hedgewars/uRender.pas
2011-11-11 nemo Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
2011-11-11 nemo If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
2011-11-10 nemo unsquash the rescaled clouds
2011-08-14 koda smaller code cleanup
2011-08-14 nemo Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
2011-08-14 unc0rr Use local scope global var instead
2011-07-24 nemo Add grayscale option for 3d, helps with colour clashing
2011-06-12 nemo Skip droplets if plain splash is enabled, add a sanity check just in case.
2011-03-01 koda Happy 2011 :)
2010-12-03 nemo make Tint(longword) use RGBA
2010-12-03 nemo trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
2010-11-26 nemo Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
2010-11-20 unc0rr Introduce uGearsRender
2010-11-18 unC0Rr Introduce uRender
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