Sun, 02 Sep 2018 21:26:44 +0200 |
Wuzzy |
Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
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Tue, 21 Aug 2018 22:31:50 +0200 |
Wuzzy |
Animate: Remove follow arg from AnimVisualGear
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Mon, 19 Feb 2018 09:45:36 +0100 |
Wuzzy |
Lua library Animate: StoppedGear now returns true if gear does not exist
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Thu, 26 Oct 2017 22:40:17 +0200 |
Wuzzy |
Animate library: Add new parameter maxMoveTime to AnimMove
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Fri, 29 Sep 2017 21:44:35 +0200 |
Wuzzy |
A Space Adventure: Add outro sequence / epilogue in the final mission
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Sun, 27 Nov 2016 01:30:41 +0100 |
Wuzzy |
Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
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Sat, 26 Nov 2016 22:16:45 +0100 |
Wuzzy |
Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
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Fri, 21 Jun 2013 12:26:55 -0400 |
nemo |
removed redundant band, added touch of consistency w/ everywhere else
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Fri, 10 Aug 2012 04:26:58 +0300 |
belphegorr |
Solved "floating repositionings" in every mission
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Fri, 10 Aug 2012 00:20:21 +0300 |
belphegorr |
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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Mon, 23 Jul 2012 19:15:59 +0300 |
belphegorr |
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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Mon, 16 Jul 2012 20:56:55 +0300 |
belphegorr |
Fixed a visual gear in Mission 5
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Sun, 08 Jul 2012 19:15:38 +0300 |
belphegorr |
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
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Fri, 29 Jun 2012 14:39:05 +0300 |
belphegorr |
Fixed some bugs with Mission 2 and Animate.lua.
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Mon, 25 Jun 2012 11:17:19 +0300 |
belphegorr |
Added the helper script I forgot to add last time
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