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hedgewars/uRender.pas
2011-11-11
nemo
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
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2011-11-11
nemo
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
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2011-11-10
nemo
unsquash the rescaled clouds
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2011-08-14
koda
smaller code cleanup
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2011-08-14
nemo
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
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2011-08-14
unc0rr
Use local scope global var instead
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2011-07-24
nemo
Add grayscale option for 3d, helps with colour clashing
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2011-06-12
nemo
Skip droplets if plain splash is enabled, add a sanity check just in case.
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2011-03-01
koda
Happy 2011 :)
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2010-12-03
nemo
make Tint(longword) use RGBA
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2010-12-03
nemo
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
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2010-11-26
nemo
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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2010-11-20
unc0rr
Introduce uGearsRender
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2010-11-18
unC0Rr
Introduce uRender
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