Wed, 16 Feb 2011 13:07:00 +0300 |
unc0rr |
More robust login system when db server goes away
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Wed, 16 Feb 2011 12:49:12 +0300 |
unc0rr |
Allow users to join official server even when there's no db connection
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Sun, 06 Feb 2011 21:50:29 +0300 |
unc0rr |
- Take into account hlint suggestions
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Sat, 05 Feb 2011 23:15:22 +0300 |
unc0rr |
Fix build of official server
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Sat, 05 Feb 2011 11:32:15 +0300 |
unc0rr |
Add Unique field to Client structure, and use it to check for matching recieved account status with client
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Wed, 02 Feb 2011 21:23:47 +0300 |
unc0rr |
Fix even more
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Sun, 19 Dec 2010 13:31:55 -0500 |
nemo |
Ok. This should pull 0.9.14.1 server into default
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Sun, 14 Nov 2010 15:06:02 -0500 |
nemo |
merge 0.9.14.1 to trunk
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Sun, 14 Nov 2010 20:06:47 +0100 |
koda |
fix compilation server for me
0.9.14.1
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Fri, 12 Nov 2010 18:57:36 -0500 |
nemo |
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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Thu, 11 Nov 2010 22:17:54 +0300 |
unc0rr |
Revert to old server in branch 0.9.14
0.9.14
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Sun, 25 Jul 2010 18:55:54 +0400 |
unc0rr |
- burp's patch cleaning up module dependancies + cabal file
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Sun, 06 Jun 2010 15:29:33 +0000 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
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Wed, 05 May 2010 08:01:37 +0000 |
unc0rr |
Start the server refactoring
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Thu, 25 Feb 2010 18:34:36 +0000 |
unc0rr |
Replace tabs with spaces here too
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Thu, 17 Sep 2009 06:37:24 +0000 |
unc0rr |
Final fix
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Thu, 17 Sep 2009 06:37:10 +0000 |
unc0rr |
Second try
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Thu, 17 Sep 2009 06:36:37 +0000 |
unc0rr |
Fix build
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Wed, 12 Aug 2009 12:53:05 +0000 |
unc0rr |
Now really fix
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Wed, 12 Aug 2009 12:52:14 +0000 |
unc0rr |
Fix compilation
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Wed, 05 Aug 2009 05:44:13 +0000 |
unc0rr |
Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that)
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Thu, 09 Jul 2009 14:36:41 +0000 |
nemo |
unc0rr's patch from issue #144 - prevent spectators from ruining the game
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Sun, 21 Jun 2009 18:00:43 +0000 |
unc0rr |
Oops, fix database process interaction
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Fri, 19 Jun 2009 17:55:42 +0000 |
unc0rr |
Implement sending gameserver stats to webserver
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Fri, 12 Jun 2009 08:47:05 +0000 |
unc0rr |
Implement ability for server admin to clear accounts cache
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Wed, 27 May 2009 18:13:06 +0000 |
unc0rr |
Another approach to zombies problem (set SIGCHLD handler to SIG_IGN)
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Wed, 27 May 2009 15:29:30 +0000 |
unc0rr |
- Prevent server from producing zombies
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Wed, 27 May 2009 03:48:59 +0000 |
unc0rr |
Fix server compilation
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Mon, 25 May 2009 17:33:39 +0000 |
unc0rr |
Add caching for accounts information (entries are stored in memory forever)
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Mon, 25 May 2009 15:24:27 +0000 |
unc0rr |
Bring back authentication to official server, now using separate process to perform database interaction
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Mon, 13 Apr 2009 09:36:25 +0000 |
unc0rr |
- Add gameServer to build system
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Sun, 12 Apr 2009 15:35:22 +0000 |
unc0rr |
Prevent server from crashing when get SqlNull value
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Sun, 12 Apr 2009 06:01:17 +0000 |
unc0rr |
Better SQL statement, allows NULL rid
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Thu, 26 Mar 2009 16:54:16 +0000 |
unc0rr |
- User from localhost is server admin
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Mon, 02 Mar 2009 21:23:27 +0000 |
unc0rr |
Fake database connection with routine which marks all users as guests, when no database host was specified
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Fri, 27 Feb 2009 19:51:22 +0000 |
unc0rr |
Set admin flag and send admin notification to users with rid equal to 3
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Wed, 25 Feb 2009 17:12:32 +0000 |
unc0rr |
Retrieve client password from web database and ask for it
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Tue, 24 Feb 2009 19:39:49 +0000 |
unc0rr |
Server now send ASKPASSWORD command to frontend when user has web account
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Mon, 23 Feb 2009 20:34:29 +0000 |
unc0rr |
Add working check for www account existance
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Mon, 23 Feb 2009 20:25:07 +0000 |
unc0rr |
Add options for configuring database access
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Wed, 18 Feb 2009 15:04:40 +0000 |
unc0rr |
New game server:
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