2010-11-03 |
koda |
health reset mode ftw (replaces gfmines)
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2010-10-31 |
nemo |
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
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2010-10-31 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
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2010-10-30 |
Tobias Neumann |
Resurrector: Levitate hog + show cross
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-26 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
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2010-10-26 |
koda |
restore king mode
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2010-10-23 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
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2010-10-14 |
Tobias Neumann |
Resurrector weapon: do not make it end turn, add description,
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2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-09-27 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
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2010-09-22 |
smaxx |
Engine:
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2010-09-17 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
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2010-09-14 |
smaxx |
Engine:
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2010-09-12 |
smaxx |
Sounds:
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-08-29 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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2010-08-26 |
smaxx |
Engine:
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2010-08-25 |
tiyuri |
Some survival mode changes by burp
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2010-08-20 |
nemo |
Flag for AI survival mode
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2010-08-13 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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2010-08-10 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
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2010-08-06 |
smaxx |
Engine:
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2010-08-03 |
smaxx |
Engine:
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2010-08-03 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-08-02 |
koda |
clean and reorder arguments passed to engine
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2010-08-01 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-07-30 |
smaxx |
Engine:
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2010-07-29 |
nemo |
I keep forgetting to merge.
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2010-07-29 |
nemo |
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
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2010-07-29 |
smaxx |
Engine:
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2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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2010-07-24 |
koda |
tap to play piano notes, fix for audio and pause glitch
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2010-07-24 |
koda |
use external libs more consistently
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2010-07-11 |
koda |
touch overlay reworked, improvements to zoom and confirmation
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2010-07-11 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
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2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
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2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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2010-07-02 |
koda |
interpret parameters before initializing everything
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-26 |
sheepluva |
portal / slope detection:
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2010-06-26 |
nemo |
Flag dimensions with booleans instead of using 0.
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2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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2010-06-21 |
koda |
merge+smallupdate
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2010-06-20 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
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2010-06-20 |
koda |
fix zoom smoothness
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2010-06-18 |
nemo |
rename flags
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2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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2010-06-03 |
koda |
fix iphone version for map preview
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2010-06-03 |
smxx |
Engine:
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2010-06-01 |
smxx |
Engine:
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2010-06-01 |
nemo |
Remove rope offset
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2010-05-28 |
smxx |
Engine (Henek):
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2010-05-28 |
smxx |
Engine:
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2010-05-28 |
smxx |
Engine:
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2010-05-28 |
smxx |
Engine:
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2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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2010-05-18 |
smxx |
Engine:
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2010-05-14 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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2010-05-14 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
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2010-05-06 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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2010-05-06 |
nemo |
Henek makes AmmoMenu more flexible
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2010-05-06 |
sheepluva |
portal:
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2010-05-03 |
nemo |
Armagon's new sounds for piano
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2010-05-02 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
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2010-05-02 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
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2010-05-01 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
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2010-05-01 |
nemo |
Fix portal graphic name, continuing work on portal movement
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2010-05-01 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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2010-05-01 |
sheepluva |
* added some comments
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2010-04-30 |
mbait |
Fixed broken whitespace
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2010-04-30 |
mbait |
Gas grenade:
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2010-04-29 |
smxx |
Engine:
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2010-04-19 |
smxx |
Engine:
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2010-04-16 |
smxx |
Engine:
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2010-04-16 |
smxx |
Engine:
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2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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2010-04-09 |
palewolf |
Fix splashes for older graphics cards
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2010-04-07 |
smxx |
Engine:
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2010-04-06 |
nemo |
restore sndIncoming for the other 2 air attacks
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2010-04-06 |
smxx |
Engine:
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2010-04-03 |
nemo |
New game scheme option to turn off land objects
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-28 |
mbait |
Feather: sprite size fix
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2010-03-28 |
mbait |
Birdy's falling feathers
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2010-03-28 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
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2010-03-28 |
smxx |
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
General:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
New impact sounds for HHG
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
mbait |
Added egg sprite
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2010-03-27 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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2010-03-26 |
smxx |
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
nemo |
remove utility flag
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2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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2010-03-25 |
mbait |
Birdy egg added
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
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2010-03-21 |
palewolf |
Insert commit message here
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2010-03-16 |
smxx |
Engine:
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2010-03-14 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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2010-03-14 |
nemo |
Tiy adds active weapon icons for a bunch of things.
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2010-03-14 |
smxx |
Engine:
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2010-03-13 |
nemo |
Palewolf adds droplets to his splashes
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