hedgewars/uLandGraphics.pas
2014-06-01 nemo allow teleporting outside Land[]
2014-06-01 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-05-19 unc0rr Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
2014-05-14 unc0rr Count number of pixels changed during draw
2014-02-23 sheepluva fix remaining alpha pixel issues (explosion landbacktex borders etc
2014-02-13 unc0rr Only check alpha channel like BlitImageAndGenerateCollisionInfo does
2014-02-11 unc0rr - pas2c recognizes typecasts in initialization expressions
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-03 sheepluva fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
2014-01-21 koda merge
2014-01-19 sheepluva fix despeckle mutilating blurry land
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-05 unc0rr - Fix build via pas2c webgl
2014-01-04 unc0rr merge default webgl
2013-12-29 koda merge
2013-12-29 unc0rr Uberfix. TODO: ask fpc guys wtf.
2013-12-29 unc0rr A bit of formatting
2013-12-29 unc0rr Be friendly with pas2c
2013-12-29 unc0rr Uberfix. TODO: ask fpc guys wtf. 0.9.20
2013-12-16 unc0rr merge default here sdl2transition
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-11-07 unc0rr Provide more information to SDLTry sdl2transition
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-06-15 unc0rr Some fixes to make pas2c+clang compile all engine files webgl
2013-09-13 unc0rr Skip some LandPixels manipulations in stats-only mode 0.9.19
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-02 unc0rr Fix rendering errors now. webgl
2013-04-02 unc0rr Fixes to make pas2c parse this webgl
2013-04-02 koda update webgl branch webgl
2013-04-01 unc0rr Hey, there was inc(Radius, 4)
2013-03-27 koda merge correction, also what's with all those trailing whitespaces?
2013-03-23 Urbertar Remove some duplicating code from uLandGraphics.pas
2013-03-26 nemo Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
2013-03-22 sheepluva remove engine warnings
2013-03-18 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-17 nemo Add some flags for a few of the magic Land values
2013-03-03 Urbertar Fix water on ice setting
2013-03-02 nemo tweaks to sea ice appearance
2013-02-28 koda mysterious merge
2013-02-28 Urbertar Draw ice on water
2013-02-28 Urbertar Make refactoring. Remove DrawIce function
2013-02-28 nemo Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
2013-02-27 nemo define ice edge colour
2013-02-27 Urbertar Draw ice on water
2013-02-27 nemo huh. how'd we end up needing a merge here... icegun
2013-02-26 Urbertar Separate setting and drawing ice icegun
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