Fri, 10 Sep 2010 16:42:11 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Fri, 03 Sep 2010 01:26:58 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Sat, 14 Aug 2010 02:10:27 +0200 |
koda |
disable AI teleport
|
file |
diff |
annotate
|
Tue, 03 Aug 2010 14:19:47 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Mon, 02 Aug 2010 18:19:55 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
|
file |
diff |
annotate
|
Mon, 26 Jul 2010 11:04:32 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
|
file |
diff |
annotate
|
Thu, 06 May 2010 20:59:15 +0000 |
mbait |
Teleport AI:
|
file |
diff |
annotate
|
Thu, 06 May 2010 20:49:26 +0000 |
mbait |
Teleport AI:
|
file |
diff |
annotate
|
Thu, 06 May 2010 11:33:25 +0000 |
mbait |
Teleport AI:
|
file |
diff |
annotate
|
Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
|
file |
diff |
annotate
|
Fri, 30 Apr 2010 12:19:25 +0000 |
mbait |
Gas grenade:
|
file |
diff |
annotate
|
Wed, 28 Apr 2010 05:58:14 +0000 |
mbait |
Teleport AI:
|
file |
diff |
annotate
|
Tue, 27 Apr 2010 21:49:52 +0000 |
mbait |
Teleport AI:
|
file |
diff |
annotate
|
Tue, 27 Apr 2010 12:51:29 +0000 |
mbait |
Teleport AI:
|
file |
diff |
annotate
|
Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Thu, 15 Apr 2010 20:46:34 +0000 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
|
file |
diff |
annotate
|
Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
|
file |
diff |
annotate
|
Thu, 18 Mar 2010 23:56:06 +0000 |
nemo |
Adjust increment since there is no timer
|
file |
diff |
annotate
|
Thu, 18 Mar 2010 02:55:42 +0000 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
|
file |
diff |
annotate
|
Fri, 12 Mar 2010 01:44:10 +0000 |
nemo |
Same approach for cluster bomb.
|
file |
diff |
annotate
|
Thu, 11 Mar 2010 04:31:50 +0000 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
|
file |
diff |
annotate
|
Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
file |
diff |
annotate
|
Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
|
file |
diff |
annotate
|
Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
|
file |
diff |
annotate
|
Wed, 11 Nov 2009 21:54:28 +0000 |
nemo |
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
|
file |
diff |
annotate
|