Sun, 27 Jan 2008 20:47:30 +0000 |
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- Add alpha-channel to all sprites left
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Sun, 27 Jan 2008 16:49:11 +0000 |
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Now game looks almost like it did before switching to OpenGL
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Sun, 27 Jan 2008 15:02:12 +0000 |
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More sprites are visible
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Sun, 27 Jan 2008 13:23:57 +0000 |
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Now land texture renders properly
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Sat, 26 Jan 2008 10:55:34 +0000 |
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Enable back fps counter
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Sat, 26 Jan 2008 00:06:23 +0000 |
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Enable water waves back
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Fri, 25 Jan 2008 23:55:03 +0000 |
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Respect alpha channel
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Fri, 25 Jan 2008 23:33:35 +0000 |
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Now show sprites too
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Fri, 25 Jan 2008 20:47:50 +0000 |
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Start conversion to OpenGL rendering
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Sun, 30 Dec 2007 16:40:12 +0000 |
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Finally, get rid of large stupid StoreSurface
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Sun, 30 Dec 2007 16:19:41 +0000 |
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The rest of stuff converted to sprites
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Mon, 17 Dec 2007 19:14:42 +0000 |
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Move map view also when we have no window focus
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Fri, 21 Sep 2007 18:55:44 +0000 |
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Add CurrentHedgehog variable which simplifies code
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Fri, 20 Jul 2007 19:04:24 +0000 |
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Finalize basic playlists implementation
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Mon, 02 Jul 2007 21:33:21 +0000 |
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Convert teams list to array
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Sun, 27 May 2007 13:53:41 +0000 |
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- Check for incoming buffer overflow
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Sat, 17 Mar 2007 18:17:19 +0000 |
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- Get rid of operator := to have GPC support
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Thu, 15 Feb 2007 22:28:00 +0000 |
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Better Sync animation :)
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Wed, 07 Feb 2007 17:27:32 +0000 |
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Airplane can fly from right to left
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Mon, 05 Feb 2007 19:33:24 +0000 |
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Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
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integer -> LongInt
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Sun, 21 Jan 2007 19:51:02 +0000 |
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Fixed-point arithmetics in engine.
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Sun, 07 Jan 2007 16:53:16 +0000 |
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Release mouse when keyboard focus lost
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Sun, 10 Dec 2006 19:30:16 +0000 |
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Render FPS value to its own surface one time a second
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Sun, 10 Dec 2006 15:55:53 +0000 |
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- Implement ammo cases
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Sat, 09 Dec 2006 18:10:43 +0000 |
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Hedgehogs names are drawn where the hedgehogs are
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Wed, 29 Nov 2006 15:47:32 +0000 |
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Let mouse cursor be closer to screen edges
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Tue, 28 Nov 2006 17:14:39 +0000 |
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- Pickhammer sound
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Mon, 27 Nov 2006 17:29:08 +0000 |
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Pause support (mouse cursor is released when the game is paused)
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Wed, 15 Nov 2006 21:53:50 +0000 |
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- Fix crosshair position
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Wed, 25 Oct 2006 18:03:41 +0000 |
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Better crosshair
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Mon, 16 Oct 2006 17:10:30 +0000 |
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- New crosshair
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Sun, 08 Oct 2006 18:17:52 +0000 |
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Bots are in the same thread as game. Fixes FreePascal issues.
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Thu, 05 Oct 2006 16:33:18 +0000 |
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Relicense to GPL
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Thu, 28 Sep 2006 16:34:42 +0000 |
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'h' marks out current hedgehog
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Wed, 27 Sep 2006 20:52:22 +0000 |
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- Some improvements to volume control
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Wed, 27 Sep 2006 20:13:29 +0000 |
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Changeable volume
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Sun, 24 Sep 2006 21:32:18 +0000 |
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Many small fixes
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Sun, 24 Sep 2006 18:29:14 +0000 |
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Ammo menu now works!
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Sat, 23 Sep 2006 19:26:07 +0000 |
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- AmmoMenu
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Wed, 20 Sep 2006 15:33:47 +0000 |
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Network protocol uses integers in network byte order
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Fri, 15 Sep 2006 13:47:01 +0000 |
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- Fix AI not to damage self hedgehogs
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Mon, 14 Aug 2006 14:49:40 +0000 |
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- Use right packet length
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Sat, 12 Aug 2006 17:41:02 +0000 |
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- Initialize translations earlier
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Fri, 11 Aug 2006 20:00:29 +0000 |
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Small fixes for better FPC compatibility
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Fri, 11 Aug 2006 16:17:50 +0000 |
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- Many type fixes
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Sun, 06 Aug 2006 15:48:48 +0000 |
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- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
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Sat, 05 Aug 2006 20:57:36 +0000 |
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- Fixed compilation
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Mon, 24 Jul 2006 14:03:51 +0000 |
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- First hedgehog in team has first turn in team
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Sun, 23 Jul 2006 21:22:44 +0000 |
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- New fort
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Thu, 20 Jul 2006 20:11:32 +0000 |
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- Fixed bug with hedgehog under water using rope
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Sun, 16 Jul 2006 08:13:51 +0000 |
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- New test map
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Tue, 11 Jul 2006 21:04:05 +0000 |
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- New First Aid powerup
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Sat, 08 Jul 2006 21:40:03 +0000 |
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- Unicode support for team and hedgehogs names
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Wed, 28 Jun 2006 18:27:42 +0000 |
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- Changed falling damage scoring
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Fri, 23 Jun 2006 20:02:41 +0000 |
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- Many AI improvements
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Tue, 20 Jun 2006 21:22:15 +0000 |
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Show the bot thinking, when he does it after attack
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Wed, 01 Feb 2006 20:42:53 +0000 |
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- Fixed compiling .)
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Wed, 25 Jan 2006 19:45:39 +0000 |
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- Replaced water sprite
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Thu, 19 Jan 2006 21:12:20 +0000 |
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- Fixed bubble theme object
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