hedgewars/uFloat.pas
2010-05-06 sheepluva portal:
2010-05-04 sheepluva * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
2010-05-02 smxx Engine:
2010-05-01 sheepluva * added some comments
2010-04-04 unc0rr with this patch I'm unable to make rope stuck in land
2010-03-21 nemo Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-06 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-05 nemo Experiment with barrels. Add rolling.
2010-03-01 smxx Engine:
2010-02-09 nemo King health proportional to team size
2009-11-20 koda revamped file access and debug display
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-08-11 nemo prevent overflow
2009-03-23 unc0rr patch by nemo:
2009-01-25 unc0rr Apply nemo's world resize patch
2009-01-12 unc0rr Reorganize rope code, adjust some constants
2009-01-10 unc0rr Fix wrong assert
2009-01-10 unc0rr - More debug stuff
2009-01-06 unc0rr Adjust flame parameters to produce more damage
2008-10-28 unc0rr Repair flame dependancy on wind
2008-07-27 unc0rr - Airplane is higher
2008-07-07 unc0rr Update copyright headers a bit
2008-06-01 unc0rr Don't let jumping hedgehog to move others
2008-05-26 unc0rr Fix bug in hwSqrt when calculating square root of number >= 65536
2008-05-08 unc0rr - Small optimization in hwFloat
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-22 unc0rr - Fix braindead shotgun shot arithmetics
2008-04-12 unc0rr Automatically use parachute when vertical speed is high enough
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