hedgewars/uAI.pas
Sun, 14 Apr 2013 22:57:13 +0200 koda let's go with what nemo suggests
Sat, 13 Apr 2013 20:34:30 +0200 koda let's try to kill the thread right away and protect the thread variable with a mutex
Sun, 07 Apr 2013 16:35:48 -0400 nemo set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
Fri, 05 Apr 2013 18:25:23 +0200 koda use SDL_Threads everywhere
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