2018-03-10 |
Wuzzy |
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
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2018-03-07 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2017-11-09 |
alfadur |
animation tweak
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2017-10-06 |
Wuzzy |
Fix molotov cocktails bouncing off vertically off rubber
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2017-10-04 |
Wuzzy |
Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
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2016-05-12 |
Wuzzy |
Make duck rise to surface when spawning underwater
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2016-05-12 |
Wuzzy |
Add a few comments for rubber duck
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2016-05-12 |
Wuzzy |
Put duck speed factor into gear variable
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2016-05-12 |
Wuzzy |
Fix rubber duck not bouncing off diagonal rubber
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2016-05-12 |
Wuzzy |
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
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2017-04-08 |
Wuzzy |
Add ammotype amDuck for rubber duck
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2017-04-08 |
Wuzzy |
Add gear gtDuck: rubber duck
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2017-04-06 |
Wuzzy |
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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2017-01-15 |
alfadur |
code changes to make the new bat animation work
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2016-11-27 |
sheepluva |
make random timers less easy to predict
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2016-05-21 |
nemo |
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
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2016-04-13 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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2016-03-03 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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2016-02-09 |
nemo |
Put graves behind other stuff.
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2016-02-09 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2015-12-29 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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2015-10-08 |
nemo |
Pass overridden uid into AddGear instead
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2015-09-13 |
nemo |
Oups. 6, not 12 - was testing
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2015-09-13 |
nemo |
Allow for arbitrary number of airstrike bombs and spacing.
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2015-09-13 |
nemo |
Move health:= 6 to gear addition so lua can more easily override it.
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-08-09 |
sheepluva |
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
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2015-08-05 |
nemo |
oops. melon pieces need friction and elasticity to bounce right.
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2015-07-11 |
nemo |
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
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2015-04-03 |
nemo |
enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
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2015-04-03 |
nemo |
give melon pieces a radius. is why they weren't bouncing.
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2015-03-25 |
sheepluva |
only display cake timer if it is low
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2015-03-25 |
sheepluva |
allow gear specific data (with gear type specific type). applied to cake
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2015-03-15 |
nemo |
Allow rope tinting
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2015-02-17 |
nemo |
avoid airmines too when spawning
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2015-02-17 |
nemo |
bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
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2015-02-16 |
nemo |
make mines submersible
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2015-01-19 |
nemo |
inherit mines time div 4
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2015-01-18 |
nemo |
Use the larger scaled airmine sprite originally intended, add some antidickery measures.
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2015-01-18 |
nemo |
more tweakery
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2015-01-18 |
nemo |
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
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2015-01-17 |
nemo |
tweak a few params. still something wtf going on when on rope
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-12 |
nemo |
remove a not that somehow magically appeared in a prior commit.
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2014-12-10 |
nemo |
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
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2014-12-10 |
nemo |
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
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2014-12-08 |
nemo |
skip a bunch of stuff not applicable to cleanup
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2014-12-08 |
nemo |
HedgehogDamaged calls CurrentHedgehog
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2014-12-08 |
nemo |
sheepluva is right
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2014-12-08 |
nemo |
oh, probably need nil checks here too
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2014-12-08 |
nemo |
meh. will persevere. DeleteGear can't call that much stuff...
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-12-04 |
sheepluva |
flake FrameTicks value of 0 now indicades that the frame should not be changed
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2014-11-30 |
nemo |
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
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2014-11-19 |
sheepluva |
make gear ability to speak somewhat less ironic
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2014-11-14 |
unc0rr |
- Comment out getrandom in addgear for hedgehog, causes preview-game desync
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-11-11 |
unc0rr |
Fix some stuff from coverity
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2014-07-05 |
sheepluva |
WIP: weSea tweaks, functional and visual
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2014-02-09 |
unc0rr |
It compiles \o/
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
merge
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2014-01-21 |
nemo |
This adds idle hog tinting. Active hog tinting still needed.
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-23 |
nemo |
more advbounce flagging
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2013-12-23 |
nemo |
make punch usable with no gravity lua
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2013-12-20 |
unC0Rr |
Fix warnings
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2013-11-29 |
nemo |
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-30 |
nemo |
move border back a bit from left/right bounds, bee tweak
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2013-06-17 |
koda |
update with default
webgl
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2013-06-17 |
nemo |
Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-14 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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2013-05-14 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-27 |
koda |
merge correction, also what's with all those trailing whitespaces?
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2013-03-26 |
nemo |
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
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2013-03-18 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2013-03-17 |
nemo |
Add some flags for a few of the magic Land values
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2013-02-10 |
nemo |
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-10-14 |
nemo |
First pass at cleaver.
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2012-10-09 |
nemo |
Knife is still broken, but so koda can fix it...
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2012-10-08 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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2012-10-07 |
nemo |
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
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2012-10-01 |
unc0rr |
- Fix warnings and hints
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2012-09-02 |
nemo |
Correct snow fall/rotation (matching visual gear)
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2012-09-01 |
unc0rr |
Rope fix without hacks.
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2012-08-25 |
nemo |
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
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2012-07-16 |
unc0rr |
- Check for harmful gear deletions
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2012-07-16 |
unc0rr |
Use gmDestroy message instead
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2012-07-15 |
nemo |
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
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2012-07-15 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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2012-07-08 |
nemo |
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
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2012-07-08 |
nemo |
Draw bombs behind plane
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2012-07-04 |
nemo |
Allow script to set number of ammo in a crate. untested.
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2012-06-24 |
nemo |
Another take at prettier crate appearance
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2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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2012-06-04 |
nemo |
Make watching AI v AI on ai survival a bit more entertaining
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2012-06-03 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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2012-05-20 |
nemo |
Bit more freezer.
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2012-05-13 |
nemo |
oops
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2012-05-12 |
unc0rr |
pas2c stuff again
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02 |
unc0rr |
GetRandom -> GetRandomf
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-03-17 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
nemo |
fix line endings
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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