Fri, 25 Apr 2008 13:51:01 +0000 - Fix sounds when the turn is skipped
unc0rr [Fri, 25 Apr 2008 13:51:01 +0000] rev 871
- Fix sounds when the turn is skipped - Fix max step kills stats
Fri, 25 Apr 2008 13:12:52 +0000 Use more sounds
unc0rr [Fri, 25 Apr 2008 13:12:52 +0000] rev 870
Use more sounds
Thu, 24 Apr 2008 20:53:35 +0000 - New statistics
unc0rr [Thu, 24 Apr 2008 20:53:35 +0000] rev 869
- New statistics - Fixes for stats
Thu, 24 Apr 2008 19:55:10 +0000 Hedgehog death animation
unc0rr [Thu, 24 Apr 2008 19:55:10 +0000] rev 868
Hedgehog death animation
Thu, 24 Apr 2008 15:40:39 +0000 - Use more sounds
unc0rr [Thu, 24 Apr 2008 15:40:39 +0000] rev 867
- Use more sounds - Improve statistics
Thu, 24 Apr 2008 15:19:33 +0000 - Some more sounds
unc0rr [Thu, 24 Apr 2008 15:19:33 +0000] rev 866
- Some more sounds - Fix use of sound 'boring'
Thu, 24 Apr 2008 15:03:57 +0000 - Fix introduced bug with hh physics
unc0rr [Thu, 24 Apr 2008 15:03:57 +0000] rev 865
- Fix introduced bug with hh physics - Use more sounds
Thu, 24 Apr 2008 14:49:19 +0000 Use some more sounds
unc0rr [Thu, 24 Apr 2008 14:49:19 +0000] rev 864
Use some more sounds
Thu, 24 Apr 2008 14:36:38 +0000 Merge some more sounds
unc0rr [Thu, 24 Apr 2008 14:36:38 +0000] rev 863
Merge some more sounds
Tue, 22 Apr 2008 19:41:20 +0000 Fix hedgehog-on-rope animation
unc0rr [Tue, 22 Apr 2008 19:41:20 +0000] rev 862
Fix hedgehog-on-rope animation
Tue, 22 Apr 2008 18:33:55 +0000 Fix shotgun disappering when shooting
unc0rr [Tue, 22 Apr 2008 18:33:55 +0000] rev 861
Fix shotgun disappering when shooting
Tue, 22 Apr 2008 17:59:11 +0000 Add doc desribing use cases of voice sounds
unc0rr [Tue, 22 Apr 2008 17:59:11 +0000] rev 860
Add doc desribing use cases of voice sounds
Tue, 22 Apr 2008 13:09:01 +0000 Remove old themes
unc0rr [Tue, 22 Apr 2008 13:09:01 +0000] rev 859
Remove old themes
Tue, 22 Apr 2008 13:06:49 +0000 Repair round statistics
unc0rr [Tue, 22 Apr 2008 13:06:49 +0000] rev 858
Repair round statistics
Tue, 22 Apr 2008 12:41:14 +0000 Oops
unc0rr [Tue, 22 Apr 2008 12:41:14 +0000] rev 857
Oops
Tue, 22 Apr 2008 12:40:43 +0000 - Fix braindead shotgun shot arithmetics
unc0rr [Tue, 22 Apr 2008 12:40:43 +0000] rev 856
- Fix braindead shotgun shot arithmetics - Small optimizations in hwFloat
Mon, 21 Apr 2008 18:43:07 +0000 - Fix too long delay between shotgun and deagle shots
unc0rr [Mon, 21 Apr 2008 18:43:07 +0000] rev 855
- Fix too long delay between shotgun and deagle shots - Hedgehog can jump even when someone is on its head
Mon, 21 Apr 2008 16:51:14 +0000 Animate baseball bat attack
unc0rr [Mon, 21 Apr 2008 16:51:14 +0000] rev 854
Animate baseball bat attack
Sun, 20 Apr 2008 10:39:08 +0000 Teleport animation
unc0rr [Sun, 20 Apr 2008 10:39:08 +0000] rev 853
Teleport animation
Sat, 19 Apr 2008 19:34:19 +0000 Handle the case when the room is already created by someone else
unc0rr [Sat, 19 Apr 2008 19:34:19 +0000] rev 852
Handle the case when the room is already created by someone else
Sat, 19 Apr 2008 19:29:58 +0000 Introduce function to atomically change both lists
unc0rr [Sat, 19 Apr 2008 19:29:58 +0000] rev 851
Introduce function to atomically change both lists
Sat, 19 Apr 2008 13:12:08 +0000 Remove deprecated files
unc0rr [Sat, 19 Apr 2008 13:12:08 +0000] rev 850
Remove deprecated files
Fri, 18 Apr 2008 18:06:17 +0000 Start work on standalone server in Haskell
unc0rr [Fri, 18 Apr 2008 18:06:17 +0000] rev 849
Start work on standalone server in Haskell
Fri, 18 Apr 2008 17:42:50 +0000 Fix a warning
unc0rr [Fri, 18 Apr 2008 17:42:50 +0000] rev 848
Fix a warning
Thu, 17 Apr 2008 16:21:44 +0000 Use blowtorch sprites
unc0rr [Thu, 17 Apr 2008 16:21:44 +0000] rev 847
Use blowtorch sprites
Tue, 15 Apr 2008 16:13:24 +0000 Fix bug with handling keys while it is AI's turn
unc0rr [Tue, 15 Apr 2008 16:13:24 +0000] rev 846
Fix bug with handling keys while it is AI's turn
Sun, 13 Apr 2008 16:14:13 +0000 Add sprite for pickhammer
unc0rr [Sun, 13 Apr 2008 16:14:13 +0000] rev 845
Add sprite for pickhammer
Sun, 13 Apr 2008 14:06:17 +0000 Also, repair weapon count show in ammo menu
unc0rr [Sun, 13 Apr 2008 14:06:17 +0000] rev 844
Also, repair weapon count show in ammo menu
Sun, 13 Apr 2008 13:57:32 +0000 Repair weapon name show in ammo menu
unc0rr [Sun, 13 Apr 2008 13:57:32 +0000] rev 843
Repair weapon name show in ammo menu
Sun, 13 Apr 2008 12:47:18 +0000 Get rid of DXOutText call
unc0rr [Sun, 13 Apr 2008 12:47:18 +0000] rev 842
Get rid of DXOutText call
Sun, 13 Apr 2008 12:45:30 +0000 Get rid if deprecated Surface parameter of Draw* calls
unc0rr [Sun, 13 Apr 2008 12:45:30 +0000] rev 841
Get rid if deprecated Surface parameter of Draw* calls
Sun, 13 Apr 2008 12:33:16 +0000 Fix warnings
unc0rr [Sun, 13 Apr 2008 12:33:16 +0000] rev 840
Fix warnings
Sun, 13 Apr 2008 12:29:26 +0000 Fix broken logic for the new parachute feature
unc0rr [Sun, 13 Apr 2008 12:29:26 +0000] rev 839
Fix broken logic for the new parachute feature
Sat, 12 Apr 2008 18:16:12 +0000 Remove tailing spaces in some places
unc0rr [Sat, 12 Apr 2008 18:16:12 +0000] rev 838
Remove tailing spaces in some places
Sat, 12 Apr 2008 17:19:01 +0000 - Fix hedgehog moveing direction after being shot by shotgun
unc0rr [Sat, 12 Apr 2008 17:19:01 +0000] rev 837
- Fix hedgehog moveing direction after being shot by shotgun - Fix bad statistics info related to shotgun
Sat, 12 Apr 2008 17:00:06 +0000 - Small formatting changes
unc0rr [Sat, 12 Apr 2008 17:00:06 +0000] rev 836
- Small formatting changes - Don't show picked weapon name if the hedgehog is bot or not driven locally
Sat, 12 Apr 2008 16:34:48 +0000 Automatically use parachute when vertical speed is high enough
unc0rr [Sat, 12 Apr 2008 16:34:48 +0000] rev 835
Automatically use parachute when vertical speed is high enough
Sat, 05 Apr 2008 17:06:26 +0000 - Use baseball-in-hand sprite
unc0rr [Sat, 05 Apr 2008 17:06:26 +0000] rev 834
- Use baseball-in-hand sprite - Use pickhammer idle sprite
Wed, 02 Apr 2008 10:46:54 +0000 Test commit (set svn:eol-style to native)
unc0rr [Wed, 02 Apr 2008 10:46:54 +0000] rev 833
Test commit (set svn:eol-style to native)
Wed, 02 Apr 2008 10:39:08 +0000 Update some copyright info
unc0rr [Wed, 02 Apr 2008 10:39:08 +0000] rev 832
Update some copyright info
Tue, 01 Apr 2008 16:11:07 +0000 - Fix counting damage given to mines
unc0rr [Tue, 01 Apr 2008 16:11:07 +0000] rev 831
- Fix counting damage given to mines - Use damaging ammo info to produce 'missed' sound only if damage should take place
Tue, 01 Apr 2008 16:05:19 +0000 - Add statistics info for ammo used in step and whether it is damaging ammo
unc0rr [Tue, 01 Apr 2008 16:05:19 +0000] rev 830
- Add statistics info for ammo used in step and whether it is damaging ammo - This info isn't used yet
Tue, 01 Apr 2008 15:57:51 +0000 Use 'first blood' sound
unc0rr [Tue, 01 Apr 2008 15:57:51 +0000] rev 829
Use 'first blood' sound
Tue, 01 Apr 2008 15:53:52 +0000 Fix tunnel drawing (specially for desert eagle)
unc0rr [Tue, 01 Apr 2008 15:53:52 +0000] rev 828
Fix tunnel drawing (specially for desert eagle)
Sat, 29 Mar 2008 21:13:54 +0000 Aware that not visible pixels are not ground, whatever their color under alpha-channel is
unc0rr [Sat, 29 Mar 2008 21:13:54 +0000] rev 827
Aware that not visible pixels are not ground, whatever their color under alpha-channel is
Tue, 25 Mar 2008 22:39:26 +0000 By Tiyuri:
unc0rr [Tue, 25 Mar 2008 22:39:26 +0000] rev 826
By Tiyuri: - Some sprites update - New gravestones
Tue, 25 Mar 2008 22:16:26 +0000 Use hedgehog with air attack weapon sprite
unc0rr [Tue, 25 Mar 2008 22:16:26 +0000] rev 825
Use hedgehog with air attack weapon sprite
Tue, 25 Mar 2008 21:50:36 +0000 - Use hedgehog jumping sprite
unc0rr [Tue, 25 Mar 2008 21:50:36 +0000] rev 824
- Use hedgehog jumping sprite - Fix invisible hedgehog state bug
Tue, 25 Mar 2008 16:07:23 +0000 Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
unc0rr [Tue, 25 Mar 2008 16:07:23 +0000] rev 823
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
Mon, 24 Mar 2008 20:27:12 +0000 Use 'rope gun' sprite
unc0rr [Mon, 24 Mar 2008 20:27:12 +0000] rev 822
Use 'rope gun' sprite
Mon, 24 Mar 2008 19:18:13 +0000 Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr [Mon, 24 Mar 2008 19:18:13 +0000] rev 821
Use 'regular standing' and 'rope swing' hedgehog sprites
Sun, 23 Mar 2008 18:08:00 +0000 Fix fall without damage trick, which could be performed with not attached rope
unc0rr [Sun, 23 Mar 2008 18:08:00 +0000] rev 820
Fix fall without damage trick, which could be performed with not attached rope
Sun, 23 Mar 2008 18:03:07 +0000 Fix bug allowing to make stacks of hedgehogs with teleport
unc0rr [Sun, 23 Mar 2008 18:03:07 +0000] rev 819
Fix bug allowing to make stacks of hedgehogs with teleport
Fri, 21 Mar 2008 20:41:23 +0000 Fix drill bug
unc0rr [Fri, 21 Mar 2008 20:41:23 +0000] rev 818
Fix drill bug
Fri, 21 Mar 2008 20:34:48 +0000 Fix accessing to freed memory
unc0rr [Fri, 21 Mar 2008 20:34:48 +0000] rev 817
Fix accessing to freed memory
Thu, 20 Mar 2008 23:44:19 +0000 Sprites update by Tiyuri
unc0rr [Thu, 20 Mar 2008 23:44:19 +0000] rev 816
Sprites update by Tiyuri
Fri, 14 Mar 2008 21:07:31 +0000 Use sounds 'stupid' and 'missed'
unc0rr [Fri, 14 Mar 2008 21:07:31 +0000] rev 815
Use sounds 'stupid' and 'missed'
Fri, 14 Mar 2008 19:34:05 +0000 Start implementing better statistics implementation (does nothing yet)
unc0rr [Fri, 14 Mar 2008 19:34:05 +0000] rev 814
Start implementing better statistics implementation (does nothing yet)
Fri, 14 Mar 2008 16:51:24 +0000 Fix potentional syncronizing bug
unc0rr [Fri, 14 Mar 2008 16:51:24 +0000] rev 813
Fix potentional syncronizing bug
Thu, 13 Mar 2008 20:21:45 +0000 Fix memory corrupt due to wrong parameter in sizeof()
unc0rr [Thu, 13 Mar 2008 20:21:45 +0000] rev 812
Fix memory corrupt due to wrong parameter in sizeof()
Tue, 11 Mar 2008 19:13:04 +0000 Forgot to svn add file :P
unc0rr [Tue, 11 Mar 2008 19:13:04 +0000] rev 811
Forgot to svn add file :P
Mon, 10 Mar 2008 22:02:00 +0000 Snow theme and some sprites update by Tiyuri
unc0rr [Mon, 10 Mar 2008 22:02:00 +0000] rev 810
Snow theme and some sprites update by Tiyuri
Sun, 09 Mar 2008 12:33:54 +0000 Fix hedgehogs switching hang
unc0rr [Sun, 09 Mar 2008 12:33:54 +0000] rev 809
Fix hedgehogs switching hang
Sat, 08 Mar 2008 11:00:04 +0000 Fix arithmetics
unc0rr [Sat, 08 Mar 2008 11:00:04 +0000] rev 808
Fix arithmetics
Fri, 07 Mar 2008 21:38:33 +0000 2 frames demo flake
unc0rr [Fri, 07 Mar 2008 21:38:33 +0000] rev 807
2 frames demo flake
Fri, 07 Mar 2008 20:25:19 +0000 Finish flakes implementation
unc0rr [Fri, 07 Mar 2008 20:25:19 +0000] rev 806
Finish flakes implementation
Fri, 07 Mar 2008 19:44:00 +0000 Flakes concept, still need some development
unc0rr [Fri, 07 Mar 2008 19:44:00 +0000] rev 805
Flakes concept, still need some development
Fri, 07 Mar 2008 19:34:26 +0000 Oops, forgot a file
unc0rr [Fri, 07 Mar 2008 19:34:26 +0000] rev 804
Oops, forgot a file
Fri, 07 Mar 2008 18:10:03 +0000 - Use cloud as 'visual gear'
unc0rr [Fri, 07 Mar 2008 18:10:03 +0000] rev 803
- Use cloud as 'visual gear' - Small fixes
Fri, 07 Mar 2008 17:43:05 +0000 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr [Fri, 07 Mar 2008 17:43:05 +0000] rev 802
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
Fri, 07 Mar 2008 14:47:03 +0000 - 'Incoming!' shout when the plane appears
unc0rr [Fri, 07 Mar 2008 14:47:03 +0000] rev 801
- 'Incoming!' shout when the plane appears - Opponent's hedgehogs says you "I'll get you!"
Fri, 07 Mar 2008 14:32:26 +0000 - Your hedgehogs says you: "Yes, sir"
unc0rr [Fri, 07 Mar 2008 14:32:26 +0000] rev 800
- Your hedgehogs says you: "Yes, sir" - Hedgehog laughs dropping mine
Fri, 07 Mar 2008 14:10:13 +0000 - Commit voice sounds by Stephen Alexander
unc0rr [Fri, 07 Mar 2008 14:10:13 +0000] rev 799
- Commit voice sounds by Stephen Alexander - Use jump sounds
Fri, 07 Mar 2008 13:16:11 +0000 Fix teleportation bug spotted by Tiyuri
unc0rr [Fri, 07 Mar 2008 13:16:11 +0000] rev 798
Fix teleportation bug spotted by Tiyuri
Wed, 05 Mar 2008 19:34:52 +0000 Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
unc0rr [Wed, 05 Mar 2008 19:34:52 +0000] rev 797
Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
Tue, 04 Mar 2008 21:33:10 +0000 Tiyuri
unc0rr [Tue, 04 Mar 2008 21:33:10 +0000] rev 796
Tiyuri - Update 'nature' theme horizont - New mine sprite
Tue, 04 Mar 2008 20:37:12 +0000 Set svn:eol-style to native
unc0rr [Tue, 04 Mar 2008 20:37:12 +0000] rev 795
Set svn:eol-style to native
Tue, 04 Mar 2008 20:26:52 +0000 Oops, forgot to svn add theme contents
unc0rr [Tue, 04 Mar 2008 20:26:52 +0000] rev 794
Oops, forgot to svn add theme contents
Tue, 04 Mar 2008 20:23:23 +0000 - Massive images update by Tiyuri
unc0rr [Tue, 04 Mar 2008 20:23:23 +0000] rev 793
- Massive images update by Tiyuri - New theme 'nature' by Tiyury - Some ajustment for new graphics in engine by me
Wed, 27 Feb 2008 12:51:57 +0000 Polish translation by Maciej Mroziński
unc0rr [Wed, 27 Feb 2008 12:51:57 +0000] rev 792
Polish translation by Maciej Mroziński
Mon, 25 Feb 2008 20:12:00 +0000 Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr [Mon, 25 Feb 2008 20:12:00 +0000] rev 791
Make AI aware of new high jump technique (there's still an issue with two successive jumps)
Mon, 25 Feb 2008 18:10:12 +0000 Make high jump behaviour like in worms (back somersault)
unc0rr [Mon, 25 Feb 2008 18:10:12 +0000] rev 790
Make high jump behaviour like in worms (back somersault)
Sun, 24 Feb 2008 20:00:31 +0000 - More accurate rope collision detection
unc0rr [Sun, 24 Feb 2008 20:00:31 +0000] rev 789
- More accurate rope collision detection - Implement hedgehog on rope speed limit - All this should prevent rope to be stuck in the ground
Fri, 22 Feb 2008 16:07:16 +0000 - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
unc0rr [Fri, 22 Feb 2008 16:07:16 +0000] rev 788
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round - Small fixes everywhere
Thu, 21 Feb 2008 19:31:53 +0000 - Bring back usual console look
unc0rr [Thu, 21 Feb 2008 19:31:53 +0000] rev 787
- Bring back usual console look - Halfplement utf-8 compatible backspace
Thu, 21 Feb 2008 18:59:07 +0000 Some bugfixing
unc0rr [Thu, 21 Feb 2008 18:59:07 +0000] rev 786
Some bugfixing
Thu, 21 Feb 2008 18:48:16 +0000 Start console OpenGL reincarnation
unc0rr [Thu, 21 Feb 2008 18:48:16 +0000] rev 785
Start console OpenGL reincarnation
Tue, 05 Feb 2008 18:25:46 +0000 - Handle new command in game record and net
unc0rr [Tue, 05 Feb 2008 18:25:46 +0000] rev 784
- Handle new command in game record and net - Inc protocol version due to changes
Tue, 05 Feb 2008 17:53:38 +0000 - New command 'set weapon'
unc0rr [Tue, 05 Feb 2008 17:53:38 +0000] rev 783
- New command 'set weapon' - Fixes bug with changing weapon while switching hedgehogs
Sun, 03 Feb 2008 17:02:20 +0000 Full support for out-of-source build
unc0rr [Sun, 03 Feb 2008 17:02:20 +0000] rev 782
Full support for out-of-source build
Sat, 02 Feb 2008 15:20:41 +0000 First steps to support out-of-source build
unc0rr [Sat, 02 Feb 2008 15:20:41 +0000] rev 781
First steps to support out-of-source build
Fri, 01 Feb 2008 16:39:37 +0000 - Store sky color in theme cfg file
unc0rr [Fri, 01 Feb 2008 16:39:37 +0000] rev 780
- Store sky color in theme cfg file - Repair water
Thu, 31 Jan 2008 20:01:07 +0000 Hopefully finish freebsd port
unc0rr [Thu, 31 Jan 2008 20:01:07 +0000] rev 779
Hopefully finish freebsd port
Wed, 30 Jan 2008 18:41:01 +0000 Try to prepare freebsd port for 0.9.2. Not finished yet.
unc0rr [Wed, 30 Jan 2008 18:41:01 +0000] rev 778
Try to prepare freebsd port for 0.9.2. Not finished yet.
Mon, 28 Jan 2008 22:21:47 +0000 Solve problem with crosshairs
unc0rr [Mon, 28 Jan 2008 22:21:47 +0000] rev 777
Solve problem with crosshairs
Mon, 28 Jan 2008 19:05:29 +0000 Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr [Mon, 28 Jan 2008 19:05:29 +0000] rev 776
Convert the rest of rotated sprites to be rotated by OpenGL
Mon, 28 Jan 2008 18:22:35 +0000 - Some optimizations
unc0rr [Mon, 28 Jan 2008 18:22:35 +0000] rev 775
- Some optimizations - Rotate grenade sprite using glRotatef (much better result)
Mon, 28 Jan 2008 17:51:18 +0000 Add alpha-channel to maps
unc0rr [Mon, 28 Jan 2008 17:51:18 +0000] rev 774
Add alpha-channel to maps
Mon, 28 Jan 2008 17:45:03 +0000 - Reanimate Volcano theme
unc0rr [Mon, 28 Jan 2008 17:45:03 +0000] rev 773
- Reanimate Volcano theme - Make clouds be transparent
Mon, 28 Jan 2008 17:26:57 +0000 Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr [Mon, 28 Jan 2008 17:26:57 +0000] rev 772
Don't update all land texture when drawing tunnel (saves video throughput)
Mon, 28 Jan 2008 17:11:19 +0000 - Enable back console (doesn't render yet)
unc0rr [Mon, 28 Jan 2008 17:11:19 +0000] rev 771
- Enable back console (doesn't render yet) - Make texture size be of power of 2
Sun, 27 Jan 2008 20:47:30 +0000 - Add alpha-channel to all sprites left
unc0rr [Sun, 27 Jan 2008 20:47:30 +0000] rev 770
- Add alpha-channel to all sprites left - Reanimate ammo menu
Sun, 27 Jan 2008 20:35:40 +0000 - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr [Sun, 27 Jan 2008 20:35:40 +0000] rev 769
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization - Reanimate girder (and partly teleportation tool)
Sun, 27 Jan 2008 19:29:00 +0000 Store Land surface in memory:
unc0rr [Sun, 27 Jan 2008 19:29:00 +0000] rev 768
Store Land surface in memory: - Fixes strange land texture disappering - Speed up operations, changing land after its initialization
Sun, 27 Jan 2008 18:39:02 +0000 Introduce UpdateLandTexture function to update just parts of surface
unc0rr [Sun, 27 Jan 2008 18:39:02 +0000] rev 767
Introduce UpdateLandTexture function to update just parts of surface
Sun, 27 Jan 2008 17:27:13 +0000 - Update land texture after explosions
unc0rr [Sun, 27 Jan 2008 17:27:13 +0000] rev 766
- Update land texture after explosions - Restore loading progress
Sun, 27 Jan 2008 17:04:54 +0000 Fix a bug introduced in previous revision (accidental delete of land surface)
unc0rr [Sun, 27 Jan 2008 17:04:54 +0000] rev 765
Fix a bug introduced in previous revision (accidental delete of land surface)
Sun, 27 Jan 2008 16:49:11 +0000 Now game looks almost like it did before switching to OpenGL
unc0rr [Sun, 27 Jan 2008 16:49:11 +0000] rev 764
Now game looks almost like it did before switching to OpenGL
Sun, 27 Jan 2008 15:07:31 +0000 Add alpha-channel to horizont sprites
unc0rr [Sun, 27 Jan 2008 15:07:31 +0000] rev 763
Add alpha-channel to horizont sprites
Sun, 27 Jan 2008 15:02:12 +0000 More sprites are visible
unc0rr [Sun, 27 Jan 2008 15:02:12 +0000] rev 762
More sprites are visible
Sun, 27 Jan 2008 13:35:56 +0000 Now hedgehogs are seen on map :)
unc0rr [Sun, 27 Jan 2008 13:35:56 +0000] rev 761
Now hedgehogs are seen on map :)
Sun, 27 Jan 2008 13:23:57 +0000 Now land texture renders properly
unc0rr [Sun, 27 Jan 2008 13:23:57 +0000] rev 760
Now land texture renders properly
Sat, 26 Jan 2008 10:55:34 +0000 Enable back fps counter
unc0rr [Sat, 26 Jan 2008 10:55:34 +0000] rev 759
Enable back fps counter
Sat, 26 Jan 2008 10:21:43 +0000 - Start conveting pngs to have alpha-channel
unc0rr [Sat, 26 Jan 2008 10:21:43 +0000] rev 758
- Start conveting pngs to have alpha-channel
Sat, 26 Jan 2008 00:06:23 +0000 Enable water waves back
unc0rr [Sat, 26 Jan 2008 00:06:23 +0000] rev 757
Enable water waves back
Fri, 25 Jan 2008 23:55:03 +0000 Respect alpha channel
unc0rr [Fri, 25 Jan 2008 23:55:03 +0000] rev 756
Respect alpha channel
Fri, 25 Jan 2008 23:33:35 +0000 Now show sprites too
unc0rr [Fri, 25 Jan 2008 23:33:35 +0000] rev 755
Now show sprites too
Fri, 25 Jan 2008 21:55:48 +0000 Some further work on switching to OpenGL rendering
unc0rr [Fri, 25 Jan 2008 21:55:48 +0000] rev 754
Some further work on switching to OpenGL rendering
Fri, 25 Jan 2008 20:47:50 +0000 Start conversion to OpenGL rendering
unc0rr [Fri, 25 Jan 2008 20:47:50 +0000] rev 753
Start conversion to OpenGL rendering
Tue, 22 Jan 2008 17:18:58 +0000 Some changelog fixes 0.9.2-release
unc0rr [Tue, 22 Jan 2008 17:18:58 +0000] rev 752
Some changelog fixes
(0) -120 +120 +1000 +3000 +10000 tip