2017-11-22 |
nemo |
infinite attack resets flags so probably should skip this
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2017-11-01 |
unc0rr |
Don't send taunt message for automatically happening taunt animation
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2017-10-04 |
Wuzzy |
Show selected weapon again when using it in inf attack mode
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2017-09-29 |
sheepluva |
pas2c happiness initiative 2017, continued
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2017-09-22 |
Wuzzy |
Fix charging sound continuing to play on hog damage (#236)
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2017-09-21 |
Wuzzy |
Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
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2017-09-20 |
Wuzzy |
Show “Ammo Type (+∞)” when taking crate w/ infinite ammo
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2017-06-15 |
nemo |
bug #230 - Precise aiming is disabled after firing first Deagle shot (when held down)
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2017-04-25 |
Wuzzy |
Fix sndBoring being played when force-ending turn due to victory
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2017-04-24 |
Wuzzy |
Drop rubber duck like dynamite
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2017-04-22 |
Wuzzy |
Backed out changeset 071a05275798
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2017-04-22 |
Wuzzy |
Fix warning caused in uGearsHedgehog.pas
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2017-04-22 |
Wuzzy |
Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
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2017-04-20 |
Wuzzy |
Make health gain message translatable
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2017-04-19 |
Wuzzy |
New Lua call: EndTurn to end turn
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2016-05-12 |
Wuzzy |
Don't play duck drop sound when duck spawns in water
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2017-04-08 |
Wuzzy |
Add sounds for rubberduck drop, destruction and water collision
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2017-04-08 |
Wuzzy |
Add ammotype amDuck for rubber duck
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2017-04-07 |
Wuzzy |
Add support for hog name in home run message
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2017-04-06 |
Wuzzy |
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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2016-11-23 |
Wuzzy |
Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
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2016-05-09 |
Wuzzy |
Add Lua API function SetAmmoTexts (see issue 82)
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2016-05-01 |
Wuzzy |
Add “boring” voice to voice queue to avoid voice overlapping
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2016-11-19 |
Wuzzy |
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
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2016-04-30 |
Wuzzy |
Make the timer red when it is the get-away time
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2016-11-19 |
Wuzzy |
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
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2016-11-15 |
Wuzzy |
Show symbols at bottom right while extra damage / low grav. are active
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2016-09-15 |
sheepluva |
Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
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2016-09-15 |
sheepluva |
Lua API: IsHogLocal(gearUid)
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2016-05-15 |
unc0rr |
- Use IntToStr() in preference to Str()
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2016-04-13 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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2016-03-28 |
nemo |
RC planes should not pick up frozen crates
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2016-01-15 |
sheepluva |
fix comment; revert unintentional commit of some testing png
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2016-01-15 |
sheepluva |
serious anti wall sticking protection for hedgewars
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2016-01-13 |
unc0rr |
Damaged hog is not in a jumping state
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2016-01-05 |
nemo |
limit Y increment to 6 (saucer/birdy bug)
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2015-12-29 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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2015-11-01 |
nemo |
do the same thing for the chute/birdy/saucer block
0.9.22-release
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2015-10-08 |
nemo |
restore uid on resurrection as well
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2015-10-04 |
nemo |
Avoid waiting past end of turn for smine.
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-05-26 |
sheepluva |
LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
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2015-05-11 |
nemo |
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
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2015-04-05 |
nemo |
Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
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2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-24 |
nemo |
fix for issue #894
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2014-12-14 |
sheepluva |
Issue 755: Lua API: Add ammo type parameter for onHogAttack
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2014-11-29 |
nemo |
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
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2014-11-29 |
sheepluva |
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
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2014-10-25 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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2014-10-19 |
nemo |
allow hogs to repeatedly enter portals placed on the ground
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2014-07-05 |
sheepluva |
WIP: weSea tweaks, functional and visual
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2014-03-05 |
sheepluva |
don't stack bye/teleport sounds of hogs (when a team is gone)
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2014-02-19 |
unc0rr |
Fix tinting of AI kills counter
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2014-02-19 |
unc0rr |
Should never use State like this, since some states aren't synced (thinking state for example)
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2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-08 |
unc0rr |
Implicit type casts to help pas2c
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2014-02-06 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-12 |
unc0rr |
That check was too weird and complicated
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2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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2014-01-04 |
unc0rr |
merge default
webgl
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2014-03-05 |
sheepluva |
don't stack bye/teleport sounds of hogs (when a team is gone)
0.9.20
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2014-01-03 |
nemo |
tweak
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2014-01-03 |
nemo |
hey, if unc0rr can screw with gravity...
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2013-12-20 |
unC0Rr |
Fix warnings
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2013-12-14 |
nemo |
clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
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2013-12-10 |
nemo |
fix for fail to place using ammo
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2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-12-01 |
nemo |
don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
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2013-12-01 |
nemo |
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
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2013-11-20 |
nemo |
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
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2013-11-09 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-11-05 |
nemo |
cleanup of timer accidentally exposed prob w/ timebox
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2013-11-03 |
nemo |
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
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2013-11-03 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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2013-11-01 |
nemo |
ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
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2013-10-26 |
nemo |
Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
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2013-10-14 |
nemo |
don't kill rope if not extended
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2013-10-13 |
nemo |
make wrapping nicer when there's collision
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-10 |
nemo |
skip kill for bounce
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2013-10-10 |
nemo |
kill rope on wrap
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2013-10-08 |
unc0rr |
boo, nemo, boo
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2013-10-08 |
nemo |
make this a tiny bit less aggressive
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2013-09-29 |
nemo |
Make a few more gears honour world edge checks
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2013-09-29 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
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2013-06-27 |
nemo |
Make add/delete consistent (this has bugged me for so long)
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2013-06-27 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-09 |
koda |
update with default
webgl
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2013-06-05 |
nemo |
Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-27 |
nemo |
don't resurrect frozen
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2013-05-22 |
nemo |
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
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2013-05-14 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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2013-05-14 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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2013-05-02 |
unc0rr |
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-29 |
nemo |
This should ensure rope can still be aimed quickly when an alt weapon is active.
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2013-03-27 |
koda |
merge correction, also what's with all those trailing whitespaces?
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2013-03-26 |
nemo |
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
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2013-03-19 |
sheepluva |
fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
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2013-03-17 |
nemo |
Add some flags for a few of the magic Land values
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2013-03-06 |
nemo |
oups
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2013-03-05 |
nemo |
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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2013-03-04 |
nemo |
keep hogs from sliding while they are being frozen
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2013-03-04 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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2013-03-03 |
nemo |
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
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2013-03-01 |
nemo |
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
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2013-02-27 |
nemo |
merge w/ default
icegun
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2013-02-25 |
nemo |
workaround for frequent AllHH active call in hedgehog step
icegun
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2013-02-25 |
nemo |
More fiddling w/ sliding
icegun
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2013-02-24 |
nemo |
This and the "retain freezing" stuff could probably use a flag.
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2013-02-25 |
nemo |
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
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