nemo [Sat, 21 Oct 2017 16:47:20 -0400] rev 12737
add copherneue
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 19:02:53 +0200] rev 12736
Fix division by 0 in sniper rifle training
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 18:52:24 +0200] rev 12735
Sniper rifle training: Fix missing victory sound, also disable controls at the end
String freeze notice: This commit will display a caption with the string "Victory!".
It does NOT violate the string freeze, as this string is already present in stub.lua.
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 18:38:28 +0200] rev 12734
Sniper rifle mission: Faster dynamite blow-up, also skip with precise
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 18:21:27 +0200] rev 12733
Sniper rifle training: Fix general camera weirdness
- Camera bounced back and forth between shots
- FollowGear was called every 20ms (way too often)
- Now camera only re-centers when using sniper rifle
- Camera also centers to dynamite once
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 17:21:34 +0200] rev 12732
Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 02:28:36 +0200] rev 12731
Fix small German typo
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 01:29:57 +0200] rev 12730
Fix GCC warnings: -Wimplicit-fallthrough and -Wint-in-bool-context
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 00:58:01 +0200] rev 12729
Fix PhysFS 3.0.0 deprecation warnings for error reporting
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 23:49:52 +0200] rev 12728
Fix compiler getting nervous about C++11 dependency
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:57:09 +0200] rev 12727
Update hedgewars_de.ts translation
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:55:18 +0200] rev 12726
Run lupdate
$ lupdate QTfrontend -ts share/hedgewars/Data/Locale/*.ts
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:50:00 +0200] rev 12725
Update Big Armory mission image (duck position)
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:35:26 +0200] rev 12724
Fix first ammo row being invisible when there's only one weapon in the first row