smxx [Wed, 17 Mar 2010 10:48:00 +0000] rev 3008
Frontend:
* Map selection detects maps with scripts as missions
* Disabled scheme selection for missions
koda [Wed, 17 Mar 2010 01:03:22 +0000] rev 3007
szczur's and inu's updated locale
koda [Wed, 17 Mar 2010 00:26:35 +0000] rev 3006
restore compilation on simulator and device
new architecture for implementing controls
controls implmented with a joystick (partially done)
lotsa code cleanup
smxx [Tue, 16 Mar 2010 21:48:58 +0000] rev 3005
Maps:
* Increased Knockball's platform size
smxx [Tue, 16 Mar 2010 21:39:55 +0000] rev 3004
Engine:
* Updated Ball Gun balls: Now rotate depending on velocity (looks better imo but could revert that change as well)
* Allow explosions without spawning gears (visuals)
* Added some script additions
Maps:
* Updated Basketball's CMakeLists.txt
* Added experimental Knockball map
smxx [Tue, 16 Mar 2010 19:28:15 +0000] rev 3003
Engine:
* Avoid Homerun event if permanent low gravity is enabled
* Added CurrentHedgehog to script globals (contains uid)
Maps:
* Rewrote Basketball scoring message (didn't count right anyway)
nemo [Tue, 16 Mar 2010 04:46:29 +0000] rev 3002
More semi-arbitrary tweaking.
nemo [Tue, 16 Mar 2010 04:43:01 +0000] rev 3001
Still fiddling with bouncing, hoping to make it work
smxx [Mon, 15 Mar 2010 11:54:47 +0000] rev 3000
General:
* Updated Finnish locale
* Added missing svn properties to Basketball's map.lua
smxx [Mon, 15 Mar 2010 11:53:32 +0000] rev 2999
Engine:
* Fixed reading localized strings longer than 255 bytes
* Fixed weapon tooltip to stay inside visible area in short ammo menus
* Allow maps to use their own map.lua file outside training mode (needs multiplayer testing)
* Added example script to Basketball map showing clan scores
* Fixed Shotgun and Bazooka trainings
* Removed basketball script example
nemo [Mon, 15 Mar 2010 02:23:40 +0000] rev 2998
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
smxx [Sun, 14 Mar 2010 23:46:46 +0000] rev 2997
Engine:
* Fixed missions' ammostore
smxx [Sun, 14 Mar 2010 22:55:46 +0000] rev 2996
Engine:
* Added explosives count to scripting variables
* Fixed adding multiple teams using Lua (AmmoStore problem; temporary)
* Added another example mission: Basketball with score table
smxx [Sun, 14 Mar 2010 20:48:13 +0000] rev 2995
Engine:
* Small tweaks to Birdy code
* Added (commented) Birdy spawn code
nemo [Sun, 14 Mar 2010 20:46:29 +0000] rev 2994
Palewolf adds bubbles and splashes when firing bullets into the water
nemo [Sun, 14 Mar 2010 20:32:56 +0000] rev 2993
Remove animation on jumping/resuming walk, only leave it in on weapon switch
nemo [Sun, 14 Mar 2010 20:31:28 +0000] rev 2992
Accidentally checked in birdy testing. reverted.
nemo [Sun, 14 Mar 2010 20:23:11 +0000] rev 2991
An animation requested by Tiy. Needs testing.
smxx [Sun, 14 Mar 2010 20:22:00 +0000] rev 2990
Engine:
* Removed obsolete trigger code
nemo [Sun, 14 Mar 2010 17:04:36 +0000] rev 2989
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo [Sun, 14 Mar 2010 16:56:02 +0000] rev 2988
New multiplayer graphic
nemo [Sun, 14 Mar 2010 16:47:29 +0000] rev 2987
Tiy adds active weapon icons for a bunch of things.
nemo [Sun, 14 Mar 2010 14:59:08 +0000] rev 2986
Trying to tweak kicks a bit
nemo [Sun, 14 Mar 2010 14:47:21 +0000] rev 2985
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo [Sun, 14 Mar 2010 14:28:14 +0000] rev 2984
Make underwater droplets more visible, add splash
smxx [Sun, 14 Mar 2010 14:18:31 +0000] rev 2983
Engine:
* Migrated Birdy test code (untested)
nemo [Sat, 13 Mar 2010 14:30:41 +0000] rev 2982
Palewolf adds droplets to his splashes
nemo [Sat, 13 Mar 2010 14:19:34 +0000] rev 2981
Fix basketball map and hog cannon.
koda [Fri, 12 Mar 2010 20:36:12 +0000] rev 2980
add the HedgewarsMobile project file to source control
nemo [Fri, 12 Mar 2010 18:59:35 +0000] rev 2979
Palewolf fixes zoom issue w/ bluewater, tweaks blend
nemo [Fri, 12 Mar 2010 01:44:10 +0000] rev 2978
Same approach for cluster bomb.
nemo [Fri, 12 Mar 2010 01:21:53 +0000] rev 2977
More polish changes szczur
nemo [Thu, 11 Mar 2010 22:22:30 +0000] rev 2976
Palewolf redraws BlueWater against svg, adds themed splashes
nemo [Thu, 11 Mar 2010 18:01:55 +0000] rev 2975
Splash files for prior version
smxx [Thu, 11 Mar 2010 17:56:26 +0000] rev 2974
Engine:
* Added Palewolf's splash effect
nemo [Thu, 11 Mar 2010 04:31:50 +0000] rev 2973
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
unc0rr [Wed, 10 Mar 2010 06:50:06 +0000] rev 2972
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
nemo [Tue, 09 Mar 2010 02:48:27 +0000] rev 2971
Ensure ammo menu is flagged false if no ammo
nemo [Tue, 09 Mar 2010 02:02:22 +0000] rev 2970
Let's try this too (override following remote if in ammo menu)
nemo [Mon, 08 Mar 2010 21:52:40 +0000] rev 2969
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
nemo [Mon, 08 Mar 2010 01:42:23 +0000] rev 2968
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
nemo [Mon, 08 Mar 2010 01:29:33 +0000] rev 2967
Trying a new grave and hat. can be removed if not up to Tiy's standards
smxx [Sun, 07 Mar 2010 21:27:06 +0000] rev 2966
Server:
* Updated syntax/usage info to show real executable name
nemo [Sun, 07 Mar 2010 16:40:21 +0000] rev 2965
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
nemo [Sat, 06 Mar 2010 21:56:43 +0000] rev 2964
Try out "tumbling" frame as a drowning frame
nemo [Sat, 06 Mar 2010 21:32:04 +0000] rev 2963
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
smxx [Sat, 06 Mar 2010 18:44:42 +0000] rev 2962
Engine:
* Updated team chat's format
General:
* Updated German translation
unc0rr [Sat, 06 Mar 2010 18:23:25 +0000] rev 2961
Fix "FOLLOW" command handler and place it into proper file
unc0rr [Sat, 06 Mar 2010 18:21:05 +0000] rev 2960
- Fix spectators team chat
- Remove deprecated TEAM_CHAT command support
smxx [Sat, 06 Mar 2010 13:56:33 +0000] rev 2959
Engine:
* Forgot to remove one line in last commit.
smxx [Sat, 06 Mar 2010 13:55:58 +0000] rev 2958
Engine:
* Changed order of game goals
* Added texture drawing (based on pixel width/height; unused in HEAD right now but working on some ideas)
* Added comments to trainings
unc0rr [Sat, 06 Mar 2010 13:54:55 +0000] rev 2957
Oops, remove debug stuff
koda [Sat, 06 Mar 2010 13:52:56 +0000] rev 2956
ifrontend: add the missing panels
nemo [Sat, 06 Mar 2010 13:49:55 +0000] rev 2955
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
unc0rr [Sat, 06 Mar 2010 13:45:25 +0000] rev 2954
Fix sending routine
unc0rr [Sat, 06 Mar 2010 13:41:06 +0000] rev 2953
Update some engine localization
unc0rr [Sat, 06 Mar 2010 13:40:40 +0000] rev 2952
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
- Optimize send by using 'unlines' function
- not tested
unc0rr [Sat, 06 Mar 2010 13:39:50 +0000] rev 2951
Some updates of russian localization
smxx [Sat, 06 Mar 2010 13:29:17 +0000] rev 2950
Engine:
* Updated example scripts to fallback to English texts if localized text is missing
smxx [Sat, 06 Mar 2010 13:22:52 +0000] rev 2949
Engine:
* Added localisation support to LUA (see example hwt files)
unc0rr [Sat, 06 Mar 2010 10:59:20 +0000] rev 2948
Replace tabs with spaces using 'expand -t 4' command
unc0rr [Sat, 06 Mar 2010 10:54:24 +0000] rev 2947
hate Smaxx (tested)
nemo [Sat, 06 Mar 2010 01:26:12 +0000] rev 2946
Stagger gear animations
nemo [Sat, 06 Mar 2010 01:21:44 +0000] rev 2945
Remove frame count from rolling explosive
nemo [Sat, 06 Mar 2010 01:19:58 +0000] rev 2944
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
smxx [Sat, 06 Mar 2010 01:09:14 +0000] rev 2943
*SVGs for updated PNGs
smxx [Sat, 06 Mar 2010 01:07:59 +0000] rev 2942
Engine:
* Added Palewolf's updated barrel/explosives graphics
nemo [Fri, 05 Mar 2010 17:32:13 +0000] rev 2941
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
smxx [Fri, 05 Mar 2010 15:54:23 +0000] rev 2940
Engine:
* Added nemo's approach for step sound control for testing
nemo [Fri, 05 Mar 2010 02:57:34 +0000] rev 2939
... or I would have been if svn hadn't locked up and made me try my luck at one more...
nemo [Fri, 05 Mar 2010 02:51:12 +0000] rev 2938
ok. I think I'm finally done burning revisions
nemo [Fri, 05 Mar 2010 02:28:03 +0000] rev 2937
More tweaking, make blowtorch interact badly w/ explosives
nemo [Fri, 05 Mar 2010 02:23:57 +0000] rev 2936
Only trigger on dX to allow dropping straight down
nemo [Fri, 05 Mar 2010 02:21:10 +0000] rev 2935
tweak
nemo [Fri, 05 Mar 2010 02:19:42 +0000] rev 2934
Try not to hang the simulation :)
nemo [Fri, 05 Mar 2010 02:17:03 +0000] rev 2933
Experiment with barrels. Add rolling.
nemo [Thu, 04 Mar 2010 19:35:27 +0000] rev 2932
Activate hedgehogs if explosives are falling. They could be sitting on top.
smxx [Thu, 04 Mar 2010 16:20:07 +0000] rev 2931
Engine:
* Reverted position selection pulsing
nemo [Thu, 04 Mar 2010 04:25:09 +0000] rev 2930
You can remove 'em if you hate 'em.
koda [Wed, 03 Mar 2010 23:04:24 +0000] rev 2929
restore tiger 10.4 deployment
unc0rr [Wed, 03 Mar 2010 18:47:02 +0000] rev 2928
When removing team, set player's clan property to a colour of his another team
nemo [Wed, 03 Mar 2010 16:43:31 +0000] rev 2927
Add 05:11-05:15
smxx [Wed, 03 Mar 2010 16:41:07 +0000] rev 2926
Engine:
* Fixed random mine fuse text to show the right time span
smxx [Wed, 03 Mar 2010 16:19:37 +0000] rev 2925
CMAKE SMASH!
smxx [Wed, 03 Mar 2010 15:04:39 +0000] rev 2924
Engine:
* Renamed proto.inc to config.inc to receive other config values from cmake as well
* Moved Lua library lookup back to CMake - hope this finally fixes all issues
* Fixed training once again
nemo [Wed, 03 Mar 2010 14:49:10 +0000] rev 2923
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
smxx [Wed, 03 Mar 2010 14:35:48 +0000] rev 2922
Engine:
* Reverted lookup name for Lua as the new version didn't work everywhere as well
smxx [Wed, 03 Mar 2010 11:38:02 +0000] rev 2921
Engine:
* Added new animated target pointer
* Addd new "preview" cursor for teleport
smxx [Wed, 03 Mar 2010 11:22:23 +0000] rev 2920
Engine:
* Simplified library name to look for to "lua" on all systems. This should resolve linking issues as long as the installed Lua version is 5.1
Frontend:
* Added URL shortcut to Xfire Game SDK's webpage
unc0rr [Wed, 03 Mar 2010 06:30:51 +0000] rev 2919
Now really fix build
unc0rr [Wed, 03 Mar 2010 06:29:01 +0000] rev 2918
Fix build
unc0rr [Wed, 03 Mar 2010 06:28:04 +0000] rev 2917
Fix server for 0.9.12 (tested)
nemo [Wed, 03 Mar 2010 04:33:49 +0000] rev 2916
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
nemo [Wed, 03 Mar 2010 02:56:18 +0000] rev 2915
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
nemo [Wed, 03 Mar 2010 02:36:52 +0000] rev 2914
Ensure explosives are spawned somewhere w/ plenty of ground under them
smxx [Tue, 02 Mar 2010 19:50:58 +0000] rev 2913
Engine:
* Small tweaks to English and German locales
Frontend:
* Added a new default locale choice ("system default") that uses Qt's guessing to determine the preferred language
* Updated ts/qm files
nemo [Tue, 02 Mar 2010 19:46:35 +0000] rev 2912
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
smxx [Tue, 02 Mar 2010 17:22:36 +0000] rev 2911
Engine:
* Explosive crates: Use them as cover - but watch out, they may explode spreading fire everywhere!
* Temporary hack for testing: Replaced all mines with explosive crates
smxx [Tue, 02 Mar 2010 15:04:31 +0000] rev 2910
Engine:
* Fixed DrawTextureF und DrawTextureRotatedF for NPOT textures
nemo [Tue, 02 Mar 2010 04:04:16 +0000] rev 2909
tweak
smxx [Mon, 01 Mar 2010 22:25:57 +0000] rev 2908
Engine:
* Added damage modifier to game mode/rule display
* Added low gravity activation sound
smxx [Mon, 01 Mar 2010 19:57:09 +0000] rev 2907
Engine:
* Updated Chinese translation
smxx [Mon, 01 Mar 2010 19:56:14 +0000] rev 2906
General:
* Updated Spanish translation by Palewolf
smxx [Mon, 01 Mar 2010 19:54:33 +0000] rev 2905
Engine:
* Converted all strings without maximum lengths to ansistrings (eliminates 255 char limit) or shortstrings (needs some testing)
* Goal/mission display now stays within screen borders even if it's very long
* Extended mine game mode display to respect no timer and random timer
smxx [Mon, 01 Mar 2010 19:20:43 +0000] rev 2904
Engine:
* Show modified mine timer as a game mode/setting
smxx [Mon, 01 Mar 2010 18:01:09 +0000] rev 2903
Engine:
* Added game mode notice for shared ammo game flag
unc0rr [Mon, 01 Mar 2010 17:54:12 +0000] rev 2902
Fix problems with utf8-encoded nicknames in team chat (not tested)
smxx [Mon, 01 Mar 2010 15:03:13 +0000] rev 2901
Frontend:
* Reverted to old "theme finding" for now
smxx [Mon, 01 Mar 2010 14:47:09 +0000] rev 2900
Frontend:
* Fixed inconsistency in German locale
smxx [Mon, 01 Mar 2010 14:45:41 +0000] rev 2899
Frontend:
* Completed German translation
* Updated other languages' files
smxx [Mon, 01 Mar 2010 12:55:54 +0000] rev 2898
Frontend:
* Added language selection to options menu to allow using other languages than the one detected by Qt
smxx [Mon, 01 Mar 2010 12:20:38 +0000] rev 2897
Frontend:
* Added labels and moved the fort selection on the edit team page
* Realigned most items on the settings page
nemo [Mon, 01 Mar 2010 04:03:21 +0000] rev 2896
Make her less day-glo
nemo [Mon, 01 Mar 2010 00:47:18 +0000] rev 2895
Updates to portuguese translation by inu
nemo [Mon, 01 Mar 2010 00:26:15 +0000] rev 2894
crank up landmines a little
nemo [Mon, 01 Mar 2010 00:23:29 +0000] rev 2893
another fix to MrMFS' patch
nemo [Mon, 01 Mar 2010 00:19:23 +0000] rev 2892
Slight tweak to admittedly placeholder image to emphasise inverted role
nemo [Mon, 01 Mar 2010 00:02:55 +0000] rev 2891
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo [Sun, 28 Feb 2010 17:56:21 +0000] rev 2890
Darken the dud a bit so it is easier to distinguish
nemo [Sun, 28 Feb 2010 17:52:29 +0000] rev 2889
tweak mine dud spinner