Sun, 07 Feb 2016 17:40:09 +0100 |
antonc27 |
- uTypes must be included for reference of gmtLandPreview which used for iOS build
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Mon, 14 Sep 2015 07:02:06 +0200 |
antonc27 |
- Attempt to fix a crash while selecting 'Random' for map generation
ios-revival
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Sat, 29 Nov 2014 05:15:27 +0100 |
sheepluva |
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
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Sat, 29 Nov 2014 03:13:06 +0100 |
sheepluva |
some more fixing
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Mon, 17 Nov 2014 15:25:24 +0100 |
sheepluva |
some whitespace fixes
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Sat, 15 Nov 2014 22:19:38 +0300 |
unc0rr |
Fix difference in map generation between fpc and pas2c engine
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Sat, 15 Nov 2014 09:26:08 -0500 |
nemo |
modestly randomise dab, bump points again.
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Sat, 15 Nov 2014 01:30:40 +0300 |
unc0rr |
- Comment out getrandom in addgear for hedgehog, causes preview-game desync
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Fri, 14 Nov 2014 17:00:47 +0300 |
unC0Rr |
Fix warnings given by 32-bit fpc
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Sun, 09 Nov 2014 23:44:13 +0300 |
unc0rr |
Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
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Sun, 09 Nov 2014 14:58:43 -0500 |
nemo |
Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
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Sat, 08 Nov 2014 11:26:16 -0500 |
nemo |
Partially hook up feature size so horrorcat has something to test.
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Wed, 13 Aug 2014 23:14:08 +0400 |
unc0rr |
Apply new distortion on maze gen
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Wed, 16 Apr 2014 11:18:39 +0400 |
unc0rr |
Fix new generator on 32 bit arch
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Tue, 15 Apr 2014 22:36:44 +0400 |
unc0rr |
No more occasional long straight edges
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Thu, 20 Mar 2014 17:14:25 +0400 |
unc0rr |
Fix warnings
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Thu, 20 Mar 2014 17:04:49 +0400 |
unc0rr |
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
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Thu, 20 Mar 2014 00:59:15 +0400 |
unc0rr |
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
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Wed, 19 Mar 2014 18:45:20 +0400 |
unc0rr |
Process segments from last to first point too
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Wed, 19 Mar 2014 12:53:07 +0400 |
unc0rr |
Prevent intersections with segment from last to first point, adjust size of details
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Wed, 19 Mar 2014 11:54:09 +0400 |
unc0rr |
Fix div by zero error in new generator
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Wed, 19 Mar 2014 00:34:14 +0400 |
unc0rr |
Greedy approach: divide while it divides
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Wed, 19 Mar 2014 00:28:52 +0400 |
unc0rr |
No self intersections, except for weirdness between first and last point
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Tue, 18 Mar 2014 00:01:52 +0400 |
unc0rr |
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
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Mon, 17 Mar 2014 00:41:45 +0400 |
unc0rr |
More math, implementation is nearly complete, just still have an issue to resolve
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Sun, 16 Mar 2014 00:47:18 +0400 |
unc0rr |
Some progress on new generator
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Fri, 14 Mar 2014 19:59:34 +0400 |
unc0rr |
Move template-based generator into its own file
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