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hedgewars/uVisualGearsList.pas
Tue, 17 Apr 2018 15:21:52 -0400
nemo
minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
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Tue, 20 Feb 2018 19:07:32 +0100
Wuzzy
VideoRec: Fix many effects not being recorded
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Sun, 11 Dec 2016 18:00:10 -0500
nemo
requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
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Tue, 15 Nov 2016 00:42:44 +0100
Wuzzy
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
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Sat, 01 Oct 2016 22:48:00 +0200
sheepluva
pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
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Mon, 10 Aug 2015 03:53:11 +0200
sheepluva
more copyright fixes
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