Wed, 09 Sep 2009 14:04:06 +0000 - Implement low quality rope
unc0rr [Wed, 09 Sep 2009 14:04:06 +0000] rev 2362
- Implement low quality rope - Sometimes doesn't render - to be fixed
Wed, 09 Sep 2009 02:41:17 +0000 oops. forgot this one
nemo [Wed, 09 Sep 2009 02:41:17 +0000] rev 2361
oops. forgot this one
Wed, 09 Sep 2009 01:55:37 +0000 Ok. This time I think I have it. amNothing should work.
nemo [Wed, 09 Sep 2009 01:55:37 +0000] rev 2360
Ok. This time I think I have it. amNothing should work.
Tue, 08 Sep 2009 21:58:09 +0000 Trying to correct prior amNothing checkin. untested.
nemo [Tue, 08 Sep 2009 21:58:09 +0000] rev 2359
Trying to correct prior amNothing checkin. untested.
Tue, 08 Sep 2009 19:47:45 +0000 hide timer after cake is done walking
nemo [Tue, 08 Sep 2009 19:47:45 +0000] rev 2358
hide timer after cake is done walking
Tue, 08 Sep 2009 19:44:49 +0000 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo [Tue, 08 Sep 2009 19:44:49 +0000] rev 2357
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
Tue, 08 Sep 2009 16:58:43 +0000 Fix inconsistency in join/part messages
unc0rr [Tue, 08 Sep 2009 16:58:43 +0000] rev 2356
Fix inconsistency in join/part messages
Tue, 08 Sep 2009 16:57:42 +0000 Update server dependancies list
unc0rr [Tue, 08 Sep 2009 16:57:42 +0000] rev 2355
Update server dependancies list
Mon, 07 Sep 2009 17:02:22 +0000 Join messages too
unc0rr [Mon, 07 Sep 2009 17:02:22 +0000] rev 2354
Join messages too
Mon, 07 Sep 2009 17:01:49 +0000 Not fakeable quit messages
unc0rr [Mon, 07 Sep 2009 17:01:49 +0000] rev 2353
Not fakeable quit messages
Fri, 04 Sep 2009 16:50:52 +0000 Fixes suggested by hlint tool
unc0rr [Fri, 04 Sep 2009 16:50:52 +0000] rev 2352
Fixes suggested by hlint tool
Fri, 04 Sep 2009 16:39:51 +0000 Set window caption even in fullscreen mode (suggested by Smaxx)
unc0rr [Fri, 04 Sep 2009 16:39:51 +0000] rev 2351
Set window caption even in fullscreen mode (suggested by Smaxx)
Fri, 04 Sep 2009 16:34:32 +0000 Smaxx' fix for windows build
unc0rr [Fri, 04 Sep 2009 16:34:32 +0000] rev 2350
Smaxx' fix for windows build
Fri, 04 Sep 2009 12:48:44 +0000 Some fixes suggested by hlint
unc0rr [Fri, 04 Sep 2009 12:48:44 +0000] rev 2349
Some fixes suggested by hlint
Fri, 04 Sep 2009 07:04:27 +0000 Drop support for ghc 6.8, use 6.10 instead
unc0rr [Fri, 04 Sep 2009 07:04:27 +0000] rev 2348
Drop support for ghc 6.8, use 6.10 instead
Thu, 03 Sep 2009 10:02:50 +0000 Remove crosshair from skip
unc0rr [Thu, 03 Sep 2009 10:02:50 +0000] rev 2347
Remove crosshair from skip
Thu, 03 Sep 2009 09:49:22 +0000 Warn players in room when admin lefts room
unc0rr [Thu, 03 Sep 2009 09:49:22 +0000] rev 2346
Warn players in room when admin lefts room
Wed, 02 Sep 2009 09:04:06 +0000 - Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr [Wed, 02 Sep 2009 09:04:06 +0000] rev 2345
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status - Server: rename room after new room master
Wed, 02 Sep 2009 08:53:46 +0000 Fix frontend ROOM_CONTROL_ACCESS protocol command handler
unc0rr [Wed, 02 Sep 2009 08:53:46 +0000] rev 2344
Fix frontend ROOM_CONTROL_ACCESS protocol command handler
Wed, 02 Sep 2009 08:50:45 +0000 Send leaving message and remove room admin's teams when he exits
unc0rr [Wed, 02 Sep 2009 08:50:45 +0000] rev 2343
Send leaving message and remove room admin's teams when he exits
Wed, 02 Sep 2009 08:45:15 +0000 Update Polish translation
unc0rr [Wed, 02 Sep 2009 08:45:15 +0000] rev 2342
Update Polish translation
Tue, 01 Sep 2009 17:56:25 +0000 Implement room delegation (not tested, only one predefined name to rename room)
unc0rr [Tue, 01 Sep 2009 17:56:25 +0000] rev 2341
Implement room delegation (not tested, only one predefined name to rename room)
Tue, 01 Sep 2009 17:46:13 +0000 Fix a bug when you are unable to do anything in lobby when room is closed during round
unc0rr [Tue, 01 Sep 2009 17:46:13 +0000] rev 2340
Fix a bug when you are unable to do anything in lobby when room is closed during round
Sun, 30 Aug 2009 16:30:18 +0000 Prevent "free knocking" bug
unc0rr [Sun, 30 Aug 2009 16:30:18 +0000] rev 2339
Prevent "free knocking" bug
Sun, 30 Aug 2009 13:53:27 +0000 An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo [Sun, 30 Aug 2009 13:53:27 +0000] rev 2338
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
Sun, 30 Aug 2009 08:04:59 +0000 Some preparation for room control delegation support
unc0rr [Sun, 30 Aug 2009 08:04:59 +0000] rev 2337
Some preparation for room control delegation support
Fri, 28 Aug 2009 02:52:26 +0000 fix windows compilation with dll (frontend and engine)
koda [Fri, 28 Aug 2009 02:52:26 +0000] rev 2336
fix windows compilation with dll (frontend and engine)
Thu, 27 Aug 2009 17:33:01 +0000 Change password dialog to be more informative
unc0rr [Thu, 27 Aug 2009 17:33:01 +0000] rev 2335
Change password dialog to be more informative
Thu, 27 Aug 2009 17:26:21 +0000 Ask user for a nickname on first run, suggest login name
unc0rr [Thu, 27 Aug 2009 17:26:21 +0000] rev 2334
Ask user for a nickname on first run, suggest login name
Thu, 27 Aug 2009 12:59:21 +0000 Add respawning mines mode as a hack.
unc0rr [Thu, 27 Aug 2009 12:59:21 +0000] rev 2333
Add respawning mines mode as a hack. To test uncomment lines 1456-1460 in uGears.pas
Wed, 26 Aug 2009 20:32:27 +0000 Lower bound on speech text width for proper rendering
nemo [Wed, 26 Aug 2009 20:32:27 +0000] rev 2332
Lower bound on speech text width for proper rendering
Tue, 25 Aug 2009 20:54:11 +0000 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo [Tue, 25 Aug 2009 20:54:11 +0000] rev 2331
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
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