2010-12-19 |
unc0rr |
- Simplify map container code a bit
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2010-12-18 |
unc0rr |
Report 48 hogs for drawn maps
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2010-12-09 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
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2010-12-04 |
unc0rr |
Halfplement decode/drawing routine
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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2010-11-20 |
unc0rr |
Move land hash checking into commands
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-10-07 |
nemo |
bug #83 - move test of disabled land objects into AddObjects
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2010-09-30 |
koda |
updated lua loading in the ifrontend and also fixed masked maps
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2010-09-27 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-10 |
koda |
fix land check fo' real
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2010-07-08 |
koda |
fix land check
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2010-07-08 |
koda |
fix static land loading on desktop
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2010-07-03 |
koda |
a couple of fixes i missed previously
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2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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2010-07-02 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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2010-07-01 |
nemo |
Initialise to 0
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2010-07-01 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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2010-06-30 |
koda |
tiy new overlay graphics
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2010-06-30 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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2010-06-26 |
koda |
moar zoom, fixed fort mode, other glitches
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2010-06-21 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
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2010-06-18 |
nemo |
rename flags
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2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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2010-05-16 |
koda |
update sdl functions to latest revision
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2010-05-02 |
smxx |
Engine:
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2010-04-26 |
koda |
add other controls for map preview, also fix a bug in digest
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2010-04-25 |
koda |
wow all these files only for land preview and seed generation
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2010-04-03 |
nemo |
New game scheme option to turn off land objects
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2010-04-01 |
nemo |
Suppress warning
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2010-04-01 |
nemo |
this was not checking all of Land[]
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-04-01 |
unc0rr |
- update russian translation a bit
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2010-04-01 |
nemo |
another uninitialised value radz[k] for corresponding pa.ar of NTPX
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2010-04-01 |
sheepluva |
possible map gen desync "fix" -- test please
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2010-03-30 |
smxx |
Engine/Frontend:
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-28 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
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2010-03-28 |
nemo |
prg tweaks maze
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2010-03-28 |
nemo |
prg's maze generator
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2010-03-24 |
smxx |
Engine:
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2010-03-23 |
koda |
fix a build error on 10.5, LandPixels properly initialized
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2010-03-22 |
nemo |
oh. I missed the fact he moved it to uLandTexture
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2010-03-22 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
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2010-03-22 |
unc0rr |
Clean Augean stables
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-18 |
koda |
fix the glitch causing pass-through in land objects besides first game
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2010-03-13 |
nemo |
Fix basketball map and hog cannon.
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
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