Fri, 21 Dec 2018 01:04:24 +0100 |
Wuzzy |
Refactor ACF missions, store team names in variables
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Mon, 10 Dec 2018 07:59:45 +0100 |
Wuzzy |
Remove incorrectly used Delay parameter in many scripts
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Mon, 03 Sep 2018 12:46:57 +0200 |
Wuzzy |
Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
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Sun, 02 Sep 2018 21:26:44 +0200 |
Wuzzy |
Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
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Wed, 01 Aug 2018 15:50:39 +0200 |
Wuzzy |
Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
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Fri, 09 Mar 2018 19:05:59 +0100 |
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A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
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Fri, 09 Mar 2018 18:03:59 +0100 |
Wuzzy |
ACF9: Fix cannibal talking to himself in cut scene if playing with 3 natives instead of 4
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Fri, 09 Mar 2018 11:32:36 +0100 |
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ACF: Only use standard team colors
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Fri, 09 Feb 2018 07:38:14 +0100 |
Wuzzy |
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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Sun, 29 Oct 2017 00:53:11 +0200 |
Wuzzy |
Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
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Thu, 27 Apr 2017 23:47:44 +0200 |
Wuzzy |
Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
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Sun, 16 Apr 2017 01:05:08 +0200 |
Wuzzy |
Use format strings everywhere in A Classic Fairytale (for translators)
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Wed, 23 Nov 2016 23:54:55 +0100 |
Wuzzy |
Tweak flags used in all missions to fit more to the theme
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Wed, 04 May 2016 04:32:31 +0200 |
Wuzzy |
Fix final mission of Progress-based campaigns (like ACF) not being recognized as finished
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Tue, 03 May 2016 22:56:26 +0200 |
Wuzzy |
Store campaign victories in campaign variable "Won"
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Thu, 12 Jun 2014 21:25:39 +0200 |
sheepluva |
lua api: DismissTeam(teamname)
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Mon, 01 Jul 2013 20:04:32 +0300 |
Periklis Ntanasis |
changed mission dir name to use underscores instead of whitespaces
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