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share/hedgewars/Data/Scripts/Multiplayer/Random_Weapon.lua
Sun, 09 Apr 2017 20:54:33 +0200
Wuzzy
Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
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Tue, 21 Jan 2014 18:02:37 +0100
sheepluva
use new API for changing GameFlags
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Sat, 17 Nov 2012 00:41:30 +0400
unc0rr
We need custom script loading function in lua now
physfslayer
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Tue, 28 Jun 2011 21:48:28 -0400
nemo
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
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Mon, 11 Apr 2011 18:23:43 +0200
Henek
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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Mon, 11 Apr 2011 00:35:53 +0200
Henek
now Random Weapons will show the weapon you will get during the other players turns
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Mon, 31 Jan 2011 21:59:59 +0100
Henek
make Random Weapons and No Jumping use the new custom goal function
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Tue, 21 Dec 2010 02:17:45 +0100
Henek
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
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Fri, 17 Dec 2010 19:27:02 +0100
Henek
added replacement of "_" to " " in gameplay scripts
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