hedgewars/uVariables.pas
2018-03-03 unc0rr Having chat mode as game state was a mistake
2018-02-20 Wuzzy Fix volume caption not being shown when hitting mute key
2018-02-14 Wuzzy Switch + Change hog tags now turns on and off all tags
2018-02-08 Wuzzy Fix timebox being usable in SD w/ damage=0
2018-01-31 alfadur Machinegun. also tweaked ignore
2018-01-07 sheepluva also put GL2 fixes into default
2018-01-05 unc0rr Fix missing default values qmlfrontend
2017-12-16 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
2017-11-25 nemo Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
2017-11-17 nemo alt damage should default to false
2017-10-24 Wuzzy Lua API: Fix Goals text being cut off at ca. 255 characters
2017-10-19 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
2017-10-18 Wuzzy Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
2017-10-13 nemo mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
2017-10-10 Wuzzy Fix cursor still being visible after using piano strike
2017-10-07 nemo extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
2017-10-04 Wuzzy Show selected weapon again when using it in inf attack mode
2017-04-25 nemo turn hwp Ammos overrides into overlays. untested.
2017-04-25 Wuzzy Fix sndBoring being played when force-ending turn due to victory
2017-04-24 Wuzzy Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
2017-04-22 Wuzzy Fix sniper rifle disabling laser sight utility after shooting
2017-04-19 Wuzzy New Lua call: EndTurn to end turn
2017-04-18 KoBeWi Change water speed range for better precision
2016-05-12 Wuzzy Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
2016-05-12 Wuzzy Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
2017-04-08 Wuzzy Add sounds for rubberduck drop, destruction and water collision
2017-04-08 Wuzzy Add ammotype amDuck for rubber duck
2017-04-08 Wuzzy Add gear gtDuck: rubber duck
2017-04-08 KoBeWi Fix bad water flow animation
2017-04-08 KoBeWi Water can now be animated
2017-04-05 Wuzzy Set default theme water color to blue
2016-10-09 KoBeWi added CloudsL and FlakeL
2017-01-15 alfadur code changes to make the new bat animation work
2016-12-10 sheepluva Bug #108 - Phyfs/Pathz: Fix binds not being loaded
2016-05-09 Wuzzy Add SetAmmoDescriptionAppendix to Lua API, see issue 82
2016-05-09 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
2016-04-30 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
2016-04-30 Wuzzy Make the timer red when it is the get-away time
2016-04-30 Wuzzy Turn timer digits green when it's still the ready timer
2016-11-16 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
2016-11-15 Wuzzy Show symbols at bottom right while extra damage / low grav. are active
2016-07-15 unc0rr merge default qmlfrontend
2016-06-21 nemo bit of a start on HDPI monitor support. Fonts.
2016-05-17 unc0rr Merge default qmlfrontend
2016-04-26 sheepluva create forts in random order
2016-04-26 sheepluva fix clouds/flakes area not being adjusted after ResizeLand()
2016-02-09 unc0rr Merge default qmlfrontend
2016-01-23 sheepluva Lua API: SetCinematicMode(enable)
2016-01-23 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
2016-01-01 unc0rr merge default qmlfrontend
2015-12-31 nemo Force locations for hogs if even TryHard fails on initial spawn.
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-10 sheepluva use SDL2 to paste clipboard contents sdl2transition
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-11-06 antonc27 - Merge from default ios-revival
2015-10-15 antonc27 - Mortar, Mudball and Land Spray need up/down buttons on mobile ios-revival
2015-10-15 antonc27 - Target button added to mobile touch controls ios-revival
2015-10-15 antonc27 - Target button added to mobile touch controls ios-revival
2015-10-15 antonc27 - Timer button added to mobile touch controls ios-revival
2015-09-13 nemo airmine hand sprite by wuzzy. totally temporary...
2015-09-12 antonc27 Merge ios-revival
2015-09-12 antonc27 - Revert of 'Reset for previously selected static map' ios-revival
2015-09-12 sheepluva uVariables: also initialize arrays and records in initModule
2015-09-12 antonc27 - Reset for previously selected static map ios-revival
2015-09-11 sheepluva make uVariables not depend on implicit one-time initialization by FPC
2015-09-10 sheepluva merge branch ios-revival into default
2015-08-17 antonc27 - Fix for iPhone 4S screen size ios-revival
2015-08-12 antonc27 - Name fixing for buttons ios-revival
2015-08-08 antonc27 - Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app ios-revival
2015-09-03 unc0rr Merge default qmlfrontend
2015-09-01 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
2015-09-01 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
2015-08-10 sheepluva more copyright fixes
2015-07-19 sheepluva fix timebox sprite
2015-05-24 nemo change from default of 4 (like land mines) to 0, since it was breaking old scripts.
2015-04-02 unc0rr - Merge default qmlfrontend
2015-03-31 sheepluva small pixel jizz tweak
2015-03-31 sheepluva alternative explosion border smoothing
2015-03-22 sheepluva make using hog speech a bit more comfortable
2015-03-08 sheepluva copy to/paste from system clipboard (via frontend)
2015-02-14 nemo Fix bug, undo debug level in server, set air mine number to something non-debug
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-02-07 unc0rr merge with default qmlfrontend
2015-01-18 nemo Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2015-01-03 unc0rr merge default qmlfrontend
2014-12-07 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
2014-12-04 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-12-02 unc0rr merge default qmlfrontend
2014-12-02 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-11-23 sheepluva fix view limits in stereo 3d
2014-11-22 nemo Avoid promoting violence to hedgehogs. At least once a year.
2014-11-18 unc0rr merge default qmlfrontend
2014-11-08 nemo Partially hook up feature size so horrorcat has something to test.
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
2014-09-29 unc0rr Themes model, also add some files I forgot to add previously qmlfrontend
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
2014-09-19 unc0rr - Remove --port command qmlfrontend
2014-07-06 sheepluva simplifying some code
2014-06-24 nemo couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-18 sheepluva move DrawWaves to uRender
2014-06-18 sheepluva tweak/refactor how water is drawn
2014-06-14 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-10 sheepluva whoops, forgot to include this file in commt
2014-06-10 sheepluva some minor tweaks and stuff
2014-05-06 unc0rr sekret feature (test commit)
2014-03-03 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-02-23 sheepluva minor comments fix
2014-02-12 unc0rr - Remove few PAS2C ifdef's
2014-02-09 unc0rr It compiles \o/
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-07 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 unc0rr Convert some ansistrings to pchars
2014-01-17 sheepluva update copyright to 2014
2014-01-14 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-05 unc0rr - Fix build via pas2c webgl
2014-01-04 unc0rr merge default webgl
2014-01-01 unc0rr Special script parameter variable in game scheme
2013-12-24 unc0rr Allow skip in move
2013-12-09 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-11-29 sheepluva whip: visual enhancements (hat'n'dust) as suggested by nemo
2013-11-29 nemo Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-13 nemo Delete now toggles hiding team area
2013-11-03 nemo this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
2013-11-03 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
2013-10-29 unc0rr - More HealthTex to clan structure
2013-10-29 unc0rr Tinted crosshair (without that cool white dot in the middle)
2013-10-23 unc0rr Oh, dudes :(
2013-10-19 nemo differentiate borders a bit
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-09-29 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-07-22 sheepluva fixing cLocale being empty
2013-06-28 koda uvariables comes before uutils
2013-06-23 nemo Configuration for tag display default
2013-06-15 unc0rr Some fixes to make pas2c+clang compile all engine files webgl
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-18 sheepluva changing slots of landgun and icegun, feel free to complain, improve and/or revert
2013-05-14 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
2013-04-24 nemo aaaaand this one never was damaging
2013-04-24 nemo cheezemonkey pointed out this is no longer damaging
2013-04-02 koda update webgl branch webgl
2013-03-01 nemo So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-02-27 nemo define ice edge colour
2013-02-26 nemo put ice colour in uVariables, add check for land that is already ice icegun
2013-02-25 nemo ice texture still needs moving to uLandGraphics and circle drawing icegun
2013-02-25 koda savesurf icegun
2013-02-25 nemo Messing around w/ Freezer icegun
2013-02-24 Urbertar Add freezing hogs with icegun icegun
2013-02-23 Urbertar Add change ice gun image icegun
2013-02-23 Urbertar Add land freezing icegun
2013-01-26 koda update branch webgl
2013-01-12 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
2013-01-04 koda have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
2013-01-03 vitiv Separated fullscreen and windowed hwengine resolution parameters.
2012-12-25 koda update branch with default webgl
2012-12-16 koda bye bye cBits
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-30 Joe Doyle (Ginto8) Remove unused global variables
2012-11-21 koda updated branch webgl
2012-11-17 unc0rr Merge physfslayer branch into default. Have fun!
2012-11-11 koda finally hwengine in c links without errors webgl
2012-11-15 nemo make stats-only mode work headless. also skip a few things to save time/memory.
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-11-13 unc0rr - Add physfsrwops library physfslayer
2012-11-11 koda merge with latest default webgl
2012-11-11 nemo fix demo playback
2012-11-08 nemo this wasn't needed IMO
2012-11-07 nemo oups
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-11-06 nemo This should ensure zsm doesn't screw up locale, hopefully.
2012-11-06 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
2012-11-07 koda parentheses for everyone webgl
2012-11-06 nemo support ridiculously large maps
2013-02-11 unc0rr Replay without frontend mode 0.9.18
2012-11-04 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
2012-10-30 koda another stake at variable pre-initialisation - we lost preview logging in the course
2012-10-28 koda * fix initialisation, preload values and then read args
2012-10-21 nemo ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
2012-10-16 nemo Remove slot overcrowding, disable angle detection which isn't doing what I want.
2012-10-14 nemo First pass at cleaver.
2012-10-08 nemo A bit more on the knife. Also add missing files to CMakeLists
2012-09-03 nemo Fix line endings, add missing amMine entry
2012-08-30 nemo neglected stuff
2012-08-30 nemo Checking merge against latest trunk
2012-08-28 unc0rr Merge Stepik-777's video recording gsoc project
2012-08-24 nemo fromdos + fix end of turn velocity
2012-08-21 nemo allow lua to specify template by number
2012-08-05 Stepan777 merge
2012-08-05 nemo Add bot level to CPU flag
2012-07-26 Stepan777 merge
2012-07-21 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-21 nemo unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
2012-08-30 nemo checkpoint merge
2012-07-20 koda press 8 to mute audio while ingame
2012-07-15 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-09 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
2012-07-10 Wolfgang Steffens Merge
2012-07-08 Stepan777 merge
2012-07-07 nemo unbreak grayscale
2012-06-26 Stepan777 Here they come - thumbnails.
2012-07-10 Wolfgang Steffens Added auto cropping to atlasing
2012-06-25 Wolfgang Steffens Merge
2012-06-24 Stepan777 pagevideos is now much better that before:
2012-06-11 Stepan777 merge
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-08 unc0rr - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
2012-06-04 Stepan777 here it is
2012-05-28 Wolfgang Steffens moved generic matrix code to uMatrix.pas
2012-05-25 Wolfgang Steffens initial GLSL1.2 test version
2012-05-22 Wolfgang Steffens Merge
2012-05-21 unc0rr Feel free to add real checksum function
2012-05-18 nemo Might help if this was actually its own unique weapon
2012-05-14 Wolfgang Steffens Replaced FFP code that sets up orthogonal projection with explicit matrix
2012-05-13 nemo Dammit Xeli
2012-05-12 unc0rr Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
2012-05-10 koda minor changes for warnings and a variables scope
2012-05-05 koda old typed const moved to their proper unit
2012-05-05 koda the scope cleanup continues...
2012-05-05 koda revisit isTerminated in hwengine
2012-05-05 koda adjust the scope of a few uSound variables and functions
2012-05-02 nemo Initial stub for freezer
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-04-29 Xeli target using the utility button, this fixes bee
2012-04-28 nemo unbreak snowball
2012-04-27 Xeli add ammoprop to enable to up and down buttons on for the touch interface
2012-04-19 unc0rr Some more progress with pas2c
2012-04-14 unc0rr Improve rendering of function types, ranges, and more
2012-04-14 unc0rr Fix insanity
2012-04-09 koda vob* variables need to be reset
2012-03-27 nemo At mikade's request. give scripting access to the map name prior to override.
2012-03-23 Xeli first part of the utilitywidget (grenade timer/swap hogs) code
2012-03-17 Xeli You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
2012-02-18 Xeli moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-17 koda the most important commit of the year
2012-02-15 koda moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
2012-02-15 koda small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
2012-02-12 koda add keywords for landscape ammomenu and touch interface
2012-02-07 Xeli prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
2012-02-07 nemo slider tweak
2012-02-06 Xeli show buttons on the screen, similar to the iOS overlay
2012-02-06 nemo unbreak tardis
2012-02-05 nemo add individual hog healths to team health bar
2012-02-04 Xeli Rewrote the Ammomenu:
2012-01-29 koda rotation ftw!!! (engine part)
2012-01-28 koda minor cleanup, gather AMSlotSize in uConsts
2011-11-28 nemo remove placeholder values that snuck in in the merge
2011-11-25 unc0rr Help parser a bit
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-17 koda yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
2011-11-12 Xeli merge...i think hedgeroid
2011-11-10 nemo Make mazes filter use same variable as template filter
2011-11-06 nemo Might as well make the air attack team coloured too
2011-11-06 nemo Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
2011-11-05 nemo Flatten flakes for halloween theme, based on feedback from sheepluva
2011-11-03 nemo Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
2011-10-31 nemo oh, probably needs resetting here too
2011-10-31 nemo Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
2011-10-28 koda one dangerous merge hedgeroid
2011-10-22 nemo Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
2011-10-17 nemo Riiight. Let's try this instead
2011-10-09 nemo Restrict slipperiness to girders and bridges. Make girders more obviously ice.
2011-09-16 Xeli merge hedgeroid
2011-09-15 sheepluva fix and optimize kamikaze's png
2011-09-12 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-09 Xeli merge hedgeroid
2011-09-08 sheepluva change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
2011-09-02 nemo Add awesome new TARDIS art
2011-09-02 nemo Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-02 nemo *sigh* I suppose I'd best avoid those trademarks...
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-08-31 nemo more proper implementation of TARDIS
2011-08-26 nemo Use frontend value for fullscreening.
2011-08-23 nemo Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
2011-08-23 nemo don't override user defined size when resizing
2011-08-24 = Xeli merg with the latest rev of 22nd (end of GSoC) hedgeroid
2011-08-22 nemo Free land texture, reset sky colour.
2011-08-21 Xeli merge hedgeroid
2011-08-21 Xeli Removed chinese font hedgeroid
2011-08-21 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-21 nemo Allow hammer to bash mines/barrels too, increase escape time to 3s
2011-08-20 Xeli added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
2011-08-19 Xeli changed aiming to be triggered when touching the crosshair hedgeroid
2011-08-17 nemo Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
2011-08-14 nemo Seduction animation. New visual gear type.
2011-08-13 Henek new SD flakes from mikade and a flash when sudden death starts
2011-08-10 Henek disable campaign button, structure and change sudden death music to hell.ogg
2011-08-10 nemo :( bad revision.
2011-08-10 nemo merge1
2011-08-06 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
2011-08-10 grammikj Fix sounds, add some more for hellish impact and sine gun
2011-08-05 grammickj New sounds: mudball, mine bounce, hammer
2011-07-03 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-06-30 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-30 unc0rr Convert huge switch into an array
2011-06-26 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-26 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-23 nemo At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
2011-06-23 unc0rr merge
2011-06-21 nemo Remove default transparent chunks. Chunk will only be added if theme defined.
2011-06-21 Henek remove theme.cfg from CMakeLists too
2011-06-21 unc0rr Ability to turn camera following gears off
2011-06-13 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-05-02 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-04-27 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
2011-04-10 nemo Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-04-10 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
2011-04-05 nemo Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
2011-03-29 nemo mikade really likes the snow dust
2011-03-24 koda this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
2011-03-24 koda this supposedly makes hwengine work with sdl 1.3 past rev 5296
2011-03-20 nikin percentage modifier for get away time
2011-03-19 nemo Land sprayer tweaks, make land spray and mudball not end turn
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-16 Henek added GetCurAmmoType to lua
2011-03-13 koda update some sdl-1.3 bindings (working up to rev 5296)
2011-03-02 nemo fix bad ogg name
2011-03-02 nemo add victory/flawless victory sounds. untested
2011-03-01 koda Happy 2011 :)
2011-02-26 koda usound: added function for loops with fade in and out
2011-02-07 koda update sdl apis to use the new rendering functions
2011-02-03 sheepluva graphic for sinegun, will probably tweak it soon(TM) though
2011-01-29 Henek added dummy for tardis and ugly icons for tardis and structure
2011-01-29 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
2011-01-22 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-17 koda merge
2011-01-17 koda merge latest 0.9.15 changes into head
2011-01-17 koda merge default into experimental3D experimental3D
2011-01-12 Henek added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-04 koda smaller rearrangement of (non stereo related) variables experimental3D
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2011-01-02 koda remove obsolete TrainingFlags code
2011-01-02 sheepluva display caption for ammotype amNothing when switched to so that players know what just happened
2011-01-01 Henek added flake configuration also in sudden death and SDClouds for underwater
2010-12-31 Henek sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
2010-12-30 Henek added also splash and droplets to sd and refactored theme.cfg, not all themes updated
2010-12-29 nemo add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
2010-12-29 sheepluva set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
2010-12-29 Henek sudden death: now having theme support, still some work though with config
2010-12-28 Henek sudden death, now with visual and audial effects :D
2011-01-13 koda general uKey refactor in preparaiton of two new shortcuts 0.9.15
2010-12-26 nemo add a disabling for landback, set it if flakes are enabled
2010-12-22 nemo A very very basic snow implementation
2010-12-20 nemo Snowball weapon
2010-12-18 nemo oops
2010-12-18 nemo Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
2010-12-16 nemo disable ready timer again, until I can figure out why my message didn't get through.
2010-12-14 nemo Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-12-14 nemo Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-12-08 nemo Restore millisecond precision for mines time
2010-12-06 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-11-30 koda un-break build (wrong merge in uConsole) and update project file with the new sources
2010-11-21 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-20 unc0rr Move localization data to uVariables, some Uses cleanup
2010-11-18 unC0Rr No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
2010-11-18 unC0Rr Introduce uTextures
2010-11-18 nemo remove some more PHedgehog casts
2010-11-17 unc0rr Some more
2010-11-17 unc0rr uGears
2010-11-17 unc0rr uWorld
2010-11-17 unc0rr uTeams
2010-11-17 unc0rr uLand isn't that important to them
2010-11-17 unc0rr Remove ugly PHedgehog(Gear^.Hedgehog) cast
2010-11-17 unc0rr Move variables from uConsts to uVariables
2010-11-17 unC0Rr Move variables from uMisc to uVariables
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