Fri, 25 Mar 2016 15:52:49 +0100 | sheepluva | fix check for wrong value | file | diff | annotate |
Tue, 23 Feb 2016 13:45:49 +0300 | unc0rr | Dump best time ghost on console | file | diff | annotate |
Mon, 22 Feb 2016 10:24:00 -0500 | nemo | remove unused path functions | file | diff | annotate |
Sun, 31 Jan 2016 16:07:14 +0300 | unc0rr | Bye-bye TryDo | file | diff | annotate |
Sat, 23 Jan 2016 08:11:14 +0100 | sheepluva | Lua API: SetCinematicMode(enable) | file | diff | annotate |
Sat, 16 Jan 2016 19:20:06 +0100 | sheepluva | update some old google code links in the code/etc. thanks Wuzzy for the heads-up | file | diff | annotate |
Tue, 29 Dec 2015 14:44:32 -0500 | nemo | Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed.. | file | diff | annotate |