Fri, 29 Oct 2010 13:19:33 -0400 Avoid doing this stuff twice, even if CheckForWin is called twice
nemo [Fri, 29 Oct 2010 13:19:33 -0400] rev 4014
Avoid doing this stuff twice, even if CheckForWin is called twice
Fri, 29 Oct 2010 11:19:21 -0400 An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
circoficus [Fri, 29 Oct 2010 11:19:21 -0400] rev 4013
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
Fri, 29 Oct 2010 09:55:29 -0400 Chinese update
tonghuix [Fri, 29 Oct 2010 09:55:29 -0400] rev 4012
Chinese update
Fri, 29 Oct 2010 09:49:29 -0400 Finnish update
ninnnu [Fri, 29 Oct 2010 09:49:29 -0400] rev 4011
Finnish update
Fri, 29 Oct 2010 09:47:45 -0400 Slovakian update
jose1711 [Fri, 29 Oct 2010 09:47:45 -0400] rev 4010
Slovakian update
Fri, 29 Oct 2010 09:45:26 -0400 Portugese update
arrom [Fri, 29 Oct 2010 09:45:26 -0400] rev 4009
Portugese update
Fri, 29 Oct 2010 01:28:15 +0200 fix an annoying bug that didn't allow returning to the ifrontend
koda [Fri, 29 Oct 2010 01:28:15 +0200] rev 4008
fix an annoying bug that didn't allow returning to the ifrontend
Fri, 29 Oct 2010 00:25:18 +0200 merge
koda [Fri, 29 Oct 2010 00:25:18 +0200] rev 4007
merge
Wed, 27 Oct 2010 14:23:47 +0200 one more interface trick, force max resolution possible when in fullscreen experimental3D
koda [Wed, 27 Oct 2010 14:23:47 +0200] rev 4006
one more interface trick, force max resolution possible when in fullscreen
Wed, 27 Oct 2010 11:39:05 -0400 Only FollowGear for the pilot.
nemo [Wed, 27 Oct 2010 11:39:05 -0400] rev 4005
Only FollowGear for the pilot.
Wed, 27 Oct 2010 14:02:20 +0200 update branch with latest head, most likely breaking water color in stereo mode experimental3D
koda [Wed, 27 Oct 2010 14:02:20 +0200] rev 4004
update branch with latest head, most likely breaking water color in stereo mode
Fri, 29 Oct 2010 00:24:17 +0200 disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda [Fri, 29 Oct 2010 00:24:17 +0200] rev 4003
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines) increase max mine timer to 5 seconds
Wed, 27 Oct 2010 00:24:03 -0400 merge
nemo [Wed, 27 Oct 2010 00:24:03 -0400] rev 4002
merge
Wed, 27 Oct 2010 01:33:38 +0200 merge
koda [Wed, 27 Oct 2010 01:33:38 +0200] rev 4001
merge
Wed, 27 Oct 2010 01:33:25 +0200 engine: reorder GameFlags and update files, frontend and other stuff
koda [Wed, 27 Oct 2010 01:33:25 +0200] rev 4000
engine: reorder GameFlags and update files, frontend and other stuff ifrontend: load scheme descriptions from file and automate them a little correct order is schemes, ammo, hogs properly fix an autoreleased uiswitch
Tue, 26 Oct 2010 19:04:51 +0200 restore king mode
koda [Tue, 26 Oct 2010 19:04:51 +0200] rev 3999
restore king mode
Wed, 27 Oct 2010 00:04:59 +0200 Updated spanish locale
Carlos Vives <glykorin@gmail.com> [Wed, 27 Oct 2010 00:04:59 +0200] rev 3998
Updated spanish locale
Wed, 27 Oct 2010 00:23:38 -0400 make napalm strike a bit less irritating
nemo [Wed, 27 Oct 2010 00:23:38 -0400] rev 3997
make napalm strike a bit less irritating
Mon, 25 Oct 2010 22:19:00 +0200 the ios port is also iphone compatible
koda [Mon, 25 Oct 2010 22:19:00 +0200] rev 3996
the ios port is also iphone compatible
Mon, 25 Oct 2010 17:39:50 +0200 SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva [Mon, 25 Oct 2010 17:39:50 +0200] rev 3995
SmokeTrace: animation got aborted before last animation frame was displayed
Sun, 24 Oct 2010 22:00:36 +0200 fix/tweak let clouds reflect wind speed and direction again + stronger
sheepluva [Sun, 24 Oct 2010 22:00:36 +0200] rev 3994
fix/tweak let clouds reflect wind speed and direction again + stronger
Sat, 23 Oct 2010 17:26:22 +0200 Added tag list for changeset 82e4a5ef18f7
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 23 Oct 2010 17:26:22 +0200] rev 3993
Added tag list for changeset 82e4a5ef18f7
Sun, 24 Oct 2010 10:11:30 -0400 initialise to team count
nemo [Sun, 24 Oct 2010 10:11:30 -0400] rev 3992
initialise to team count
Sat, 23 Oct 2010 14:10:23 +0200 Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 23 Oct 2010 14:10:23 +0200] rev 3991
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
Thu, 21 Oct 2010 23:12:02 +0200 Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
koda [Thu, 21 Oct 2010 23:12:02 +0200] rev 3990
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
Thu, 21 Oct 2010 23:11:49 +0200 add a default description to the new ammomenu Hedgewars-iOS-1.1
koda [Thu, 21 Oct 2010 23:11:49 +0200] rev 3989
add a default description to the new ammomenu
Thu, 21 Oct 2010 15:40:43 -0400 Set default ready timer to 0 to see if desyncs come back.
nemo [Thu, 21 Oct 2010 15:40:43 -0400] rev 3988
Set default ready timer to 0 to see if desyncs come back.
Thu, 21 Oct 2010 00:45:58 +0200 my turn to merge
koda [Thu, 21 Oct 2010 00:45:58 +0200] rev 3987
my turn to merge
Tue, 19 Oct 2010 21:12:53 -0400 Remove this - doesn't seem to do anything useful after all.
nemo [Tue, 19 Oct 2010 21:12:53 -0400] rev 3986
Remove this - doesn't seem to do anything useful after all.
Tue, 19 Oct 2010 19:47:17 -0400 merge
nemo [Tue, 19 Oct 2010 19:47:17 -0400] rev 3985
merge
Thu, 21 Oct 2010 00:41:41 +0200 some more memory opt
koda [Thu, 21 Oct 2010 00:41:41 +0200] rev 3984
some more memory opt
Tue, 19 Oct 2010 23:58:27 +0200 use labels instead of images, should save ram and space
koda [Tue, 19 Oct 2010 23:58:27 +0200] rev 3983
use labels instead of images, should save ram and space
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