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QTfrontend/game.cpp
2011-10-27
unc0rr
- Remove some old unused code
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2011-10-25
sheepluva
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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2011-09-25
sheepluva
some more cleanups and refactoring.
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2011-09-24
sheepluva
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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2011-09-11
unc0rr
Save demo when loaded from save game finishes
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2011-09-05
unc0rr
Don't refuse to create save file when a game loaded from save interrupts
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2011-09-04
unc0rr
Replace iterators with simple declarative foreach (not tested if it works)
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2011-06-23
unc0rr
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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2011-05-17
nemo
make the associate button use the user's settings for loading demos/saves
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2011-05-03
koda
* moved colours and default port from .cpp.in to .h
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2011-04-11
nemo
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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2011-03-01
koda
Happy 2011 :)
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2011-01-17
koda
merge
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2011-01-04
koda
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-15
koda
implemented actions for closing/enging program (needs testing over the net)
0.9.15
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2010-12-09
unc0rr
Pass hardcoded drawn map from frontend into engine \o/
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2010-11-28
nemo
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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2010-11-28
nemo
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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2010-11-21
nemo
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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2010-10-27
koda
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-10
nemo
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-09-30
smaxx
Engine/Frontend:
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2010-09-18
smaxx
Frontend:
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2010-08-26
smaxx
Engine:
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2010-08-23
smaxx
Frontend:
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2010-08-02
koda
clean and reorder arguments passed to engine
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2010-08-02
koda
applied from experimental3D, use a slider to set up quality
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2010-08-18
smaxx
Engine:
experimental3D
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2010-07-31
koda
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-08-02
koda
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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