sheepluva [Mon, 17 Oct 2011 22:48:11 +0200] rev 6144
fix overlapping pixel in stormtrooper hat
sheepluva [Mon, 17 Oct 2011 20:40:15 +0200] rev 6143
fix outline of rcplane
nemo [Mon, 17 Oct 2011 14:05:34 -0400] rev 6142
never doing any graphics stuff when I can't test, again :(
nemo [Mon, 17 Oct 2011 14:00:15 -0400] rev 6141
:(
nemo [Mon, 17 Oct 2011 13:49:55 -0400] rev 6140
Not being able to test sucks :(
nemo [Mon, 17 Oct 2011 13:29:54 -0400] rev 6139
Riiight. Let's try this instead
nemo [Mon, 17 Oct 2011 13:03:39 -0400] rev 6138
tint RC plane with team colour. untested.
mikade [Mon, 17 Oct 2011 13:01:08 -0400] rev 6137
graphic for team coloured RC planes
nemo [Mon, 17 Oct 2011 12:09:04 -0400] rev 6136
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
nemo [Mon, 17 Oct 2011 11:21:08 -0400] rev 6135
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
sheepluva [Mon, 17 Oct 2011 02:07:58 +0200] rev 6134
add tiara hat
koda [Sun, 16 Oct 2011 21:21:43 +0200] rev 6133
missed a compiler option from previous merge
nemo [Sun, 16 Oct 2011 15:09:26 -0400] rev 6132
tweak. constrain to full opacity
koda [Sun, 16 Oct 2011 21:03:30 +0200] rev 6131
merge the changes applied to 0.9.16
nemo [Sun, 16 Oct 2011 11:45:46 -0400] rev 6130
Blend the outter side too
Florian Fabre [Fri, 14 Oct 2011 11:36:46 -0400] rev 6129
Hide focus outline on buttons.
nemo [Thu, 13 Oct 2011 13:50:41 -0400] rev 6128
oops
Guillaume Englert [Thu, 13 Oct 2011 11:15:07 -0400] rev 6127
Add SkyL/SkyR to avoid repeating the cave entrance
nemo [Wed, 12 Oct 2011 21:00:12 -0400] rev 6126
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
Guillaume Englert [Tue, 11 Oct 2011 10:44:27 -0400] rev 6125
another crystal, spray and landtex tweaks.
sheepluva [Tue, 11 Oct 2011 01:07:37 +0200] rev 6124
something for nemo to play around with
sheepluva [Tue, 11 Oct 2011 00:06:46 +0200] rev 6123
make slope calcs skip small gaps
nemo [Mon, 10 Oct 2011 16:36:35 -0400] rev 6122
tidier
nemo [Mon, 10 Oct 2011 16:23:08 -0400] rev 6121
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
nemo [Mon, 10 Oct 2011 15:45:19 -0400] rev 6120
set followgear to cluster/melon/gascloud
nemo [Mon, 10 Oct 2011 15:25:59 -0400] rev 6119
Make a few more things be impacted by explosions nearby
nemo [Mon, 10 Oct 2011 14:37:19 -0400] rev 6118
tweak (still a hack)
nemo [Mon, 10 Oct 2011 14:13:35 -0400] rev 6117
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
nemo [Sun, 09 Oct 2011 21:47:47 -0400] rev 6116
Aaaand another flag that used to be cleared here...
koda [Mon, 10 Oct 2011 02:50:01 +0200] rev 6115
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
nemo [Sun, 09 Oct 2011 20:03:04 -0400] rev 6114
expose border color to lua
nemo [Sun, 09 Oct 2011 19:48:13 -0400] rev 6113
oops
nemo [Sun, 09 Oct 2011 19:36:09 -0400] rev 6112
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo [Sat, 08 Oct 2011 23:36:52 -0400] rev 6111
Fix a few masks. The one that needed it the most was trophyrace.
nemo [Sat, 08 Oct 2011 22:52:51 -0400] rev 6110
add a couple more
koda [Sun, 09 Oct 2011 03:04:45 +0200] rev 6109
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
koda [Sun, 09 Oct 2011 01:45:12 +0200] rev 6108
refreshed the ipad interface with some white
koda [Sun, 09 Oct 2011 00:24:58 +0200] rev 6107
some code refactoring of the ios game config
koda [Sat, 08 Oct 2011 23:23:25 +0200] rev 6106
ooops
koda [Sat, 08 Oct 2011 22:51:01 +0200] rev 6105
move some config files
koda [Sat, 08 Oct 2011 22:44:32 +0200] rev 6104
create teams programmatically
koda [Sat, 08 Oct 2011 21:17:24 +0200] rev 6103
convert creation chamber functions to class methods
jose1711 [Sat, 08 Oct 2011 17:22:06 +0200] rev 6102
Updated Slovak translation
jose1711 [Sat, 08 Oct 2011 16:54:56 +0200] rev 6101
merge
koda [Sat, 08 Oct 2011 13:39:40 +0200] rev 6100
sed commands should be tested beforehand
nemo [Sat, 08 Oct 2011 02:05:22 -0400] rev 6099
Another flag that was relying on this routine to clear it...
nemo [Sat, 08 Oct 2011 01:27:43 -0400] rev 6098
tweak Y movement
nemo [Sat, 08 Oct 2011 00:34:41 -0400] rev 6097
Couple more, add back misplaced clearing of Land
nemo [Fri, 07 Oct 2011 23:57:14 -0400] rev 6096
Add landbacktex to a few maps, just to see how it looks.
koda [Sat, 08 Oct 2011 03:07:04 +0200] rev 6095
minor changes
koda [Sat, 08 Oct 2011 02:57:30 +0200] rev 6094
added iphone interface for missions/trainings page, setters/getters unlocked
koda [Sat, 08 Oct 2011 00:04:18 +0200] rev 6093
move out xib files from Resources to Classes
nemo [Fri, 07 Oct 2011 18:52:04 -0400] rev 6092
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
nemo [Fri, 07 Oct 2011 17:29:00 -0400] rev 6091
Move the crystals to sprays to reduce the regularity of the land texture
Guillaume Englert [Thu, 06 Oct 2011 14:54:55 -0400] rev 6090
Add Cave theme
koda [Thu, 06 Oct 2011 03:55:51 +0200] rev 6089
(a lot of) ooops
unc0rr [Thu, 06 Oct 2011 00:11:55 +0400] rev 6088
- Frontend: don't pass /script for missions
- Engine: try to load script for map (not tested)
unc0rr [Wed, 05 Oct 2011 22:57:42 +0400] rev 6087
Tiny cleanup
koda [Wed, 05 Oct 2011 10:05:14 +0200] rev 6086
the retina infection keeps spreading...
koda [Wed, 05 Oct 2011 09:49:39 +0200] rev 6085
be a good memory aware citizen
koda [Wed, 05 Oct 2011 01:06:58 +0200] rev 6084
make the missions/trainings start
koda [Wed, 05 Oct 2011 00:18:54 +0200] rev 6083
first pass for implementing missions/training selection on ipad (not yet running)
nemo [Tue, 04 Oct 2011 17:13:39 -0400] rev 6082
hm. probably should set both
nemo [Sun, 02 Oct 2011 10:36:43 -0400] rev 6081
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.