10 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
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2018-10-31 |
Wuzzy |
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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2018-10-31 |
Wuzzy |
Stop using dsUnknown, replace with concrete damage sources
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2018-10-27 |
Wuzzy |
Only play sndThisOneIsMine if crate drops close to hog
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2018-10-27 |
Wuzzy |
Add 7 new taunts
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2018-10-27 |
alfadur |
and finally make the bat hit moving gears for completeness
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2018-10-27 |
alfadur |
make whip hit moving gears
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2018-10-27 |
alfadur |
make kamikaze hit moving gears as well
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2018-10-27 |
alfadur |
make firepunch hit moving gears (airmines are not amused)
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2018-10-27 |
alfadur |
prevent firepunch from hitting the same gear multiple times
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2018-10-27 |
Wuzzy |
No firepunch hit sound for sticky mines
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2018-10-27 |
alfadur |
Tweak firepunch sound that Wuzzy found
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2018-10-14 |
alfadur |
fix return name and bound type
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2018-10-14 |
alfadur |
remove extra begin
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2018-10-14 |
alfadur |
add missing .
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2018-10-13 |
alfadur |
improve stability for checks
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2018-10-13 |
alfadur |
fix offsets
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2018-10-13 |
alfadur |
Fix overflow in CheckGearNear
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2018-10-05 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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2018-09-11 |
alfadur |
Only show bullet hits for shovable gears
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2018-09-11 |
alfadur |
Revert sinegun brokenness to previous levels
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2018-08-08 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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2018-08-07 |
Wuzzy |
Report spawning visual gear in onGearResurrect
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2018-08-07 |
Wuzzy |
Move max. number of crate spawns into variable
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2018-08-06 |
Wuzzy |
Show correct health increase when hog health cap is reached
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2018-08-06 |
Wuzzy |
Add bounce effect to cake when it touches bounce edge
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2018-08-02 |
Wuzzy |
Fix hammer/pickhammer not digging land with gfSolidLand on
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2018-08-02 |
Wuzzy |
Cap hedgehog health to prevent overflow bugs
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2018-07-30 |
Wuzzy |
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
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2018-07-28 |
nemo |
merge of 0.9.24 - hopefully correctly this time
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2018-07-24 |
Wuzzy |
Limit max droplet count to 50 (fix for 0.9.24 branch only)
0.9.24
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2018-05-28 |
alfadur |
ensure shotgun works with portals and make it hit airmines
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2018-05-24 |
nemo |
make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
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