Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Sun, 17 Mar 2013 19:57:52 +0100 |
koda |
use SDL keycode for shortcuts (doesn't fix layout issues)
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Tue, 19 Feb 2013 22:45:02 +0400 |
unc0rr |
Fix sources so pas2c written in haskell could render them again
webgl
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
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Sat, 29 Dec 2012 22:50:10 +0100 |
dag10 |
GCI2012: Advanced Keyboard Configuration
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Thu, 29 Nov 2012 23:23:19 -0500 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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Mon, 05 Nov 2012 22:03:26 -0500 |
nemo |
support ridiculously large maps
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Sun, 04 Nov 2012 17:47:44 -0500 |
nemo |
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
0.9.18
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Mon, 29 Oct 2012 18:17:36 +0100 |
Xeli |
Fix 440, used 'grave' rather than '`' in default binds
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Mon, 29 Oct 2012 12:51:21 +0400 |
unc0rr |
boo, koda
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Mon, 29 Oct 2012 05:12:24 +0100 |
koda |
this commit is a no-op
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Mon, 29 Oct 2012 04:26:44 +0100 |
koda |
close engine shortcut, from the discussion in issue 317
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Sun, 28 Oct 2012 03:48:37 +0100 |
koda |
* fix initialisation, preload values and then read args
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Thu, 26 Jul 2012 21:56:47 +0400 |
Stepan777 |
merge
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Wed, 25 Jul 2012 10:56:14 -0400 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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Fri, 20 Jul 2012 12:25:53 +0100 |
koda |
press 8 to mute audio while ingame
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Mon, 11 Jun 2012 17:56:10 +0400 |
Stepan777 |
merge
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Sat, 09 Jun 2012 12:15:05 +0200 |
Xeli |
restore fpc 2.4.2 compatibility
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Fri, 08 Jun 2012 19:25:40 +0200 |
Xeli |
fix shift key by disabling the key modifiers for now
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Fri, 08 Jun 2012 02:41:14 +0400 |
Stepan777 |
merge
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Thu, 07 Jun 2012 17:42:32 +0400 |
Stepan777 |
merge
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Thu, 07 Jun 2012 22:40:28 +0200 |
Xeli |
ignore keymodifers other than ctrl/alt/shift
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Thu, 07 Jun 2012 01:28:39 +0200 |
Xeli |
removed some writelns
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Thu, 07 Jun 2012 01:10:57 +0200 |
Xeli |
first attempt at implementing support for keys with modifiers
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Tue, 05 Jun 2012 19:33:49 +0200 |
Xeli |
only reset those keys which actually change their bindings
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Mon, 04 Jun 2012 21:32:30 +0400 |
Stepan777 |
here it is
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Thu, 31 May 2012 15:14:39 +0400 |
unc0rr |
pas2c stuff
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Mon, 28 May 2012 19:33:57 +0200 |
Xeli |
change the array which represents the keyboard state to be a boolean array rather than byte array
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Mon, 28 May 2012 19:15:51 +0200 |
Xeli |
Don't allow for multiple key up(or down) events, it will ignore the excess events
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Wed, 23 May 2012 21:19:15 +0200 |
Xeli |
wops add this too
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Wed, 23 May 2012 21:16:44 +0200 |
Xeli |
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
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Tue, 22 May 2012 00:40:43 +0200 |
Xeli |
fixed wheelup/down
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Thu, 17 May 2012 20:19:35 +0200 |
Xeli |
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
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Thu, 17 May 2012 20:01:56 +0200 |
Xeli |
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
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Sat, 12 May 2012 16:45:06 -0400 |
nemo |
unc0rr's magic macro
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Fri, 11 May 2012 00:05:47 +0200 |
koda |
minor changes for warnings and a variables scope
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Thu, 10 May 2012 23:21:56 +0200 |
koda |
the ios port runs again, although with a few things to sort out
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Sat, 05 May 2012 17:29:04 +0100 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
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Wed, 02 May 2012 07:39:25 -0400 |
nemo |
remove IFDEF 0 for sake of poor parser
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Wed, 02 May 2012 11:43:43 +0100 |
koda |
marked a couple of functions as inline
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Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
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Sat, 28 Apr 2012 15:03:52 +0200 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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