Mon, 02 Aug 2010 00:48:15 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Thu, 29 Jul 2010 13:43:57 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Tue, 13 Jul 2010 17:39:00 -0400 |
nemo |
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
|
file |
diff |
annotate
|
Fri, 02 Jul 2010 21:19:22 -0400 |
nemo |
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
|
file |
diff |
annotate
|
Thu, 01 Jul 2010 17:00:14 -0400 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
|
file |
diff |
annotate
|
Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
file |
diff |
annotate
|
Tue, 29 Jun 2010 23:30:49 -0400 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
|
file |
diff |
annotate
|
Tue, 29 Jun 2010 23:25:42 +0200 |
sheepluva |
bee:
|
file |
diff |
annotate
|
Tue, 29 Jun 2010 18:06:50 +0200 |
sheepluva |
rope: another, small optimization
|
file |
diff |
annotate
|
Tue, 29 Jun 2010 07:09:55 +0200 |
sheepluva |
rope: optimization, should save up to ~3 million hwFloat multiplications per second
|
file |
diff |
annotate
|
Tue, 29 Jun 2010 06:27:59 +0200 |
sheepluva |
rope: another small optimization
|
file |
diff |
annotate
|
Tue, 29 Jun 2010 05:22:25 +0200 |
sheepluva |
rope: tiny optimisation
|
file |
diff |
annotate
|
Mon, 28 Jun 2010 08:52:17 +0200 |
sheepluva |
portal: angle preservation tweaking
|
file |
diff |
annotate
|
Sun, 27 Jun 2010 18:17:34 +0200 |
sheepluva |
portal: I accidentally flipped the exit angle in last commit
|
file |
diff |
annotate
|
Sun, 27 Jun 2010 05:32:11 +0200 |
sheepluva |
portal: some moar tweaks
|
file |
diff |
annotate
|
Sun, 27 Jun 2010 02:11:31 +0200 |
sheepluva |
portal: entry angle is now affecting exit angle
|
file |
diff |
annotate
|
Sat, 26 Jun 2010 19:30:16 +0200 |
sheepluva |
portal / slope detection:
|
file |
diff |
annotate
|
Sat, 26 Jun 2010 09:59:53 +0200 |
sheepluva |
portal:
|
file |
diff |
annotate
|
Sat, 26 Jun 2010 08:14:53 +0200 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
|
file |
diff |
annotate
|
Wed, 23 Jun 2010 22:12:06 -0400 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
|
file |
diff |
annotate
|
Fri, 18 Jun 2010 14:26:04 -0400 |
nemo |
rename flags
|
file |
diff |
annotate
|
Thu, 17 Jun 2010 11:41:38 -0400 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
|
file |
diff |
annotate
|
Wed, 16 Jun 2010 11:50:45 +0200 |
mario.liebisch |
Engine:
|
file |
diff |
annotate
|
Sat, 05 Jun 2010 19:00:42 +0000 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
|
file |
diff |
annotate
|
Fri, 28 May 2010 20:05:22 +0000 |
smxx |
Engine (Henek):
|
file |
diff |
annotate
|
Fri, 28 May 2010 19:48:51 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 23 May 2010 23:51:54 +0000 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
|
file |
diff |
annotate
|
Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
|
file |
diff |
annotate
|
Tue, 18 May 2010 13:09:57 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|