QTfrontend/game.cpp
2011-10-27 unc0rr - Remove some old unused code
2011-10-25 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
2011-09-25 sheepluva some more cleanups and refactoring.
2011-09-24 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-11 unc0rr Save demo when loaded from save game finishes
2011-09-05 unc0rr Don't refuse to create save file when a game loaded from save interrupts
2011-09-04 unc0rr Replace iterators with simple declarative foreach (not tested if it works)
2011-06-23 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-05-17 nemo make the associate button use the user's settings for loading demos/saves
2011-05-03 koda * moved colours and default port from .cpp.in to .h
2011-04-11 nemo Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
2011-03-01 koda Happy 2011 :)
2011-01-17 koda merge
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2011-01-15 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-11-28 nemo Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
2010-11-28 nemo Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
2010-11-21 nemo Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-09-30 smaxx Engine/Frontend:
2010-09-18 smaxx Frontend:
2010-08-26 smaxx Engine:
2010-08-23 smaxx Frontend:
2010-08-02 koda clean and reorder arguments passed to engine
2010-08-02 koda applied from experimental3D, use a slider to set up quality
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
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