Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Tue, 30 Mar 2010 23:03:51 +0000 |
smxx |
Engine:
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Tue, 30 Mar 2010 13:35:26 +0000 |
smxx |
Engine:
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Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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Sun, 28 Mar 2010 23:37:28 +0000 |
palewolf |
Birdy appears from off-screen
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Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
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Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 08:59:10 +0000 |
mbait |
Added poisoned eggs
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Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
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Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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Thu, 25 Mar 2010 23:03:21 +0000 |
mbait |
Birdy egg added
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Sun, 21 Mar 2010 18:42:34 +0000 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
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Tue, 16 Mar 2010 19:28:15 +0000 |
smxx |
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Sun, 14 Mar 2010 22:55:46 +0000 |
smxx |
Engine:
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Sun, 14 Mar 2010 20:48:13 +0000 |
smxx |
Engine:
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Sun, 14 Mar 2010 20:32:56 +0000 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
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Sun, 14 Mar 2010 20:31:28 +0000 |
nemo |
Accidentally checked in birdy testing. reverted.
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Sun, 14 Mar 2010 20:23:11 +0000 |
nemo |
An animation requested by Tiy. Needs testing.
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Sun, 14 Mar 2010 20:22:00 +0000 |
smxx |
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Wed, 10 Mar 2010 06:50:06 +0000 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Fri, 05 Mar 2010 15:54:23 +0000 |
smxx |
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Mon, 01 Mar 2010 22:25:57 +0000 |
smxx |
Engine:
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Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
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Wed, 24 Feb 2010 03:03:43 +0000 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
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Tue, 23 Feb 2010 23:54:38 +0000 |
nemo |
Corrected test
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Tue, 23 Feb 2010 19:25:38 +0000 |
nemo |
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
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Fri, 19 Feb 2010 00:51:37 +0000 |
smxx |
Engine:
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Sun, 14 Feb 2010 21:53:17 +0000 |
nemo |
halt team blink on attack
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Mon, 08 Feb 2010 15:56:43 +0000 |
nemo |
Some handling of interaction between king mode and place hogs mode.
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Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
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Thu, 10 Dec 2009 18:20:34 +0000 |
unc0rr |
Fix a rare bug when crosshair stucks in up position
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Sun, 29 Nov 2009 16:56:04 +0000 |
unc0rr |
Smaxx patch with tuning by me:
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Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
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Mon, 09 Nov 2009 20:29:21 +0000 |
unc0rr |
- Formatting changes
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Thu, 05 Nov 2009 20:48:13 +0000 |
koda |
revert previous commit to remove a wip patch
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Thu, 05 Nov 2009 20:47:42 +0000 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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Sun, 25 Oct 2009 12:41:48 +0000 |
unc0rr |
Smaxx: only allow change direction when shift key is pressed
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Fri, 16 Oct 2009 19:52:09 +0000 |
unc0rr |
- Fix build
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Fri, 16 Oct 2009 18:37:55 +0000 |
unc0rr |
- Tweak join/leave colour
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Thu, 15 Oct 2009 23:54:18 +0000 |
koda |
molotov sound FTW
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Thu, 15 Oct 2009 19:31:53 +0000 |
nemo |
damn semicolons...
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Thu, 15 Oct 2009 19:24:35 +0000 |
nemo |
oh, just use shotgun reload for all. prg says it sounds better
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Thu, 15 Oct 2009 19:24:14 +0000 |
nemo |
oops. shotgun reload
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Thu, 15 Oct 2009 19:16:50 +0000 |
nemo |
Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
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Thu, 15 Oct 2009 17:42:21 +0000 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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Mon, 12 Oct 2009 19:39:47 +0000 |
unc0rr |
Smaxx: less hacks
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Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Wed, 12 Aug 2009 09:43:05 +0000 |
unc0rr |
Better support for scripting by gears
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Wed, 15 Jul 2009 00:35:59 +0000 |
koda |
sound for mortar
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Tue, 07 Jul 2009 11:56:02 +0000 |
nemo |
Accidentally switched property in last checkin
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Sun, 05 Jul 2009 13:25:02 +0000 |
nemo |
allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
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Fri, 03 Jul 2009 22:02:13 +0000 |
koda |
typos
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Sun, 28 Jun 2009 16:44:04 +0000 |
nemo |
Move count notification to all multishoot
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Sun, 21 Jun 2009 15:31:09 +0000 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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Tue, 02 Jun 2009 18:27:15 +0000 |
nemo |
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
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Mon, 01 Jun 2009 20:38:45 +0000 |
unc0rr |
Make code suck less
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Mon, 01 Jun 2009 17:04:36 +0000 |
nemo |
Death messages thanks to Smaxx
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Sun, 31 May 2009 19:32:54 +0000 |
unc0rr |
Okay, now a real fix
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Sun, 31 May 2009 19:31:37 +0000 |
unc0rr |
Fix jump changing direction in artillery mode
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Sun, 24 May 2009 19:49:10 +0000 |
nemo |
unc0rr forgot nil check here too
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Fri, 15 May 2009 00:38:49 +0000 |
nemo |
Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
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Mon, 11 May 2009 21:19:47 +0000 |
unc0rr |
- Fix network (my crappy fault, triggered by nemo's patch)
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Mon, 11 May 2009 18:56:55 +0000 |
nemo |
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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Sat, 09 May 2009 11:57:47 +0000 |
unc0rr |
- Fix previous commit
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Sat, 09 May 2009 11:56:46 +0000 |
unc0rr |
- Fix for desyncs when player exits
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Sun, 03 May 2009 21:12:34 +0000 |
nemo |
Disable long jump in artillery mode, make snipre rifle single shot
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Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Sun, 12 Apr 2009 12:50:43 +0000 |
unc0rr |
- Another way of defining official server
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Thu, 26 Mar 2009 19:22:40 +0000 |
unc0rr |
Fix bug with rope and bazooka
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Tue, 10 Mar 2009 21:57:33 +0000 |
unc0rr |
- Clear gm_Slot flag even if you can't switch ammo:
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Sat, 07 Mar 2009 17:42:54 +0000 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
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Thu, 05 Mar 2009 14:54:02 +0000 |
unc0rr |
nemo:
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Mon, 02 Mar 2009 21:13:07 +0000 |
unc0rr |
laser beam by nemo reworked a bit by me
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Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
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Sun, 25 Jan 2009 13:58:59 +0000 |
unc0rr |
Fix crash when attackbar wasn't deleted, but hedgehog gear was
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Mon, 19 Jan 2009 15:25:22 +0000 |
unc0rr |
Patch by nemo (polished by me)
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Sun, 18 Jan 2009 17:40:45 +0000 |
unc0rr |
Fix angle restriction applying to rc plane when choosing via ammomenu
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Sat, 17 Jan 2009 14:35:20 +0000 |
unc0rr |
RC Plane
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Fri, 16 Jan 2009 15:36:16 +0000 |
unc0rr |
Fix laugh voicepack
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Wed, 14 Jan 2009 16:36:16 +0000 |
unc0rr |
Mostly fix voicepack usage
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Tue, 13 Jan 2009 15:33:46 +0000 |
unc0rr |
Fix a bug with visible cursor when hedgehog is dead
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Mon, 12 Jan 2009 14:55:30 +0000 |
unc0rr |
Fix two cursor bugs
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Sat, 10 Jan 2009 22:50:54 +0000 |
unc0rr |
Implement precise aiming when pressing left shift
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Sat, 10 Jan 2009 12:36:05 +0000 |
unc0rr |
- More debug stuff
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Thu, 08 Jan 2009 15:42:36 +0000 |
unc0rr |
Ballsgun
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Fri, 02 Jan 2009 21:39:51 +0000 |
unc0rr |
Drill rocket
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Thu, 04 Dec 2008 21:59:25 +0000 |
unc0rr |
More stable blowtorch:
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Fri, 28 Nov 2008 14:52:00 +0000 |
unc0rr |
More delay after jump, less delay after small fall for hedgehog
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Thu, 27 Nov 2008 22:45:41 +0000 |
unc0rr |
Fix jump landing after turn end
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Sat, 22 Nov 2008 14:39:14 +0000 |
unc0rr |
Quick and dirty napalm implementation
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Fri, 21 Nov 2008 15:58:36 +0000 |
unc0rr |
- Convert small damage tag to visual gears
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Mon, 13 Oct 2008 14:44:15 +0000 |
unc0rr |
- Set focus to dead hedgehog
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Tue, 23 Sep 2008 06:27:53 +0000 |
unc0rr |
Seduction animation
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Tue, 23 Sep 2008 06:09:13 +0000 |
unc0rr |
A bit larger heart
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Mon, 22 Sep 2008 22:14:01 +0000 |
unc0rr |
- Update Italian translation
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Thu, 18 Sep 2008 16:16:41 +0000 |
unc0rr |
Add Hellish bomb weapon
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Thu, 18 Sep 2008 13:39:05 +0000 |
unc0rr |
Add watermelon weapon (without proper sprites yet)
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Wed, 17 Sep 2008 17:33:44 +0000 |
unc0rr |
- Continue seduction implementation
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Sun, 27 Jul 2008 14:32:54 +0000 |
unc0rr |
Hedgehog laughs when drops dynamite or cake
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Sun, 27 Jul 2008 13:32:44 +0000 |
unc0rr |
Animate falling and waking up cake
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Fri, 25 Jul 2008 13:52:35 +0000 |
unc0rr |
First implementation of the Cake weapon
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Fri, 25 Jul 2008 10:56:05 +0000 |
unc0rr |
Stubs for spider weapon
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Tue, 08 Jul 2008 16:49:51 +0000 |
unc0rr |
Show picked up ammo in demo playing mode
0.9.5-release
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Fri, 27 Jun 2008 17:45:35 +0000 |
unc0rr |
Hopefully done taunts implementation
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Fri, 27 Jun 2008 17:22:15 +0000 |
unc0rr |
Further work on taunts
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Thu, 26 Jun 2008 19:39:26 +0000 |
unc0rr |
Start implementing waves
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Wed, 18 Jun 2008 19:34:06 +0000 |
unc0rr |
Damaged hedgehog animation
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Tue, 17 Jun 2008 20:00:01 +0000 |
unc0rr |
Implement drowning hedgehog sprite
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Mon, 09 Jun 2008 20:34:45 +0000 |
unc0rr |
Kamikaze weapon
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Mon, 09 Jun 2008 14:57:54 +0000 |
unc0rr |
Fix firepunch direction when attacking from high jump
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Wed, 28 May 2008 18:40:42 +0000 |
unc0rr |
Aim at high speed when performing rope swinging
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Mon, 26 May 2008 18:10:51 +0000 |
unc0rr |
Allow aiming while moving
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Sun, 18 May 2008 10:54:43 +0000 |
unc0rr |
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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Wed, 14 May 2008 14:13:18 +0000 |
unc0rr |
Fix some bugs with dropping from parachute
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