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QTfrontend/gamecfgwidget.cpp
2010-03-28
nemo
prg's maze generator
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2010-03-22
smxx
Engine:
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2010-03-17
smxx
Frontend:
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2010-03-17
smxx
Frontend:
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2010-03-17
smxx
Frontend:
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2010-03-15
smxx
Engine:
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2010-03-03
nemo
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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2010-03-01
nemo
another fix to MrMFS' patch
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2010-03-01
nemo
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
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2010-02-28
nemo
Graphic for dead mines
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2010-02-28
nemo
Dude mine probability spinner
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2010-02-28
nemo
Flag the sharing of ammo between clan teams.
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2010-02-08
nemo
Mode to place hogs at start of game. Will probably need a bit more testing.
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2010-02-01
smxx
Frontend:
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2010-01-31
nemo
Update translation files, add "King Mode"
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2010-01-24
nemo
Randomise order of play.
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2009-09-13
unc0rr
- Fix join/leave messages color
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2009-09-10
nemo
And in frontend
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2009-05-20
unc0rr
This should resend scheme info to net server when scheme got edited (not tested)
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2009-05-07
nemo
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
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2009-05-03
nemo
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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2009-04-30
unc0rr
nemo's great patch:
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2009-04-19
unc0rr
TheXception's patch:
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2009-04-13
unc0rr
- Add gameServer to build system
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2009-03-26
unc0rr
- User from localhost is server admin
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2009-03-16
unc0rr
Send scheme data over net (but recieving part isn't implemented yet)
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2009-03-15
unc0rr
More game options by nemo
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2009-03-13
unc0rr
Scheme options work now
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2009-03-12
unc0rr
- Share model between test table and widgets
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