Sun, 02 Sep 2012 10:11:24 -0400 |
nemo |
LAND_HEIGHT/LAND_WIDTH need setting later now
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Thu, 30 Aug 2012 13:02:19 -0400 |
nemo |
Checking merge against latest trunk
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Tue, 21 Aug 2012 21:46:05 -0400 |
nemo |
extra nil check for lua hog switch
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Tue, 21 Aug 2012 19:40:02 -0400 |
nemo |
allow lua to specify template by number
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Fri, 17 Aug 2012 07:49:54 -0400 |
nemo |
This union hasn't been needed for 5 years, and makes using other headers harder.
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Wed, 08 Aug 2012 10:26:10 -0400 |
nemo |
Allow scripting to delete gears
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Wed, 25 Jul 2012 10:56:14 -0400 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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Thu, 30 Aug 2012 12:13:24 -0400 |
nemo |
checkpoint merge
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Thu, 19 Jul 2012 20:34:21 -0400 |
nemo |
oh yeah, these too
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Tue, 10 Jul 2012 11:09:38 +0200 |
Wolfgang Steffens |
Merge
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Wed, 04 Jul 2012 12:41:47 -0400 |
nemo |
free up power for use by script
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Wed, 04 Jul 2012 10:56:42 -0400 |
nemo |
Allow script to set number of ammo in a crate. untested.
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Tue, 26 Jun 2012 23:02:25 -0400 |
nemo |
This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
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Mon, 25 Jun 2012 11:47:40 +0200 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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Sat, 23 Jun 2012 21:37:47 -0400 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
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Mon, 25 Jun 2012 10:46:48 +0300 |
belphegorr |
The first campaign commit with a lot of changes...
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Thu, 31 May 2012 15:50:25 +0200 |
mikade |
Add a GetTag method so that SetTag doesn't feel lonely.
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Mon, 28 May 2012 01:51:50 -0400 |
nemo |
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
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Sun, 13 May 2012 00:50:45 +0400 |
unc0rr |
More magic
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Fri, 11 May 2012 23:36:42 +0400 |
unc0rr |
sysutils -> SysUtils
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Mon, 07 May 2012 11:59:09 +0200 |
koda |
invert LUA symbol meaning and avoid hints when compiling without it
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Thu, 03 May 2012 00:20:58 -0400 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
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Tue, 24 Apr 2012 23:50:40 +0400 |
unc0rr |
Get rid of overloaded functions in uAmmo
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Mon, 26 Mar 2012 20:29:37 -0400 |
nemo |
At mikade's request. give scripting access to the map name prior to override.
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Sat, 17 Mar 2012 14:24:43 -0400 |
nemo |
eh. guess they really should be here
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Sat, 17 Mar 2012 14:13:16 -0400 |
nemo |
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
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Tue, 13 Mar 2012 12:22:56 -0400 |
nemo |
tweak take 2
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Tue, 13 Mar 2012 12:10:48 -0400 |
nemo |
Small tweak to return something more useful in the negative 0 case on dX
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Sat, 10 Mar 2012 23:00:39 -0500 |
nemo |
Add div to allow safe integer division from lua
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Sat, 10 Mar 2012 16:32:46 -0500 |
nemo |
Recount team health if modifying hedgehog health
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Tue, 28 Feb 2012 21:25:36 -0500 |
nemo |
oops
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Sun, 26 Feb 2012 15:42:28 -0500 |
nemo |
oops
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Sun, 26 Feb 2012 12:45:00 -0500 |
nemo |
make onAmmoStoreInit optional in the case of onNewAmmoStore
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Sun, 26 Feb 2012 12:32:48 -0500 |
nemo |
pass indexes for the clan/team/hedgehog
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Sun, 26 Feb 2012 11:28:28 -0500 |
nemo |
copypasta fail
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Sun, 26 Feb 2012 11:21:32 -0500 |
nemo |
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Sun, 15 Jan 2012 22:01:50 -0500 |
nemo |
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
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Sun, 15 Jan 2012 12:40:48 -0500 |
nemo |
Assign ammo counts as well, in case the game flags were changed by the script
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Wed, 11 Jan 2012 21:46:06 +0000 |
enveezee |
Push RopePercent to lua to fix rope if not set
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Sat, 31 Dec 2011 01:52:14 +0300 |
unc0rr |
Fix build
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Mon, 12 Dec 2011 19:23:05 +0100 |
Henek |
added SetAmmoStore to lua for convinience
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Sun, 11 Dec 2011 14:52:02 +0100 |
Henek |
enable lua to also set rope length percent
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Fri, 30 Dec 2011 13:54:39 +0400 |
unc0rr |
Start refactoring uGears. Breaks build.
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Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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Sat, 26 Nov 2011 11:37:25 +0100 |
koda |
fix compiling with LUA_DISABLED
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Thu, 24 Nov 2011 16:18:45 +0100 |
koda |
GSoC 2011: Android port - merged mainstream
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Mon, 14 Nov 2011 18:08:36 -0500 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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Sun, 13 Nov 2011 12:45:54 -0500 |
nemo |
oops
0.9.17
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Sat, 12 Nov 2011 21:44:26 -0500 |
nemo |
this should allow overriding static maps from lua
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Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
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Wed, 09 Nov 2011 22:21:05 -0500 |
nemo |
fix map/template override, remove some pointless command calls
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
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Sun, 09 Oct 2011 20:03:04 -0400 |
nemo |
expose border color to lua
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Thu, 06 Oct 2011 00:11:55 +0400 |
unc0rr |
- Frontend: don't pass /script for missions
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Mon, 26 Sep 2011 21:29:40 -0400 |
nemo |
this needs to actually return something
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Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
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Sat, 24 Sep 2011 22:35:31 +0200 |
koda |
warnings round also for ios
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Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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Mon, 19 Sep 2011 14:17:33 -0400 |
nemo |
return nil for position if no gear
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Fri, 16 Sep 2011 18:17:16 +0200 |
Xeli |
merge
hedgeroid
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Wed, 14 Sep 2011 18:05:54 +0200 |
mikade |
Revert currently unneccessary changes to uScript.
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Wed, 14 Sep 2011 17:52:46 +0200 |
mikade |
merge
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Wed, 14 Sep 2011 15:23:40 +0200 |
mikade |
Expose some vars for tracking the border.
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Wed, 14 Sep 2011 17:17:50 +0200 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
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Fri, 09 Sep 2011 15:36:30 +0200 |
sheepluva |
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
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Thu, 01 Sep 2011 17:03:19 +0200 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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Mon, 29 Aug 2011 19:28:45 -0400 |
nemo |
Check for nil from SpawnCustomCrate
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Wed, 24 Aug 2011 17:55:39 -0400 |
nemo |
oops
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Wed, 24 Aug 2011 15:09:41 -0400 |
nemo |
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
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Wed, 24 Aug 2011 12:34:37 +0200 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
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Sun, 21 Aug 2011 22:20:20 +0200 |
Xeli |
merge
hedgeroid
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Sun, 21 Aug 2011 19:29:04 -0400 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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Sat, 20 Aug 2011 16:43:57 -0400 |
nemo |
This really should have been a TPoint for consistency
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Wed, 17 Aug 2011 12:32:40 +0200 |
Xeli |
merge
hedgeroid
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Tue, 16 Aug 2011 21:37:10 -0400 |
nemo |
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
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Mon, 15 Aug 2011 21:49:09 +0200 |
Xeli |
merge
hedgeroid
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Fri, 12 Aug 2011 15:33:07 -0400 |
nemo |
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
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Fri, 12 Aug 2011 14:09:08 -0400 |
nemo |
extend the workaround. FIXME still applies
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Fri, 12 Aug 2011 13:15:30 -0400 |
nemo |
oops. accidentaly committed test move of voice line (the FIXME still applies though)
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Fri, 12 Aug 2011 10:36:37 -0400 |
nemo |
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
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Thu, 11 Aug 2011 15:03:21 +0200 |
Xeli |
merge
hedgeroid
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Thu, 11 Aug 2011 23:07:45 -0400 |
nemo |
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
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Tue, 09 Aug 2011 21:41:52 +0200 |
Xeli |
merge
hedgeroid
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Tue, 09 Aug 2011 21:18:12 -0400 |
nemo |
return visual gear in hogsay
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Mon, 08 Aug 2011 13:43:24 -0400 |
nemo |
gear state flag names for scripting
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Sun, 07 Aug 2011 12:40:14 -0400 |
nemo |
Expose TargetX/TargetY to scripting
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Thu, 04 Aug 2011 17:44:55 +0200 |
Xeli |
merge
hedgeroid
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Mon, 01 Aug 2011 13:29:01 -0400 |
nemo |
add getter for effects. untested.
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Wed, 06 Jul 2011 14:38:06 +0200 |
Xeli |
small fix to have LUA_DISABLED working again
hedgeroid
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Fri, 01 Jul 2011 10:38:00 +0400 |
unc0rr |
Merge
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Thu, 30 Jun 2011 15:09:10 +0400 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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Tue, 28 Jun 2011 21:48:28 -0400 |
nemo |
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
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Tue, 28 Jun 2011 21:28:13 +0200 |
Henek |
fake crates now with complementary poison
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Sun, 26 Jun 2011 02:47:36 +0200 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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Tue, 21 Jun 2011 20:49:47 +0200 |
mikade |
PianoStrike exploit fix for Capture The Flag.
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Mon, 20 Jun 2011 18:58:26 -0400 |
nemo |
Allow scripting to set arbitrary weapon counts
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Thu, 16 Jun 2011 23:45:17 +0200 |
mikade |
Fully playable version of Space Invasion (fingers crossed). No bugs known.
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Tue, 14 Jun 2011 16:50:41 -0400 |
nemo |
check alternate script loading path
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Sun, 12 Jun 2011 21:06:48 -0400 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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Fri, 08 Apr 2011 11:40:18 +0200 |
sheepluva |
comments
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Thu, 07 Apr 2011 14:13:11 -0400 |
nemo |
redundant now
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Thu, 07 Apr 2011 11:30:56 -0400 |
nemo |
For mikade - bit more flexibility in script captions
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Tue, 29 Mar 2011 20:10:56 -0400 |
nemo |
not useful for visual gears, and apparently not helpful for consistency
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Tue, 29 Mar 2011 18:06:39 -0400 |
nemo |
eh. 1,000,000 might be better...
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Tue, 29 Mar 2011 17:57:04 -0400 |
nemo |
oops. vg dX/dY - just for consistency
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Tue, 29 Mar 2011 17:52:04 -0400 |
nemo |
dX/dY will return int * 100,000
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Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
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Thu, 17 Mar 2011 23:11:48 +0100 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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Wed, 16 Mar 2011 17:25:05 +0100 |
Henek |
added GetCurAmmoType to lua
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Sat, 05 Mar 2011 13:07:02 +0100 |
Henek |
added PlaceGirder to lua
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Mon, 31 Jan 2011 21:59:59 +0100 |
Henek |
make Random Weapons and No Jumping use the new custom goal function
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Sun, 30 Jan 2011 19:02:32 -0500 |
nemo |
oops 2
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Sun, 30 Jan 2011 18:49:55 -0500 |
nemo |
oops
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Sun, 30 Jan 2011 17:54:02 -0500 |
nemo |
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
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Sat, 29 Jan 2011 21:16:09 +0100 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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