share/hedgewars/Data/Maps/ClimbHome/map.lua
Tue, 18 Dec 2018 18:16:31 +0100 Wuzzy Report mission victory for most missions
Mon, 03 Sep 2018 12:46:57 +0200 Wuzzy Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
Tue, 21 Aug 2018 22:57:56 +0200 Wuzzy Clean up legacy visual gear stuff in ClimbHome, fix star despawn, make stars non-critical
Tue, 14 Aug 2018 14:19:03 +0200 Wuzzy Use new script variable cMaxTurnTime in scripts for consistency
Wed, 08 Aug 2018 15:22:34 +0200 Wuzzy Use capcolDefault in Lua scripts
Mon, 12 Mar 2018 12:27:13 +0100 Wuzzy Lua API: Add SkipTurn() to replace ParseCommand("skip")
Sat, 10 Mar 2018 03:27:18 +0100 Wuzzy ClimeHome: Show messages when cake is nearby and when reaching home
Fri, 16 Feb 2018 21:00:37 +0100 Wuzzy ClimbHome: Show best team heights next to team name
Wed, 07 Feb 2018 03:56:53 +0100 Wuzzy ClimbHome, Sniper Rifle training: Unselect weapon after victory
Wed, 08 Nov 2017 21:56:43 +0100 Wuzzy Fix incorrect check for cake gear type in ClimbHome
Wed, 08 Nov 2017 15:07:46 -0500 nemo remove some more test redundancy and restore a missing and important nil check
Wed, 08 Nov 2017 14:12:46 -0500 nemo just merging if statements
Tue, 24 Oct 2017 19:54:38 -0400 nemo you know what... I think everything would have been fine if we'd simply required all this hog stuff to be in the same block...
Tue, 24 Oct 2017 14:36:24 -0400 nemo 2nd try... just shortcircuit most of onGameTick20 when we are between turns.
Tue, 24 Oct 2017 14:14:00 -0400 nemo this should probably sidestep that thing unc0rr keeps bringing up. untested. but then, I've never had it happen. I think what happens is onGameTick20 is called in same tick as onNewTurn and before it...
Thu, 05 Oct 2017 18:26:08 +0200 Wuzzy ClimbHome: Fix final team scoring 0 if hog took damage
Thu, 05 Oct 2017 18:22:32 +0200 Wuzzy ClimbHome: Make sure hog faces left on turn start
Thu, 05 Oct 2017 17:39:04 +0200 Wuzzy Climb Home: Fix game getting stuck when player reaches home
Tue, 16 May 2017 21:37:46 +0200 Wuzzy Fix various loc() syntax errors in scripts
Wed, 03 May 2017 01:50:20 +0200 Wuzzy Make the Mr Mine message in ClimbHome translatable
Fri, 01 Apr 2016 14:42:14 +0300 unC0Rr Time achievement for ClimbHome 0.9.22
Mon, 28 Mar 2016 21:20:11 +0300 unc0rr Declare achievements alongwith EndGame call, since it would skip SendStats 0.9.22
Thu, 24 Mar 2016 14:40:59 +0300 unC0Rr Achievement for ClimbHome 0.9.22
Sat, 08 Apr 2017 06:22:43 +0200 Wuzzy Fix CPU level sprites falling down in ClimbHome (instead of stars)
Fri, 25 Nov 2016 13:38:24 +0100 Wuzzy Disable SD for a couple of scripts and mission maps
Fri, 25 Nov 2016 02:53:42 +0100 Wuzzy Rewrite 2nd line of mission panel of most missions for consistency
Wed, 16 Nov 2016 16:32:44 +0100 Wuzzy Fix ClimbHome mission bugs (broken teams, broken graph)
Fri, 01 Apr 2016 14:42:14 +0300 unC0Rr Time achievement for ClimbHome
Tue, 29 Mar 2016 11:16:54 +0300 unC0Rr Trick on storage format to simplify sql queries
Mon, 28 Mar 2016 21:20:11 +0300 unc0rr Declare achievements alongwith EndGame call, since it would skip SendStats
Thu, 24 Mar 2016 14:40:59 +0300 unC0Rr Achievement for ClimbHome
Tue, 22 Mar 2016 12:09:26 +0300 unC0Rr Fix typo
Wed, 02 Sep 2015 11:55:37 -0400 nemo Trying to get these scripts to behave properly, still WIP though.
Sun, 15 Feb 2015 15:34:32 -0500 nemo make air mines respawn on climbhome
Sat, 31 Jan 2015 23:14:12 -0500 nemo fix typo
Sat, 31 Jan 2015 22:18:40 -0500 nemo I guess the params shouldn't be all or nothing.
Sat, 31 Jan 2015 22:13:44 -0500 nemo add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
Mon, 22 Dec 2014 18:08:42 -0500 nemo scaling is not safe in multi at all using a team add. will use the first real team instead.
Tue, 09 Dec 2014 22:56:34 -0500 nemo Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
Sat, 06 Dec 2014 10:41:33 -0500 nemo pretty sure the other teams need stats at 0 for the graph to look right
Mon, 01 Dec 2014 11:11:19 -0500 nemo This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
Sun, 30 Nov 2014 16:18:19 -0500 nemo *sigh*
Sun, 30 Nov 2014 16:06:39 -0500 nemo stricter skip
Sun, 30 Nov 2014 15:30:51 -0500 nemo expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
Sun, 30 Nov 2014 15:12:59 -0500 nemo delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
Sun, 30 Nov 2014 14:41:40 -0500 nemo Should prevent desync hopefully. Thanks unc0rr
Sat, 29 Nov 2014 21:29:11 -0500 nemo Wuzzy's changes to climbhome w/ some tweaks by me
Sat, 29 Nov 2014 15:30:33 -0500 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
Fri, 26 Sep 2014 22:20:12 -0400 nemo climb home training/multiplayer
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