2010-10-29 |
nemo |
Avoid doing this stuff twice, even if CheckForWin is called twice
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2010-10-25 |
koda |
the ios port is also iphone compatible
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2010-10-24 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
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2010-10-11 |
koda |
merge
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2010-10-11 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
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2010-10-09 |
koda |
made the new menu toggable
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-22 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-09-01 |
smaxx |
Engine:
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2010-09-01 |
smaxx |
Engine:
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2010-08-26 |
smaxx |
Engine:
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2010-08-26 |
tiyuri |
Fixes memory leak -Burp
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2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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2010-05-02 |
smxx |
Engine:
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2010-04-29 |
smxx |
Engine:
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2010-04-29 |
smxx |
Engine:
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2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
mbait |
Added poisoned eggs
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2010-03-26 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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2010-03-23 |
unc0rr |
Ok, this part is ok
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2010-03-22 |
unc0rr |
Clean Augean stables
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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2010-03-19 |
nemo |
aaaand back to 15s. most changed line of code ever.
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2010-03-19 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-01 |
smxx |
Engine:
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2010-02-26 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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2010-02-24 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
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2010-02-24 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
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2010-02-18 |
nemo |
Remove invulnerability protection from the team gone effect
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2010-02-14 |
nemo |
Prevent crasher if attempting to show ammo menu
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2010-02-10 |
smxx |
Engine:
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2010-02-09 |
nemo |
set min on king health proportion
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2010-02-09 |
nemo |
King health proportional to team size
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2010-02-08 |
nemo |
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
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2010-02-08 |
nemo |
Request by soreau. Placement time proportional to map size.
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2010-02-08 |
nemo |
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
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2010-02-08 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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2010-02-05 |
nemo |
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
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2010-02-04 |
smxx |
Server:
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2010-02-04 |
smxx |
Engine:
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2010-01-31 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
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2010-01-31 |
nemo |
Update translation files, add "King Mode"
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-26 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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2010-01-24 |
nemo |
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
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2010-01-24 |
nemo |
Randomise order of play.
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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2009-11-14 |
koda |
fix wrong ttf blending in ppc
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2009-11-09 |
unc0rr |
- Formatting changes
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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