koda [Mon, 16 Nov 2015 15:22:05 +0100] rev 11404
pas2c: Add cabal file
koda [Mon, 16 Nov 2015 15:21:20 +0100] rev 11403
pas2c: Tentatively fix the build
koda [Mon, 16 Nov 2015 15:20:49 +0100] rev 11402
hwc: Drop unneed OSX library
koda [Mon, 16 Nov 2015 13:59:04 +0100] rev 11401
avwrapper: Adjust prefixed symobols version guard
koda [Sun, 15 Nov 2015 22:17:36 +0100] rev 11400
Removed tag 0.9.22-RC
koda [Sun, 15 Nov 2015 22:16:42 +0100] rev 11399
Removed tag fab746a3597e
koda [Sun, 15 Nov 2015 21:21:13 +0100] rev 11398
travis: Re-add libglew dependency
Needed by engine in C port.
koda [Sun, 15 Nov 2015 21:10:44 +0100] rev 11397
cmake: Drop image and mixer init and quit check
nemo [Sun, 15 Nov 2015 14:14:50 -0500] rev 11396
avoid double applying wind on drill
unc0rr [Sun, 15 Nov 2015 21:57:38 +0300] rev 11395
- Reduce tau value, as suggested in gecko2 paper
- Also store games number per epoch
nemo [Sun, 15 Nov 2015 10:22:42 -0500] rev 11394
Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
antonc27 <antonc27@mail.ru> [Sun, 15 Nov 2015 14:42:59 +0100] rev 11393
Merge
antonc27 <antonc27@mail.ru> [Sun, 15 Nov 2015 14:40:51 +0100] rev 11392
Added tag Hedgewars-iOS-2.0 for
changeset a0163b8302c5
antonc27 <antonc27@mail.ru> [Sun, 15 Nov 2015 14:31:01 +0100] rev 11391
Closed branch ios-rus-localization
sheepluva [Sun, 15 Nov 2015 14:18:59 +0100] rev 11390
this should fix travis build
koda [Sun, 15 Nov 2015 14:01:29 +0100] rev 11389
about: Update SDL2 names and drop old version check
sheepluva [Sun, 15 Nov 2015 13:35:23 +0100] rev 11388
merge sdl2transition changes
sheepluva [Sun, 15 Nov 2015 13:34:32 +0100] rev 11387
closing sdl2transition branch, because it will be merged
unc0rr [Sat, 14 Nov 2015 22:19:05 +0300] rev 11386
Rating updater, alpha version
unc0rr [Sat, 14 Nov 2015 17:39:45 +0300] rev 11385
Some WIP
koda [Sat, 14 Nov 2015 03:22:20 +0100] rev 11384
Drop all GLUT references
It was needed to create the hidden videorec window, now SDL2 offers
this feature natively.
koda [Sat, 14 Nov 2015 03:09:24 +0100] rev 11383
cmake: Providing a separate SDL_main is not needed on OSX with SDL2 any more
koda [Sat, 14 Nov 2015 03:00:41 +0100] rev 11382
cmake: Adjust linker lines with sdl2 names
koda [Sat, 14 Nov 2015 02:59:49 +0100] rev 11381
libphysfs: Update sdl library name
koda [Sat, 14 Nov 2015 02:57:00 +0100] rev 11380
SDLh: Remove linking from file
This is not needed any more.
koda [Sat, 14 Nov 2015 02:55:38 +0100] rev 11379
libphyslayer: Support SDL2 only
sheepluva [Fri, 13 Nov 2015 23:46:19 +0100] rev 11378
set engine window icon in sdl2
sheepluva [Fri, 13 Nov 2015 22:35:26 +0100] rev 11377
clean up uChat
unc0rr [Fri, 13 Nov 2015 21:17:40 +0300] rev 11376
Finish formula implementation
unc0rr [Thu, 12 Nov 2015 23:38:01 +0300] rev 11375
Start work on rating calculator
koda [Thu, 12 Nov 2015 02:48:51 +0100] rev 11374
README.md: Add a travis badge
Vittorio Giovara <vittorio.giovara@gmail.com> [Thu, 12 Nov 2015 02:41:40 +0100] rev 11373
libavinteraction: Adjust version guard for av_codec_is_encoder()