Sat, 27 Mar 2010 05:15:52 +0000 Specifically check for current hedgehog being on rope, the tricky bastard.
nemo [Sat, 27 Mar 2010 05:15:52 +0000] rev 3098
Specifically check for current hedgehog being on rope, the tricky bastard.
Sat, 27 Mar 2010 04:02:02 +0000 Try to reduce expensive Distance() call until sure it is needed
nemo [Sat, 27 Mar 2010 04:02:02 +0000] rev 3097
Try to reduce expensive Distance() call until sure it is needed
Sat, 27 Mar 2010 03:55:12 +0000 Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
nemo [Sat, 27 Mar 2010 03:55:12 +0000] rev 3096
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
Sat, 27 Mar 2010 03:39:35 +0000 tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
sheepluva [Sat, 27 Mar 2010 03:39:35 +0000] rev 3095
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
Sat, 27 Mar 2010 02:55:35 +0000 making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
sheepluva [Sat, 27 Mar 2010 02:55:35 +0000] rev 3094
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
Sat, 27 Mar 2010 00:48:59 +0000 Tweaking water depth with Tiy
palewolf [Sat, 27 Mar 2010 00:48:59 +0000] rev 3093
Tweaking water depth with Tiy
Sat, 27 Mar 2010 00:03:29 +0000 doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
sheepluva [Sat, 27 Mar 2010 00:03:29 +0000] rev 3092
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
(0) -3000 -1000 -300 -100 -30 -10 -7 +7 +10 +30 +100 +300 +1000 +3000 +10000 tip