Tue, 16 Feb 2016 11:31:55 -0500 |
nemo |
sniper rifle too
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Tue, 16 Feb 2016 11:29:36 -0500 |
nemo |
reduce by 1, probably should avoid tunnel issue
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Tue, 16 Feb 2016 04:25:00 +0100 |
sheepluva |
apply to deagle and sniper only
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Tue, 16 Feb 2016 03:19:23 +0100 |
sheepluva |
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
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Tue, 09 Feb 2016 15:10:01 -0500 |
nemo |
crosshair on hog won't cause a direct hit anymore
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Sun, 24 Jan 2016 00:02:57 +0100 |
sheepluva |
rename doStepCakeWork to doStepCakeWalk
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Sun, 24 Jan 2016 00:00:25 +0100 |
sheepluva |
party tweak
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Sat, 23 Jan 2016 17:29:44 -0500 |
nemo |
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
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Sat, 23 Jan 2016 16:07:14 -0500 |
nemo |
sparkles for dynamite at sheepy's request. he can tweak values if he wishes
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Sat, 23 Jan 2016 11:00:31 +0100 |
sheepluva |
recognize proper birthday parties
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Sat, 23 Jan 2016 07:53:57 +0100 |
sheepluva |
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
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Thu, 31 Dec 2015 16:26:21 +0300 |
unc0rr |
AI is pretty good at using Bee weapon
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Wed, 30 Dec 2015 08:50:19 -0500 |
nemo |
call this faller scrambling less often.
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Tue, 29 Dec 2015 14:44:32 -0500 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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Sun, 15 Nov 2015 14:14:50 -0500 |
nemo |
avoid double applying wind on drill
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Sun, 15 Nov 2015 10:22:42 -0500 |
nemo |
Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
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Mon, 09 Nov 2015 19:21:40 +0100 |
sheepluva |
fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
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Thu, 05 Nov 2015 04:42:22 +0100 |
sheepluva |
fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
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Wed, 04 Nov 2015 01:36:34 +0100 |
sheepluva |
wrap bee during pre-flight too
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Tue, 03 Nov 2015 21:18:25 +0100 |
sheepluva |
make hammer non-lethal again (as requested by unC0Rr)
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Sat, 24 Oct 2015 00:21:15 +0200 |
sheepluva |
fixed: poison clouds could bounce
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Thu, 08 Oct 2015 10:48:16 -0400 |
nemo |
Pass overridden uid into AddGear instead
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Thu, 08 Oct 2015 10:42:00 -0400 |
nemo |
restore uid on resurrection as well
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Wed, 23 Sep 2015 07:49:46 +0200 |
sheepluva |
fp complained about this line being too long
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Sun, 13 Sep 2015 16:23:32 -0400 |
nemo |
Allow for arbitrary number of airstrike bombs and spacing.
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Sun, 13 Sep 2015 15:36:06 -0400 |
nemo |
Move health:= 6 to gear addition so lua can more easily override it.
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Thu, 10 Sep 2015 18:50:39 +0200 |
sheepluva |
stop rc plane prop/engine sound when out of fuel
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Thu, 03 Sep 2015 11:51:08 -0400 |
nemo |
Add some HHGear nil checks to teleport. google bug #974
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Tue, 01 Sep 2015 23:54:13 +0200 |
sheepluva |
global variable for defining construction distance limit. value smaller 1 means no limit (wip)
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sun, 09 Aug 2015 05:19:56 +0200 |
sheepluva |
this should prevent hogs from hovering in air after using hammer
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Sun, 09 Aug 2015 04:02:23 +0200 |
sheepluva |
fix the fix
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Sun, 09 Aug 2015 00:25:35 +0200 |
sheepluva |
tweak prev commit
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Sun, 09 Aug 2015 00:19:33 +0200 |
sheepluva |
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
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Sat, 18 Jul 2015 19:10:57 +0200 |
sheepluva |
fix pickhammer collision when moving upwards, thanks to MK for reporting
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Fri, 12 Jun 2015 17:28:20 -0400 |
nemo |
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
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Tue, 26 May 2015 11:59:46 +0300 |
unC0Rr |
Make sure to have gstMoving flag cleared
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Fri, 22 May 2015 13:39:12 -0400 |
nemo |
don't decrement 0 timer for air mines...
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Fri, 10 Apr 2015 11:14:53 -0400 |
nemo |
bouncy/noportal check after spawn
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Wed, 08 Apr 2015 15:04:48 -0400 |
nemo |
Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
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Sun, 05 Apr 2015 16:41:39 -0400 |
nemo |
Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
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Fri, 03 Apr 2015 15:20:08 -0400 |
nemo |
Make FP tunnel 2px wider.
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Wed, 25 Mar 2015 21:30:04 +0100 |
sheepluva |
only display cake timer if it is low
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Wed, 25 Mar 2015 20:30:52 +0100 |
sheepluva |
allow gear specific data (with gear type specific type). applied to cake
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Tue, 17 Feb 2015 16:05:54 -0500 |
nemo |
Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
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Mon, 16 Feb 2015 13:58:32 -0500 |
nemo |
make mines submersible
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Sat, 14 Feb 2015 22:25:31 -0500 |
nemo |
hook up to frontend
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Sat, 14 Feb 2015 17:34:12 -0500 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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Sat, 07 Feb 2015 11:53:08 +0300 |
unc0rr |
Fix pas2c?
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Sat, 24 Jan 2015 13:49:57 -0500 |
nemo |
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
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Wed, 21 Jan 2015 16:00:08 -0500 |
nemo |
more turn-based-y
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Sun, 18 Jan 2015 16:57:32 -0500 |
nemo |
Use the larger scaled airmine sprite originally intended, add some antidickery measures.
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Sun, 18 Jan 2015 16:01:09 -0500 |
nemo |
more tweakery
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Sun, 18 Jan 2015 15:12:54 -0500 |
nemo |
initialise trackSpeed, add nil check before resetting seek timer
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Sun, 18 Jan 2015 15:03:35 -0500 |
nemo |
er... didn't mean to leave this line in
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Sun, 18 Jan 2015 20:59:37 +0100 |
sheepluva |
begin/end
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Sun, 18 Jan 2015 14:48:23 -0500 |
nemo |
merge
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Sun, 18 Jan 2015 15:36:36 +0100 |
sheepluva |
fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
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Sun, 18 Jan 2015 14:47:25 -0500 |
nemo |
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
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Sat, 17 Jan 2015 10:07:12 -0500 |
nemo |
tweak a few params. still something wtf going on when on rope
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