Sun, 28 Oct 2018 02:24:06 +0200 |
Wuzzy |
Add revenge taunt
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Sun, 28 Oct 2018 00:49:00 +0200 |
Wuzzy |
Play sndStupid on round draw instead of sndNutter
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Tue, 09 Oct 2018 09:58:33 -0400 |
nemo |
bunch more of those shortstring/ansistrings
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Fri, 05 Oct 2018 23:51:58 +0200 |
Wuzzy |
Fix double tmp override in chTeamBack; Use shortstring for sidTeamGone/sidTeamBack
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Fri, 05 Oct 2018 16:22:51 -0400 |
nemo |
silly tmp var for sake of pas2c
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Thu, 04 Oct 2018 19:04:27 +0200 |
Wuzzy |
Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
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Wed, 26 Sep 2018 20:45:55 +0200 |
Wuzzy |
On victory, center camera on a winning hedgehog
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Sat, 15 Sep 2018 15:26:23 +0200 |
Wuzzy |
Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
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Tue, 11 Sep 2018 16:00:23 +0200 |
Wuzzy |
Add funny message in stats screen when everyone wins
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Tue, 04 Sep 2018 17:57:48 +0200 |
Wuzzy |
Fix turn reaction not working properly after turn
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Tue, 04 Sep 2018 16:52:51 +0200 |
Wuzzy |
Say sndNutter on round draw
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Tue, 04 Sep 2018 16:12:53 +0200 |
Wuzzy |
Fix player rankings getting confused if a clan was revived
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Tue, 04 Sep 2018 14:20:15 +0200 |
Wuzzy |
Rework rankings of losing clans: Rank them in the reverse order they died
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Mon, 03 Sep 2018 22:14:46 +0200 |
Wuzzy |
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
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Sat, 11 Aug 2018 22:35:23 +0200 |
Wuzzy |
Oops, add forgotten begin/end in uTeams
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Sat, 11 Aug 2018 22:28:05 +0200 |
Wuzzy |
More straightforward TotalRoundsPre counting if there's only 1 clan
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Sat, 11 Aug 2018 21:43:55 +0200 |
Wuzzy |
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
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Sat, 11 Aug 2018 18:36:22 +0200 |
Wuzzy |
Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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Thu, 09 Aug 2018 19:14:58 +0200 |
Wuzzy |
Fix TotalRounds increasing incorrectly if gfRandomOrder is off
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Thu, 09 Aug 2018 17:49:17 +0200 |
Wuzzy |
Backed out changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
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Thu, 09 Aug 2018 17:48:16 +0200 |
Wuzzy |
Backed out changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
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Thu, 09 Aug 2018 17:47:29 +0200 |
Wuzzy |
Backout 0f02dd1ff4c9. This is not how TotalRounds should work
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Wed, 08 Aug 2018 14:38:54 +0200 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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Thu, 02 Aug 2018 03:16:08 +0200 |
Wuzzy |
Cap hedgehog health to prevent overflow bugs
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Tue, 17 Jul 2018 19:44:29 +0200 |
Wuzzy |
Clarify the wording of a few checkFails messages
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Wed, 11 Jul 2018 21:56:30 +0200 |
Wuzzy |
Make sure TotalRounds increases to 0 on first real turn
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Sat, 07 Jul 2018 23:29:02 +0200 |
Wuzzy |
Fix TotalRounds still being -1 in first real turn after hog placement phase
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Sun, 10 Jun 2018 19:01:50 +0200 |
antonc27 |
Merge ios-develop into default
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Fri, 23 Mar 2018 03:17:01 +0100 |
Wuzzy |
Add new game flag gfSwitchHog, enable hog switching at turn start
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Sun, 18 Mar 2018 18:47:03 +0100 |
antonc27 |
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
ios-develop Hedgewars-iOS-2.1
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Mon, 12 Mar 2018 22:53:28 +0100 |
Wuzzy |
Use visible team count instead of total team count to determine rendered team bar height
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Sat, 10 Mar 2018 12:32:44 +0100 |
Wuzzy |
Make a few more engine strings translatable
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Fri, 09 Mar 2018 12:43:36 +0100 |
Wuzzy |
Hide team bar if all hedgehogs in it are hidden or dead
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Sun, 25 Feb 2018 18:57:30 +0100 |
unc0rr |
Much smaller TBinds type
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Wed, 21 Feb 2018 15:05:50 +0100 |
Wuzzy |
Improve/fix messaging when multiple teams win
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Fri, 16 Feb 2018 13:57:48 +0100 |
Wuzzy |
Add SetTeamLabel to Lua API, can set arbitrary string as team label
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Wed, 07 Feb 2018 12:30:11 +0100 |
Wuzzy |
Fix TotalRounds counting rounds a couple of turns too late
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Thu, 28 Sep 2017 21:32:42 +0200 |
Wuzzy |
Fix stats screen caption showing only one winner if multiple teams have won
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Fri, 12 May 2017 16:53:29 +0200 |
Wuzzy |
Remove the buggy /finish chat command
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Wed, 26 Apr 2017 01:51:51 +0200 |
Wuzzy |
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
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Tue, 25 Apr 2017 04:54:46 +0200 |
Wuzzy |
Fix sndBoring being played when force-ending turn due to victory
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Mon, 17 Apr 2017 18:47:56 +0200 |
Wuzzy |
Backed out changeset 8e9603088f99
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Sat, 15 Apr 2017 04:28:00 +0200 |
Wuzzy |
Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
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Thu, 06 Apr 2017 20:57:51 +0200 |
Wuzzy |
Implement random round draw / team win messages
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Sat, 30 Apr 2016 20:55:16 +0200 |
Wuzzy |
Make the timer red when it is the get-away time
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Tue, 26 Apr 2016 22:09:50 +0200 |
sheepluva |
create forts in random order
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Tue, 09 Feb 2016 14:40:06 +0300 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Wed, 30 Dec 2015 15:26:25 -0500 |
nemo |
set TryHard for placing hog automatically
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Wed, 16 Sep 2015 08:58:51 -0400 |
nemo |
remove racist trydo 😝
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sun, 19 Jul 2015 04:05:19 +0200 |
sheepluva |
add some chat message colors
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Fri, 17 Jul 2015 10:06:00 +0200 |
sheepluva |
unpause game when finishing game
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Tue, 12 May 2015 22:38:33 +0300 |
unc0rr |
- Fix order of messages, also don't duplicate last timestamped message
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Wed, 01 Apr 2015 02:42:37 +0200 |
sheepluva |
terminate engine and output fatal error message if hedgehogs are added incorrectly
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Sat, 13 Dec 2014 10:05:50 -0500 |
nemo |
use TeamsCount instead of cMaxTeams in a few loops
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Wed, 10 Dec 2014 08:05:45 -0500 |
nemo |
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
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Mon, 08 Dec 2014 15:02:43 -0500 |
nemo |
skip a bunch of stuff not applicable to cleanup
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Mon, 08 Dec 2014 10:14:47 -0500 |
nemo |
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
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Mon, 08 Dec 2014 09:35:14 -0500 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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