Fri, 07 Jan 2011 23:08:34 +0300 Keep track of which hog's weapon does damage
unc0rr [Fri, 07 Jan 2011 23:08:34 +0300] rev 4824
Keep track of which hog's weapon does damage
Fri, 07 Jan 2011 21:41:12 +0300 Oops, fix build
unc0rr [Fri, 07 Jan 2011 21:41:12 +0300] rev 4823
Oops, fix build
Fri, 07 Jan 2011 19:46:58 +0300 Don't highlight drawn maps in rooms list
unc0rr [Fri, 07 Jan 2011 19:46:58 +0300] rev 4822
Don't highlight drawn maps in rooms list
Fri, 07 Jan 2011 19:44:07 +0300 Greek translation
unc0rr [Fri, 07 Jan 2011 19:44:07 +0300] rev 4821
Greek translation
Thu, 06 Jan 2011 11:29:48 -0500 reset weapons default in shoppa.
nemo [Thu, 06 Jan 2011 11:29:48 -0500] rev 4820
reset weapons default in shoppa.
Wed, 05 Jan 2011 03:53:46 +0100 ctf_blizzard ios fix
koda [Wed, 05 Jan 2011 03:53:46 +0100] rev 4819
ctf_blizzard ios fix
Sun, 16 Jan 2011 05:21:00 +0100 rename "frame alternate" to "wiggle" as it's more appropriate experimental3D
koda [Sun, 16 Jan 2011 05:21:00 +0100] rev 4818
rename "frame alternate" to "wiggle" as it's more appropriate move visual gears around levels to have smooth stereo effect
Tue, 04 Jan 2011 18:26:54 -0500 Small tweak to filter
nemo [Tue, 04 Jan 2011 18:26:54 -0500] rev 4817
Small tweak to filter
Sat, 15 Jan 2011 18:35:59 +0100 use a different depth for different layers (land, water, explosions) experimental3D
koda [Sat, 15 Jan 2011 18:35:59 +0100] rev 4816
use a different depth for different layers (land, water, explosions)
Tue, 04 Jan 2011 22:33:20 +0300 Clearly state which port is IPC connection on
unc0rr [Tue, 04 Jan 2011 22:33:20 +0300] rev 4815
Clearly state which port is IPC connection on
Tue, 04 Jan 2011 13:05:30 +0100 smaller rearrangement of (non stereo related) variables experimental3D
koda [Tue, 04 Jan 2011 13:05:30 +0100] rev 4814
smaller rearrangement of (non stereo related) variables
Tue, 04 Jan 2011 16:15:47 +0300 Make barrels drop when hog walks away from under it
unc0rr [Tue, 04 Jan 2011 16:15:47 +0300] rev 4813
Make barrels drop when hog walks away from under it
Tue, 04 Jan 2011 12:53:46 +0100 merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
koda [Tue, 04 Jan 2011 12:53:46 +0100] rev 4812
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
Tue, 04 Jan 2011 01:21:30 +0100 add new robot badge to sources
koda [Tue, 04 Jan 2011 01:21:30 +0100] rev 4811
add new robot badge to sources
Mon, 03 Jan 2011 10:45:50 -0500 Apply RGBA consistently in Tint
nemo [Mon, 03 Jan 2011 10:45:50 -0500] rev 4810
Apply RGBA consistently in Tint
Sun, 02 Jan 2011 19:30:16 +0100 rearrange quality flags a little, disable snow rendering on rqLowRes
koda [Sun, 02 Jan 2011 19:30:16 +0100] rev 4809
rearrange quality flags a little, disable snow rendering on rqLowRes
Sun, 02 Jan 2011 18:12:16 +0100 remove obsolete TrainingFlags code
koda [Sun, 02 Jan 2011 18:12:16 +0100] rev 4808
remove obsolete TrainingFlags code
Sun, 02 Jan 2011 13:54:28 +0100 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva [Sun, 02 Jan 2011 13:54:28 +0100] rev 4807
display caption for ammotype amNothing when switched to so that players know what just happened
Sat, 01 Jan 2011 23:10:57 +0100 added flake configuration also in sudden death and SDClouds for underwater
Henek [Sat, 01 Jan 2011 23:10:57 +0100] rev 4806
added flake configuration also in sudden death and SDClouds for underwater
Sat, 01 Jan 2011 19:41:58 +0100 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf [Sat, 01 Jan 2011 19:41:58 +0100] rev 4805
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Sat, 01 Jan 2011 14:42:08 +0100 Updated Slovak translation
jose1711 [Sat, 01 Jan 2011 14:42:08 +0100] rev 4804
Updated Slovak translation
Sat, 01 Jan 2011 14:26:50 +0100 Flakes were updating the wrong coordinates when rqBlurryLand was on
Palewolf [Sat, 01 Jan 2011 14:26:50 +0100] rev 4803
Flakes were updating the wrong coordinates when rqBlurryLand was on
Sat, 01 Jan 2011 14:23:39 +0100 fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
sheepluva [Sat, 01 Jan 2011 14:23:39 +0100] rev 4802
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
Sat, 01 Jan 2011 14:18:33 +0100 part #2
sheepluva [Sat, 01 Jan 2011 14:18:33 +0100] rev 4801
part #2
Sat, 01 Jan 2011 11:15:35 +0100 my attempt of "detach rope if the Land[] vanishes"
sheepluva [Sat, 01 Jan 2011 11:15:35 +0100] rev 4800
my attempt of "detach rope if the Land[] vanishes"
Fri, 31 Dec 2010 23:09:06 +0100 fixing Palewolf's if-merging-whoopsy there. should unbreak build
sheepluva [Fri, 31 Dec 2010 23:09:06 +0100] rev 4799
fixing Palewolf's if-merging-whoopsy there. should unbreak build
Fri, 31 Dec 2010 21:39:12 +0100 fix sticky rope issue
sheepluva [Fri, 31 Dec 2010 21:39:12 +0100] rev 4798
fix sticky rope issue
Fri, 31 Dec 2010 21:33:13 +0100 revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
sheepluva [Fri, 31 Dec 2010 21:33:13 +0100] rev 4797
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
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