hedgewars/uGearsHedgehog.pas
2017-11-22 nemo infinite attack resets flags so probably should skip this
2017-11-01 unc0rr Don't send taunt message for automatically happening taunt animation
2017-10-04 Wuzzy Show selected weapon again when using it in inf attack mode
2017-09-29 sheepluva pas2c happiness initiative 2017, continued
2017-09-22 Wuzzy Fix charging sound continuing to play on hog damage (#236)
2017-09-21 Wuzzy Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
2017-09-20 Wuzzy Show “Ammo Type (+∞)” when taking crate w/ infinite ammo
2017-06-15 nemo bug #230 - Precise aiming is disabled after firing first Deagle shot (when held down)
2017-04-25 Wuzzy Fix sndBoring being played when force-ending turn due to victory
2017-04-24 Wuzzy Drop rubber duck like dynamite
2017-04-22 Wuzzy Backed out changeset 071a05275798
2017-04-22 Wuzzy Fix warning caused in uGearsHedgehog.pas
2017-04-22 Wuzzy Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
2017-04-20 Wuzzy Make health gain message translatable
2017-04-19 Wuzzy New Lua call: EndTurn to end turn
2016-05-12 Wuzzy Don't play duck drop sound when duck spawns in water
2017-04-08 Wuzzy Add sounds for rubberduck drop, destruction and water collision
2017-04-08 Wuzzy Add ammotype amDuck for rubber duck
2017-04-07 Wuzzy Add support for hog name in home run message
2017-04-06 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
2016-11-23 Wuzzy Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
2016-05-09 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
2016-05-01 Wuzzy Add “boring” voice to voice queue to avoid voice overlapping
2016-11-19 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
2016-04-30 Wuzzy Make the timer red when it is the get-away time
2016-11-19 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
2016-11-15 Wuzzy Show symbols at bottom right while extra damage / low grav. are active
2016-09-15 sheepluva Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
2016-09-15 sheepluva Lua API: IsHogLocal(gearUid)
2016-05-15 unc0rr - Use IntToStr() in preference to Str()
2016-04-13 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
2016-03-28 nemo RC planes should not pick up frozen crates
2016-01-15 sheepluva fix comment; revert unintentional commit of some testing png
2016-01-15 sheepluva serious anti wall sticking protection for hedgewars
2016-01-13 unc0rr Damaged hog is not in a jumping state
2016-01-05 nemo limit Y increment to 6 (saucer/birdy bug)
2015-12-29 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-11-01 nemo do the same thing for the chute/birdy/saucer block 0.9.22-release
2015-10-08 nemo restore uid on resurrection as well
2015-10-04 nemo Avoid waiting past end of turn for smine.
2015-08-10 sheepluva more copyright fixes
2015-05-26 sheepluva LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
2015-05-11 nemo This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
2015-04-05 nemo Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2014-12-24 nemo fix for issue #894
2014-12-14 sheepluva Issue 755: Lua API: Add ammo type parameter for onHogAttack
2014-11-29 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29 sheepluva don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
2014-10-19 nemo allow hogs to repeatedly enter portals placed on the ground
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-03-05 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone)
2014-02-19 unc0rr Fix tinting of AI kills counter
2014-02-19 unc0rr Should never use State like this, since some states aren't synced (thinking state for example)
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-08 unc0rr Implicit type casts to help pas2c
2014-02-06 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-12 unc0rr That check was too weird and complicated
2014-01-05 unc0rr - Fix build via pas2c webgl
2014-01-04 unc0rr merge default webgl
2014-03-05 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone) 0.9.20
2014-01-03 nemo tweak
2014-01-03 nemo hey, if unc0rr can screw with gravity...
2013-12-20 unC0Rr Fix warnings
2013-12-14 nemo clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
2013-12-10 nemo fix for fail to place using ammo
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-12-01 nemo don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
2013-12-01 nemo Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
2013-11-20 nemo return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-11-09 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
2013-11-05 nemo cleanup of timer accidentally exposed prob w/ timebox
2013-11-03 nemo this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
2013-11-03 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
2013-11-01 nemo ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
2013-10-26 nemo Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
2013-10-14 nemo don't kill rope if not extended
2013-10-13 nemo make wrapping nicer when there's collision
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-10-10 nemo skip kill for bounce
2013-10-10 nemo kill rope on wrap
2013-10-08 unc0rr boo, nemo, boo
2013-10-08 nemo make this a tiny bit less aggressive
2013-09-29 nemo Make a few more gears honour world edge checks
2013-09-29 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-06-27 nemo Make add/delete consistent (this has bugged me for so long)
2013-06-27 unc0rr Refactoring: get rid of GSHandlers.inc
2013-06-27 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-06-09 koda update with default webgl
2013-06-05 nemo Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-27 nemo don't resurrect frozen
2013-05-22 nemo Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
2013-05-14 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
2013-05-14 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
2013-05-02 unc0rr CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
2013-04-02 koda update webgl branch webgl
2013-03-29 nemo This should ensure rope can still be aimed quickly when an alt weapon is active.
2013-03-27 koda merge correction, also what's with all those trailing whitespaces?
2013-03-26 nemo Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
2013-03-19 sheepluva fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
2013-03-17 nemo Add some flags for a few of the magic Land values
2013-03-06 nemo oups
2013-03-05 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-03-04 nemo keep hogs from sliding while they are being frozen
2013-03-04 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
2013-03-03 nemo Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
2013-03-01 nemo Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
2013-02-27 nemo merge w/ default icegun
2013-02-25 nemo workaround for frequent AllHH active call in hedgehog step icegun
2013-02-25 nemo More fiddling w/ sliding icegun
2013-02-24 nemo This and the "retain freezing" stuff could probably use a flag.
2013-02-25 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
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