Mercurial
Mercurial
>
sheepy-clone
/ file revisions
summary
|
shortlog
|
changelog
|
graph
|
tags
|
bookmarks
|
branches
|
file
| revisions |
annotate
|
diff
|
comparison
|
rss
|
help
(0)
-50
-30
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
hedgewars/uGearsRender.pas
2012-07-15
nemo
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
file
|
diff
|
annotate
2012-07-15
nemo
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
file
|
diff
|
annotate
2012-07-10
Wolfgang Steffens
Merge
file
|
diff
|
annotate
2012-07-04
nemo
free up power for use by script
file
|
diff
|
annotate
2012-07-04
nemo
Allow script to set number of ammo in a crate. untested.
file
|
diff
|
annotate
2012-07-10
Wolfgang Steffens
Added auto cropping to atlasing
file
|
diff
|
annotate
2012-06-25
Wolfgang Steffens
Merge
file
|
diff
|
annotate
2012-06-24
nemo
Another take at prettier crate appearance
file
|
diff
|
annotate
2012-06-24
nemo
Second part of the change. Make collision check use the new mask bit.
file
|
diff
|
annotate
2012-06-05
Wolfgang Steffens
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
file
|
diff
|
annotate
2012-06-05
Wolfgang Steffens
Merge
file
|
diff
|
annotate
2012-06-03
nemo
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
file
|
diff
|
annotate
2012-06-02
nemo
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
file
|
diff
|
annotate
2012-05-22
Wolfgang Steffens
Replaced matrix related FFP code with explicit matrix calculations.
file
|
diff
|
annotate
2012-05-20
nemo
Minor tweaks to freezer, mostly to simplify current state to laptop
file
|
diff
|
annotate
2012-05-20
nemo
Bit more freezer.
file
|
diff
|
annotate
2012-05-03
nemo
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
file
|
diff
|
annotate
2012-05-02
koda
rename a few Draw* routines
file
|
diff
|
annotate
2012-05-02
koda
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
file
|
diff
|
annotate
2012-05-01
koda
breaking news, we don't support typed consts anymore
file
|
diff
|
annotate
2012-04-24
unc0rr
Get rid of overloaded functions in uAmmo
file
|
diff
|
annotate
2012-03-17
nemo
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
file
|
diff
|
annotate
2012-02-17
koda
the most important commit of the year
file
|
diff
|
annotate
2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
file
|
diff
|
annotate
2011-12-06
nemo
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
file
|
diff
|
annotate
2011-12-03
unc0rr
- Give uLand more modularity
file
|
diff
|
annotate
2011-11-27
unc0rr
Countless imporvements to the parser and countless help to the parser in sources.
file
|
diff
|
annotate
2011-11-12
Xeli
merge...i think
hedgeroid
file
|
diff
|
annotate
2011-11-11
nemo
flip some flames
file
|
diff
|
annotate
2011-11-11
nemo
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
file
|
diff
|
annotate
less
more
(0)
-50
-30
tip