project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj
Sat, 08 Oct 2011 13:39:40 +0200 koda sed commands should be tested beforehand
Sat, 08 Oct 2011 03:07:04 +0200 koda minor changes
Sat, 08 Oct 2011 02:57:30 +0200 koda added iphone interface for missions/trainings page, setters/getters unlocked
Sat, 08 Oct 2011 00:04:18 +0200 koda move out xib files from Resources to Classes
Thu, 06 Oct 2011 03:55:51 +0200 koda (a lot of) ooops
Wed, 05 Oct 2011 00:18:54 +0200 koda first pass for implementing missions/training selection on ipad (not yet running)
Sun, 02 Oct 2011 00:57:04 +0200 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
Sat, 01 Oct 2011 02:49:40 +0200 koda rename the ios settings files into something more appropriate
Mon, 26 Sep 2011 01:16:15 +0200 koda code working on ios now hedgeroid
Sat, 24 Sep 2011 03:00:57 +0200 koda yeah, fix dates -.-
Sun, 16 Oct 2011 19:02:48 +0200 koda fix the config.inc conflict by making the ios one in another folder 0.9.16
Sat, 24 Sep 2011 00:54:47 +0200 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
Thu, 22 Sep 2011 01:28:19 +0200 koda apparently the old way was the correct one
Wed, 21 Sep 2011 23:15:44 +0200 koda retina images, again
Wed, 21 Sep 2011 22:51:52 +0200 koda mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
Wed, 21 Sep 2011 02:05:42 +0200 koda fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
Tue, 20 Sep 2011 23:43:52 +0200 koda let's use the built in events, shall we
Mon, 19 Sep 2011 23:18:48 +0200 koda using fpc 2.7.1 in ios project file
Sun, 28 Aug 2011 17:37:40 +0200 koda savedgamesviewcontroller refactor, added icons to supportviewcontroller
Sun, 28 Aug 2011 11:50:26 +0200 koda move the ios background music under resources
Mon, 22 Aug 2011 22:17:52 +0200 koda apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
Sat, 13 Aug 2011 21:06:51 +0200 koda small fix for the ios project file
Mon, 01 Aug 2011 01:54:18 +0200 koda i had to forget something about the ios project file, by contract
Mon, 01 Aug 2011 00:48:38 +0200 koda ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
Mon, 25 Jul 2011 01:52:04 +0200 koda add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
Sun, 24 Jul 2011 19:14:56 +0200 koda rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
Sun, 03 Jul 2011 02:33:17 +0200 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
Tue, 21 Jun 2011 23:23:21 +0200 koda whitelist Island theme on ios (with Tiy approval)
Mon, 30 May 2011 01:14:25 +0200 koda muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
Sat, 28 May 2011 23:40:42 +0200 koda when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
Tue, 03 May 2011 23:16:47 +0200 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
Wed, 27 Apr 2011 11:11:45 -0400 nemo update iphone too
Tue, 26 Apr 2011 02:36:40 +0200 koda remove unusued voices also for ios
Mon, 25 Apr 2011 02:25:25 +0200 koda small trailing changes
Mon, 25 Apr 2011 01:46:54 +0200 koda aaand let's add freetype as well while we are at it
Sun, 24 Apr 2011 23:13:45 +0200 koda add ios project files for lua sources
Sun, 24 Apr 2011 22:57:57 +0200 koda add libTremor sources (integer-only libvorbis implementation) to repo and ios project
Thu, 21 Apr 2011 08:22:34 +0200 koda small tweak to autogenerate the config.inc file in the ios project
Wed, 20 Apr 2011 05:26:47 +0200 koda and now for something completely different, overlay refactoring!
Sun, 17 Apr 2011 20:52:56 +0200 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
Sun, 13 Mar 2011 03:43:18 +0100 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
Sat, 19 Feb 2011 04:04:29 +0100 koda fix silly validation and signature Hedgewars-iOS-1.2.3
Sat, 19 Feb 2011 02:21:09 +0100 koda disable the two last workinprogress weapons on the ios release
Fri, 18 Feb 2011 00:21:36 +0100 koda in the cocoa ammomenu show descriptions properly for lower weapons
Fri, 11 Feb 2011 00:15:11 +0100 koda screenshot binding for library (on ios it just plays the sound)
Sat, 05 Feb 2011 15:45:44 +0100 koda cleaning up how chat is handled on idevices
Wed, 02 Feb 2011 23:38:44 +0100 koda update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
Wed, 19 Jan 2011 01:12:55 +0100 koda implemented ranking in ios stats pages
Tue, 18 Jan 2011 23:08:47 +0100 koda when multiple fingers are detected, remove all widgets in order to avoid accidental commands
Tue, 18 Jan 2011 22:42:06 +0100 koda sheepluva suggested that game should pause when in weapon screen (iphone only)
Mon, 17 Jan 2011 01:43:10 +0100 koda merge default into experimental3D experimental3D
Wed, 05 Jan 2011 03:53:46 +0100 koda ctf_blizzard ios fix
Tue, 04 Jan 2011 12:53:46 +0100 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
Fri, 31 Dec 2010 02:52:55 +0100 koda beautify stat page
Thu, 30 Dec 2010 04:54:25 +0100 koda initial stats display
Wed, 29 Dec 2010 00:28:39 +0100 koda ios version bump and code cleanup
Thu, 16 Dec 2010 22:46:38 +0100 koda move server connection stuff in its own class
Thu, 16 Dec 2010 02:34:02 +0100 koda ignore touches around dpad and buttons (for real)
Sun, 12 Dec 2010 05:23:37 +0100 koda add some connection facility to netserver
Sat, 11 Dec 2010 18:48:14 +0100 koda audio_session is giving problems with multitasking so disabling it for now
Sat, 11 Dec 2010 02:30:03 +0100 koda disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
Sat, 11 Dec 2010 01:55:16 +0100 koda add the appirater class for getting more positive reviews
Wed, 08 Dec 2010 14:47:52 +0100 koda team selection completely refactored, now has animation and more performance
Sun, 05 Dec 2010 23:48:58 +0100 koda update schemes for ios
Sun, 05 Dec 2010 19:00:41 +0100 koda added porkey and sheep hats
Sun, 05 Dec 2010 00:05:21 +0100 koda write some version information inside the application
Thu, 02 Dec 2010 00:51:56 +0100 koda enable support for retina display in the ios port
Wed, 01 Dec 2010 01:43:55 +0100 koda un-break also the ios project
Wed, 01 Dec 2010 00:58:03 +0100 koda un-break build (wrong merge in uConsole) and update project file with the new sources
Mon, 29 Nov 2010 09:11:18 +0100 koda ios 1.2 project file last update Hedgewars-iOS-1.2
Sun, 28 Nov 2010 23:49:09 +0100 koda added missing graphics and fixed some glitches/crashes/bugs
Sat, 27 Nov 2010 23:29:07 +0100 koda more backward compatibility
Wed, 24 Nov 2010 23:35:41 +0100 koda update also the project to use those graphics
Sun, 21 Nov 2010 04:10:39 +0100 koda display an empty table for missions
Mon, 27 Dec 2010 23:57:44 +0100 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
Mon, 15 Nov 2010 04:30:11 +0100 koda minor things
Fri, 12 Nov 2010 22:47:13 +0100 koda redo once again file updating, moving stuff around
Fri, 12 Nov 2010 00:11:22 +0100 koda iphone interface
Mon, 08 Nov 2010 23:58:22 +0100 koda smaller update (color and modes)
Mon, 08 Nov 2010 23:46:34 +0100 koda this time i got it right, i'm sure of it; TEST ANYWAYS
Sun, 07 Nov 2010 19:00:41 +0100 koda remove last warnings from xcodeproj
Sat, 06 Nov 2010 03:57:47 +0100 koda help pages for iphone
Fri, 05 Nov 2010 00:38:30 +0100 koda make the support page more portable
Wed, 03 Nov 2010 00:48:42 +0100 koda i give up and disable rotation on the iphone; also fix smaller compilation issues
Mon, 01 Nov 2010 18:51:38 +0100 koda better support for wimpier i-devices
Sun, 31 Oct 2010 04:01:31 +0100 koda fix background for the about and saves controller
Sun, 31 Oct 2010 01:49:20 +0200 koda move functions called by pascal code outside controller
Mon, 25 Oct 2010 22:19:00 +0200 koda the ios port is also iphone compatible
Thu, 21 Oct 2010 23:11:49 +0200 koda add a default description to the new ammomenu Hedgewars-iOS-1.1
Thu, 21 Oct 2010 00:41:41 +0200 koda some more memory opt
Tue, 19 Oct 2010 23:58:27 +0200 koda use labels instead of images, should save ram and space
Tue, 19 Oct 2010 21:55:49 +0200 koda ios version bump and other minor things
Sun, 17 Oct 2010 17:47:07 +0200 koda add name, caption and description to the new ammomenu
Sat, 16 Oct 2010 18:35:28 +0200 koda fix some glitches
Thu, 14 Oct 2010 22:01:33 +0200 koda less warning, no rotation glitch, more comments
Wed, 13 Oct 2010 00:57:20 +0200 koda i fix up the new ammo menu finally
Thu, 07 Oct 2010 02:03:01 +0200 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
Mon, 04 Oct 2010 00:00:42 +0200 koda WIP for an objc ammomenu implementation
Sun, 03 Oct 2010 00:23:05 +0200 koda various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
Sat, 02 Oct 2010 04:23:32 +0200 koda iPad Video Out support (+less warnings +code update for latest SDL)
Thu, 30 Sep 2010 22:31:38 +0200 koda updated lua loading in the ifrontend and also fixed masked maps
Wed, 29 Sep 2010 23:50:46 +0200 koda implemented endless turns support and added Timeless scheme (also fixed a crasher)
Mon, 27 Sep 2010 04:58:15 +0200 koda have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
Mon, 27 Sep 2010 01:51:12 +0200 koda further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
Sun, 26 Sep 2010 23:48:03 +0200 koda move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
Sun, 26 Sep 2010 17:02:44 +0200 koda enable Lua for iOS (hooks for frontend to be done)
Sat, 25 Sep 2010 18:38:05 +0200 koda pimp-my-savagame-table
Wed, 22 Sep 2010 02:22:15 +0200 koda allow more flexibility between viewcontrollers, also added stub pages for saved games
Wed, 22 Sep 2010 01:10:20 +0200 koda initial support for savegames
Sun, 19 Sep 2010 22:56:24 +0200 koda silly error about Island theme removal Hedgewars-iOS-1.0.1
Sun, 19 Sep 2010 17:00:35 +0200 koda various fixes around, plus new 'ask for review' page
Sun, 19 Sep 2010 04:12:03 +0200 koda re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
Sat, 18 Sep 2010 01:50:29 +0200 koda added forgotten images, removed support for CJK fonts (saving 13 MB)
Sat, 04 Sep 2010 16:24:00 +0200 koda headers ftw, also right project file Hedgewars-iOS-1.0
Sat, 04 Sep 2010 02:09:24 +0200 koda typos, reduced sound size and last minute fixes
Fri, 03 Sep 2010 01:54:29 +0200 koda *patch by arrom: fix installation of fort images
Fri, 03 Sep 2010 00:31:13 +0200 koda add a noconsole symbol, update the project file for appstore distribution
Thu, 02 Sep 2010 23:44:35 +0200 koda a little more intuitive team editing
Thu, 02 Sep 2010 01:49:16 +0200 koda remove now useless toggle, add ai team
Mon, 30 Aug 2010 06:33:56 +0200 koda help page for lobby
Mon, 30 Aug 2010 05:42:03 +0200 koda help page for ingame, some other fixes here and there
Sun, 29 Aug 2010 23:36:22 +0200 koda about page done
Sun, 29 Aug 2010 16:55:27 +0200 koda X&Y buttons, sounds for some buttons, cleanup
Sat, 28 Aug 2010 05:03:26 +0200 koda modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
Sat, 28 Aug 2010 02:35:26 +0200 koda fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
Sat, 14 Aug 2010 02:10:27 +0200 koda disable AI teleport
Fri, 13 Aug 2010 02:44:44 +0200 koda better to do that in this way
Fri, 13 Aug 2010 02:13:18 +0200 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
Mon, 02 Aug 2010 23:13:12 +0200 koda completing the ifrontend interface...
Mon, 02 Aug 2010 00:55:24 +0200 koda halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
Sun, 01 Aug 2010 17:58:09 +0200 koda rewrite portions of some uiviewcontrollers
Sun, 25 Jul 2010 16:02:02 +0200 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
Sat, 24 Jul 2010 23:23:10 +0200 koda use external libs more consistently
Thu, 22 Jul 2010 03:08:17 +0200 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
Tue, 20 Jul 2010 23:30:54 +0200 koda i can haz panning
Tue, 20 Jul 2010 03:14:43 +0200 koda half reworking of the settings page with delegation
Sat, 17 Jul 2010 06:56:39 +0200 koda some further chat polishing
Sat, 17 Jul 2010 03:59:10 +0200 koda making chat work... (keyboard support is heavily broken in sdl upstream)
Fri, 16 Jul 2010 00:18:03 +0200 koda don't make the confirmation button disappear, present an alert if game doesn't start
Thu, 15 Jul 2010 04:31:25 +0200 koda finished ammo configuration (which is the last page missing in config \o/)
Thu, 15 Jul 2010 03:28:29 +0200 koda reworked the ammunition configuration page (visually)
Mon, 12 Jul 2010 01:42:43 +0200 koda use a button instead of label and simplify a lot touch interaction
Sat, 10 Jul 2010 18:42:47 +0200 koda improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
Thu, 08 Jul 2010 02:23:10 +0200 koda redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
Tue, 06 Jul 2010 03:33:01 +0200 koda icons \o/
Mon, 05 Jul 2010 22:42:43 +0200 koda button to open ammomenu
Sun, 04 Jul 2010 01:27:41 +0200 koda graphics applied and fixes here and there
Sun, 04 Jul 2010 00:33:59 +0200 koda initial support for customizing weaponset
Sat, 03 Jul 2010 15:30:52 +0200 koda partially apply new graphics to code
Sat, 03 Jul 2010 00:11:23 +0200 koda interpret parameters before initializing everything
Wed, 30 Jun 2010 22:42:55 +0200 koda tiy new overlay graphics
Sat, 26 Jun 2010 04:36:04 +0200 koda moar zoom, fixed fort mode, other glitches
Thu, 24 Jun 2010 01:08:25 +0200 koda server somewhat simplified and correct sporadic crasher
Mon, 21 Jun 2010 22:45:52 +0200 koda merge+smallupdate
Sun, 20 Jun 2010 23:05:11 +0200 koda some memory caring code
Sun, 20 Jun 2010 18:35:59 +0200 koda fix zoom smoothness
Sat, 19 Jun 2010 00:48:47 +0200 koda add initial stubs for selecting weapons in the ifrontend
Thu, 17 Jun 2010 20:30:39 +0200 koda move stuff around and update iphone project
Thu, 03 Jun 2010 18:31:56 +0000 koda map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
Wed, 02 Jun 2010 13:52:23 +0000 koda a bunch of minor stuff
Mon, 31 May 2010 19:33:42 +0000 koda add some memory aware code
Sun, 23 May 2010 22:05:59 +0000 koda initial support for game modifiers (schemes)
Sun, 16 May 2010 18:12:10 +0000 koda unbreak build (everyone saw this coming)
Sun, 16 May 2010 17:23:30 +0000 koda update sdl functions to latest revision
Sun, 02 May 2010 18:42:19 +0000 koda js' patch that restores Vsync on snow leopard
Sat, 01 May 2010 21:54:08 +0000 koda adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
Sat, 01 May 2010 12:53:55 +0000 koda add automatic rotation in ipad (landscape only)
Thu, 29 Apr 2010 17:20:42 +0000 koda this should fix the old project name that is present in the scm database
less more (0) tip