hedgewars/uGearsHandlersMess.pas
2016-04-25 sheepluva Fix issue 12: “Yoohoo” sound for seduction is missing
2016-02-16 nemo sniper rifle too
2016-02-16 nemo reduce by 1, probably should avoid tunnel issue
2016-02-16 sheepluva apply to deagle and sniper only
2016-02-16 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
2016-02-09 nemo crosshair on hog won't cause a direct hit anymore
2016-01-23 sheepluva rename doStepCakeWork to doStepCakeWalk
2016-01-23 sheepluva party tweak
2016-01-23 nemo As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
2016-01-23 nemo sparkles for dynamite at sheepy's request. he can tweak values if he wishes
2016-01-23 sheepluva recognize proper birthday parties
2016-01-23 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
2015-12-31 unc0rr AI is pretty good at using Bee weapon
2015-12-30 nemo call this faller scrambling less often.
2015-12-29 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-11-15 nemo avoid double applying wind on drill
2015-11-15 nemo Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
2015-11-09 sheepluva fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
2015-11-05 sheepluva fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
2015-11-04 sheepluva wrap bee during pre-flight too
2015-11-03 sheepluva make hammer non-lethal again (as requested by unC0Rr)
2015-10-23 sheepluva fixed: poison clouds could bounce
2015-10-08 nemo Pass overridden uid into AddGear instead
2015-10-08 nemo restore uid on resurrection as well
2015-09-23 sheepluva fp complained about this line being too long
2015-09-13 nemo Allow for arbitrary number of airstrike bombs and spacing.
2015-09-13 nemo Move health:= 6 to gear addition so lua can more easily override it.
2015-09-10 sheepluva stop rc plane prop/engine sound when out of fuel
2015-09-03 nemo Add some HHGear nil checks to teleport. google bug #974
2015-09-01 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
2015-08-10 sheepluva more copyright fixes
2015-08-09 sheepluva this should prevent hogs from hovering in air after using hammer
2015-08-09 sheepluva fix the fix
2015-08-08 sheepluva tweak prev commit
2015-08-08 sheepluva Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
2015-07-18 sheepluva fix pickhammer collision when moving upwards, thanks to MK for reporting
2015-06-12 nemo Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
2015-05-26 unC0Rr Make sure to have gstMoving flag cleared
2015-05-22 nemo don't decrement 0 timer for air mines...
2015-04-10 nemo bouncy/noportal check after spawn
2015-04-08 nemo Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
2015-04-05 nemo Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
2015-04-03 nemo Make FP tunnel 2px wider.
2015-03-25 sheepluva only display cake timer if it is low
2015-03-25 sheepluva allow gear specific data (with gear type specific type). applied to cake
2015-02-17 nemo Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
2015-02-16 nemo make mines submersible
2015-02-15 nemo hook up to frontend
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-02-07 unc0rr Fix pas2c?
2015-01-24 nemo Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
2015-01-21 nemo more turn-based-y
2015-01-18 nemo Use the larger scaled airmine sprite originally intended, add some antidickery measures.
2015-01-18 nemo more tweakery
2015-01-18 nemo initialise trackSpeed, add nil check before resetting seek timer
2015-01-18 nemo er... didn't mean to leave this line in
2015-01-18 sheepluva begin/end
2015-01-18 nemo merge
2015-01-18 sheepluva fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
2015-01-18 nemo radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
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