2018-03-03 |
unc0rr |
Having chat mode as game state was a mistake
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2018-02-20 |
Wuzzy |
Fix volume caption not being shown when hitting mute key
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2018-02-14 |
Wuzzy |
Switch + Change hog tags now turns on and off all tags
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2018-02-08 |
Wuzzy |
Fix timebox being usable in SD w/ damage=0
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|
2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2018-01-07 |
sheepluva |
also put GL2 fixes into default
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|
2018-01-05 |
unc0rr |
Fix missing default values
qmlfrontend
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|
2017-12-16 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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|
2017-11-25 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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2017-11-17 |
nemo |
alt damage should default to false
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2017-10-24 |
Wuzzy |
Lua API: Fix Goals text being cut off at ca. 255 characters
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|
2017-10-19 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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|
2017-10-18 |
Wuzzy |
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
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|
2017-10-13 |
nemo |
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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|
2017-10-10 |
Wuzzy |
Fix cursor still being visible after using piano strike
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|
2017-10-07 |
nemo |
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
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2017-10-04 |
Wuzzy |
Show selected weapon again when using it in inf attack mode
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|
2017-04-25 |
nemo |
turn hwp Ammos overrides into overlays. untested.
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|
2017-04-25 |
Wuzzy |
Fix sndBoring being played when force-ending turn due to victory
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|
2017-04-24 |
Wuzzy |
Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
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|
2017-04-22 |
Wuzzy |
Fix sniper rifle disabling laser sight utility after shooting
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|
2017-04-19 |
Wuzzy |
New Lua call: EndTurn to end turn
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|
2017-04-18 |
KoBeWi |
Change water speed range for better precision
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|
2016-05-12 |
Wuzzy |
Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
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|
2016-05-12 |
Wuzzy |
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
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|
2017-04-08 |
Wuzzy |
Add sounds for rubberduck drop, destruction and water collision
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|
2017-04-08 |
Wuzzy |
Add ammotype amDuck for rubber duck
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|
2017-04-08 |
Wuzzy |
Add gear gtDuck: rubber duck
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|
2017-04-08 |
KoBeWi |
Fix bad water flow animation
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|
2017-04-08 |
KoBeWi |
Water can now be animated
|
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|
2017-04-05 |
Wuzzy |
Set default theme water color to blue
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|
2016-10-09 |
KoBeWi |
added CloudsL and FlakeL
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|
2017-01-15 |
alfadur |
code changes to make the new bat animation work
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|
2016-12-10 |
sheepluva |
Bug #108 - Phyfs/Pathz: Fix binds not being loaded
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|
2016-05-09 |
Wuzzy |
Add SetAmmoDescriptionAppendix to Lua API, see issue 82
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|
2016-05-09 |
Wuzzy |
Add Lua API function SetAmmoTexts (see issue 82)
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|
2016-04-30 |
Wuzzy |
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
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|
2016-04-30 |
Wuzzy |
Make the timer red when it is the get-away time
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|
2016-04-30 |
Wuzzy |
Turn timer digits green when it's still the ready timer
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|
2016-11-16 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
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|
2016-11-15 |
Wuzzy |
Show symbols at bottom right while extra damage / low grav. are active
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|
2016-07-15 |
unc0rr |
merge default
qmlfrontend
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|
2016-06-21 |
nemo |
bit of a start on HDPI monitor support. Fonts.
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|
2016-05-17 |
unc0rr |
Merge default
qmlfrontend
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|
2016-04-26 |
sheepluva |
create forts in random order
|
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|
2016-04-26 |
sheepluva |
fix clouds/flakes area not being adjusted after ResizeLand()
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|
2016-02-09 |
unc0rr |
Merge default
qmlfrontend
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|
2016-01-23 |
sheepluva |
Lua API: SetCinematicMode(enable)
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|
2016-01-23 |
sheepluva |
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
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|
2016-01-01 |
unc0rr |
merge default
qmlfrontend
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|
2015-12-31 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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|
2015-11-16 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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|
2015-11-10 |
sheepluva |
use SDL2 to paste clipboard contents
sdl2transition
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|
2015-11-07 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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|
2015-11-06 |
antonc27 |
- Merge from default
ios-revival
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|
2015-10-15 |
antonc27 |
- Mortar, Mudball and Land Spray need up/down buttons on mobile
ios-revival
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|
2015-10-15 |
antonc27 |
- Target button added to mobile touch controls
ios-revival
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|
2015-10-15 |
antonc27 |
- Target button added to mobile touch controls
ios-revival
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|
2015-10-15 |
antonc27 |
- Timer button added to mobile touch controls
ios-revival
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|
2015-09-13 |
nemo |
airmine hand sprite by wuzzy. totally temporary...
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|
2015-09-12 |
antonc27 |
Merge
ios-revival
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|
2015-09-12 |
antonc27 |
- Revert of 'Reset for previously selected static map'
ios-revival
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|
2015-09-12 |
sheepluva |
uVariables: also initialize arrays and records in initModule
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|
2015-09-12 |
antonc27 |
- Reset for previously selected static map
ios-revival
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|
2015-09-11 |
sheepluva |
make uVariables not depend on implicit one-time initialization by FPC
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|
2015-09-10 |
sheepluva |
merge branch ios-revival into default
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|
2015-08-17 |
antonc27 |
- Fix for iPhone 4S screen size
ios-revival
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|
2015-08-12 |
antonc27 |
- Name fixing for buttons
ios-revival
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|
2015-08-08 |
antonc27 |
- Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app
ios-revival
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|
2015-09-03 |
unc0rr |
Merge default
qmlfrontend
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|
2015-09-01 |
sheepluva |
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
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|
2015-09-01 |
sheepluva |
global variable for defining construction distance limit. value smaller 1 means no limit (wip)
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|
2015-08-10 |
sheepluva |
more copyright fixes
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|
2015-07-19 |
sheepluva |
fix timebox sprite
|
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|
2015-05-24 |
nemo |
change from default of 4 (like land mines) to 0, since it was breaking old scripts.
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|
2015-04-02 |
unc0rr |
- Merge default
qmlfrontend
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|
2015-03-31 |
sheepluva |
small pixel jizz tweak
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|
2015-03-31 |
sheepluva |
alternative explosion border smoothing
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|
2015-03-22 |
sheepluva |
make using hog speech a bit more comfortable
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|
2015-03-08 |
sheepluva |
copy to/paste from system clipboard (via frontend)
|
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|
2015-02-14 |
nemo |
Fix bug, undo debug level in server, set air mine number to something non-debug
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|
2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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|
2015-02-07 |
unc0rr |
merge with default
qmlfrontend
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|
2015-01-18 |
nemo |
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
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|
2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2015-01-03 |
unc0rr |
merge default
qmlfrontend
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|
2014-12-07 |
nemo |
Add that "make screenshots of Land/LandPixels" thing for map creators
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|
2014-12-04 |
sheepluva |
flake FrameTicks value of 0 now indicades that the frame should not be changed
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|
2014-12-02 |
unc0rr |
merge default
qmlfrontend
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|
2014-12-02 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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2014-11-23 |
sheepluva |
fix view limits in stereo 3d
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|
2014-11-22 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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|
2014-11-18 |
unc0rr |
merge default
qmlfrontend
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|
2014-11-08 |
nemo |
Partially hook up feature size so horrorcat has something to test.
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|
2014-10-25 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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|
2014-09-29 |
unc0rr |
Themes model, also add some files I forgot to add previously
qmlfrontend
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|
2014-09-27 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
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|
2014-09-19 |
unc0rr |
- Remove --port command
qmlfrontend
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|
2014-07-06 |
sheepluva |
simplifying some code
|
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|
2014-06-24 |
nemo |
couple of custom sprites for mikade to override in a lua sidecar if he wants to
|
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|
2014-06-18 |
sheepluva |
move DrawWaves to uRender
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|
2014-06-18 |
sheepluva |
tweak/refactor how water is drawn
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|
2014-06-14 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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|
2014-06-10 |
sheepluva |
whoops, forgot to include this file in commt
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|
2014-06-10 |
sheepluva |
some minor tweaks and stuff
|
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|
2014-05-06 |
unc0rr |
sekret feature (test commit)
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|
2014-03-03 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
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|
2014-02-23 |
sheepluva |
minor comments fix
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|
2014-02-12 |
unc0rr |
- Remove few PAS2C ifdef's
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2014-02-09 |
unc0rr |
It compiles \o/
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|
2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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|
2014-02-07 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
unc0rr |
Convert some ansistrings to pchars
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2014-01-17 |
sheepluva |
update copyright to 2014
|
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|
2014-01-14 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
|
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|
2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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|
2014-01-04 |
unc0rr |
merge default
webgl
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|
2014-01-01 |
unc0rr |
Special script parameter variable in game scheme
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|
2013-12-24 |
unc0rr |
Allow skip in move
|
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|
2013-12-09 |
nemo |
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
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|
2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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|
2013-11-29 |
sheepluva |
whip: visual enhancements (hat'n'dust) as suggested by nemo
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2013-11-29 |
nemo |
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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2013-11-13 |
nemo |
Delete now toggles hiding team area
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2013-11-03 |
nemo |
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
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2013-11-03 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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2013-10-29 |
unc0rr |
- More HealthTex to clan structure
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2013-10-29 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
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2013-10-23 |
unc0rr |
Oh, dudes :(
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2013-10-19 |
nemo |
differentiate borders a bit
|
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-29 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
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2013-07-22 |
sheepluva |
fixing cLocale being empty
|
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2013-06-28 |
koda |
uvariables comes before uutils
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2013-06-23 |
nemo |
Configuration for tag display default
|
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|
2013-06-15 |
unc0rr |
Some fixes to make pas2c+clang compile all engine files
webgl
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|
2013-06-04 |
koda |
update branch
webgl
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|
2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-18 |
sheepluva |
changing slots of landgun and icegun, feel free to complain, improve and/or revert
|
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|
2013-05-14 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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2013-04-24 |
nemo |
aaaaand this one never was damaging
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2013-04-24 |
nemo |
cheezemonkey pointed out this is no longer damaging
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-01 |
nemo |
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
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2013-02-27 |
nemo |
define ice edge colour
|
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|
2013-02-26 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
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|
2013-02-25 |
nemo |
ice texture still needs moving to uLandGraphics and circle drawing
icegun
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2013-02-25 |
koda |
savesurf
icegun
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|
2013-02-25 |
nemo |
Messing around w/ Freezer
icegun
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|
2013-02-24 |
Urbertar |
Add freezing hogs with icegun
icegun
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|
2013-02-23 |
Urbertar |
Add change ice gun image
icegun
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|
2013-02-23 |
Urbertar |
Add land freezing
icegun
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2013-01-26 |
koda |
update branch
webgl
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|
2013-01-12 |
nemo |
Prevent camera from moving with auto camera disabled when remote teams are targetting
|
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|
2013-01-04 |
koda |
have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
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|
2013-01-03 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
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|
2012-12-25 |
koda |
update branch with default
webgl
|
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|
2012-12-16 |
koda |
bye bye cBits
|
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|
2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
|
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|
2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
|
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|
2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
|
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|
2012-11-30 |
Joe Doyle (Ginto8) |
Remove unused global variables
|
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|
2012-11-21 |
koda |
updated branch
webgl
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|
2012-11-17 |
unc0rr |
Merge physfslayer branch into default. Have fun!
|
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|
2012-11-11 |
koda |
finally hwengine in c links without errors
webgl
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|
2012-11-15 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
|
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|
2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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2012-11-13 |
unc0rr |
- Add physfsrwops library
physfslayer
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2012-11-11 |
koda |
merge with latest default
webgl
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2012-11-11 |
nemo |
fix demo playback
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2012-11-08 |
nemo |
this wasn't needed IMO
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2012-11-07 |
nemo |
oups
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2012-11-07 |
nemo |
LongInt Land width/height, mouse coords
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2012-11-06 |
nemo |
This should ensure zsm doesn't screw up locale, hopefully.
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2012-11-06 |
nemo |
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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2012-11-07 |
koda |
parentheses for everyone
webgl
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2012-11-06 |
nemo |
support ridiculously large maps
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|
2013-02-11 |
unc0rr |
Replay without frontend mode
0.9.18
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2012-11-04 |
nemo |
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
0.9.18
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2012-10-30 |
koda |
another stake at variable pre-initialisation - we lost preview logging in the course
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2012-10-28 |
koda |
* fix initialisation, preload values and then read args
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2012-10-21 |
nemo |
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
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2012-10-16 |
nemo |
Remove slot overcrowding, disable angle detection which isn't doing what I want.
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2012-10-14 |
nemo |
First pass at cleaver.
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2012-10-08 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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2012-09-03 |
nemo |
Fix line endings, add missing amMine entry
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2012-08-30 |
nemo |
neglected stuff
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2012-08-30 |
nemo |
Checking merge against latest trunk
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2012-08-28 |
unc0rr |
Merge Stepik-777's video recording gsoc project
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2012-08-24 |
nemo |
fromdos + fix end of turn velocity
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2012-08-21 |
nemo |
allow lua to specify template by number
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2012-08-05 |
Stepan777 |
merge
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2012-08-05 |
nemo |
Add bot level to CPU flag
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2012-07-26 |
Stepan777 |
merge
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2012-07-21 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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2012-07-21 |
nemo |
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
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2012-08-30 |
nemo |
checkpoint merge
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2012-07-20 |
koda |
press 8 to mute audio while ingame
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|
2012-07-15 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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2012-07-09 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
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2012-07-10 |
Wolfgang Steffens |
Merge
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2012-07-08 |
Stepan777 |
merge
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2012-07-07 |
nemo |
unbreak grayscale
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2012-06-26 |
Stepan777 |
Here they come - thumbnails.
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
Merge
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2012-06-24 |
Stepan777 |
pagevideos is now much better that before:
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2012-06-11 |
Stepan777 |
merge
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|
2012-06-25 |
belphegorr |
The first campaign commit with a lot of changes...
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|
2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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|
2012-06-08 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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2012-06-04 |
Stepan777 |
here it is
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2012-05-28 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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|
2012-05-25 |
Wolfgang Steffens |
initial GLSL1.2 test version
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2012-05-22 |
Wolfgang Steffens |
Merge
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2012-05-21 |
unc0rr |
Feel free to add real checksum function
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2012-05-18 |
nemo |
Might help if this was actually its own unique weapon
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2012-05-14 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
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2012-05-13 |
nemo |
Dammit Xeli
|
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|
2012-05-12 |
unc0rr |
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
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2012-05-10 |
koda |
minor changes for warnings and a variables scope
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-05 |
koda |
the scope cleanup continues...
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2012-05-05 |
koda |
revisit isTerminated in hwengine
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2012-05-05 |
koda |
adjust the scope of a few uSound variables and functions
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2012-05-02 |
nemo |
Initial stub for freezer
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-29 |
Xeli |
target using the utility button, this fixes bee
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2012-04-28 |
nemo |
unbreak snowball
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2012-04-27 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
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|
2012-04-19 |
unc0rr |
Some more progress with pas2c
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2012-04-14 |
unc0rr |
Improve rendering of function types, ranges, and more
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2012-04-14 |
unc0rr |
Fix insanity
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2012-04-09 |
koda |
vob* variables need to be reset
|
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|
2012-03-27 |
nemo |
At mikade's request. give scripting access to the map name prior to override.
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|
2012-03-23 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
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2012-03-17 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
|
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|
2012-02-18 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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|
2012-02-17 |
koda |
the most important commit of the year
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2012-02-15 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
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2012-02-15 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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2012-02-12 |
koda |
add keywords for landscape ammomenu and touch interface
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|
2012-02-07 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
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|
2012-02-07 |
nemo |
slider tweak
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|
2012-02-06 |
Xeli |
show buttons on the screen, similar to the iOS overlay
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|
2012-02-06 |
nemo |
unbreak tardis
|
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2012-02-05 |
nemo |
add individual hog healths to team health bar
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2012-02-04 |
Xeli |
Rewrote the Ammomenu:
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2012-01-29 |
koda |
rotation ftw!!! (engine part)
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2012-01-28 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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|
2011-11-28 |
nemo |
remove placeholder values that snuck in in the merge
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2011-11-25 |
unc0rr |
Help parser a bit
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2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-10 |
nemo |
Make mazes filter use same variable as template filter
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2011-11-06 |
nemo |
Might as well make the air attack team coloured too
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2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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2011-11-05 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
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2011-11-03 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
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2011-10-31 |
nemo |
oh, probably needs resetting here too
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2011-10-31 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-22 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
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2011-10-17 |
nemo |
Riiight. Let's try this instead
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2011-10-09 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-15 |
sheepluva |
fix and optimize kamikaze's png
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2011-09-12 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-08 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
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2011-09-02 |
nemo |
Add awesome new TARDIS art
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2011-09-02 |
nemo |
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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2011-09-02 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
nemo |
more proper implementation of TARDIS
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2011-08-26 |
nemo |
Use frontend value for fullscreening.
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2011-08-23 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
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2011-08-23 |
nemo |
don't override user defined size when resizing
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2011-08-24 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
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2011-08-22 |
nemo |
Free land texture, reset sky colour.
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2011-08-21 |
Xeli |
merge
hedgeroid
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2011-08-21 |
Xeli |
Removed chinese font
hedgeroid
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-08-21 |
nemo |
Allow hammer to bash mines/barrels too, increase escape time to 3s
|
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2011-08-20 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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2011-08-19 |
Xeli |
changed aiming to be triggered when touching the crosshair
hedgeroid
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|
2011-08-17 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
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2011-08-14 |
nemo |
Seduction animation. New visual gear type.
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2011-08-13 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
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2011-08-10 |
Henek |
disable campaign button, structure and change sudden death music to hell.ogg
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2011-08-10 |
nemo |
:( bad revision.
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2011-08-10 |
nemo |
merge1
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2011-08-06 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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2011-08-10 |
grammikj |
Fix sounds, add some more for hellish impact and sine gun
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2011-08-05 |
grammickj |
New sounds: mudball, mine bounce, hammer
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2011-07-03 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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2011-06-30 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-06-30 |
unc0rr |
Convert huge switch into an array
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2011-06-26 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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2011-06-26 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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2011-06-23 |
nemo |
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
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2011-06-23 |
unc0rr |
merge
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2011-06-21 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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|
2011-06-21 |
Henek |
remove theme.cfg from CMakeLists too
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2011-06-21 |
unc0rr |
Ability to turn camera following gears off
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2011-06-13 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-05-02 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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2011-04-27 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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2011-04-10 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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2011-04-10 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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2011-04-05 |
nemo |
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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2011-03-29 |
nemo |
mikade really likes the snow dust
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2011-03-24 |
koda |
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
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2011-03-24 |
koda |
this supposedly makes hwengine work with sdl 1.3 past rev 5296
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2011-03-20 |
nikin |
percentage modifier for get away time
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2011-03-19 |
nemo |
Land sprayer tweaks, make land spray and mudball not end turn
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2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
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2011-03-17 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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2011-03-16 |
Henek |
added GetCurAmmoType to lua
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2011-03-13 |
koda |
update some sdl-1.3 bindings (working up to rev 5296)
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2011-03-02 |
nemo |
fix bad ogg name
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2011-03-02 |
nemo |
add victory/flawless victory sounds. untested
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-26 |
koda |
usound: added function for loops with fade in and out
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2011-02-07 |
koda |
update sdl apis to use the new rendering functions
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2011-02-03 |
sheepluva |
graphic for sinegun, will probably tweak it soon(TM) though
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2011-01-22 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
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2011-01-17 |
koda |
merge
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2011-01-17 |
koda |
merge latest 0.9.15 changes into head
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2011-01-17 |
koda |
merge default into experimental3D
experimental3D
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2011-01-12 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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2011-01-04 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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|
2011-01-02 |
koda |
remove obsolete TrainingFlags code
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|
2011-01-02 |
sheepluva |
display caption for ammotype amNothing when switched to so that players know what just happened
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2011-01-01 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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2010-12-30 |
Henek |
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
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2010-12-29 |
nemo |
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
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2010-12-29 |
sheepluva |
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
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2010-12-29 |
Henek |
sudden death: now having theme support, still some work though with config
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2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
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2011-01-13 |
koda |
general uKey refactor in preparaiton of two new shortcuts
0.9.15
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2010-12-26 |
nemo |
add a disabling for landback, set it if flakes are enabled
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2010-12-22 |
nemo |
A very very basic snow implementation
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2010-12-20 |
nemo |
Snowball weapon
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2010-12-18 |
nemo |
oops
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2010-12-18 |
nemo |
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
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2010-12-16 |
nemo |
disable ready timer again, until I can figure out why my message didn't get through.
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2010-12-14 |
nemo |
Reenable ReadyTimer using a synced message NEEDS TESTING.
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2010-12-14 |
nemo |
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
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2010-12-08 |
nemo |
Restore millisecond precision for mines time
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2010-12-06 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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2010-11-30 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
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2010-11-21 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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2010-11-20 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
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2010-11-18 |
unC0Rr |
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-18 |
nemo |
remove some more PHedgehog casts
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2010-11-17 |
unc0rr |
Some more
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2010-11-17 |
unc0rr |
uGears
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2010-11-17 |
unc0rr |
uWorld
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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2010-11-17 |
unc0rr |
Move variables from uConsts to uVariables
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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