2014-12-01 |
unC0Rr |
oops
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2014-11-30 |
unc0rr |
Limit fire particles speed to 2
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2014-11-30 |
nemo |
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
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2014-11-30 |
nemo |
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
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2014-11-30 |
sheepluva |
give sea world edges some icegun love
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2014-11-29 |
nemo |
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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2014-11-29 |
nemo |
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
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2014-11-29 |
nemo |
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
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2014-11-24 |
sheepluva |
fix for Issue 828: Manual placement animation is drawn twice
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2014-11-23 |
nemo |
make seduction thaw a frozen hog.
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2014-11-23 |
nemo |
prevent seduction of frozen hogs
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2014-11-17 |
sheepluva |
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
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2014-11-17 |
sheepluva |
some whitespace fixes
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2014-11-16 |
sheepluva |
add bounce effect to bouncy world edges
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-11-11 |
unc0rr |
Fix some stuff from coverity
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2014-09-18 |
nemo |
Make it a bit easier/safer to build ice bridges
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2014-08-13 |
sheepluva |
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
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2014-08-02 |
sheepluva |
"fix" sinegun
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2014-07-25 |
unc0rr |
Forced sprites placing mode, exposed to scripts (not tested at all)
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2014-07-07 |
sheepluva |
burst drowning gears into bubbles after timeout
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2014-07-07 |
sheepluva |
drowning tweaks
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2014-07-06 |
sheepluva |
one finger ought to be enough for everybody
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2014-07-05 |
sheepluva |
for real this time
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2014-07-05 |
sheepluva |
WIP: weSea tweaks, functional and visual
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2014-07-05 |
sheepluva |
simplify some code
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2014-06-13 |
sheepluva |
make using the teleporter a bit less challenging
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2014-06-12 |
sheepluva |
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
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2014-06-01 |
nemo |
allow teleporting outside Land[]
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2014-06-01 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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2014-04-30 |
unc0rr |
Fix crashers in rc plane code
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2014-03-03 |
unc0rr |
- Fix crasher in doStepSniperRifleShot
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2014-02-28 |
unc0rr |
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
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2014-02-18 |
sheepluva |
allow switching through hogs in reverse order with PRECISE+HOGSWITCH
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2014-02-13 |
unc0rr |
Fix read of freed memory found with valgrind
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2014-02-11 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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2014-02-09 |
sheepluva |
fix misleading indentation
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2014-02-08 |
unc0rr |
Implicit type casts to help pas2c
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2014-02-07 |
sheepluva |
disallow sinegun to penetrate solid land
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2014-02-06 |
sheepluva |
fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
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2014-02-06 |
sheepluva |
simplify rc-plane's angle-adjustment-after-wrap code
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
merge
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2014-01-21 |
sheepluva |
Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
nemo |
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-10 |
unc0rr |
Cake falls when loses ground
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2014-01-10 |
nemo |
keep velocity from fluttering between 2 and 3px / ms when falling...
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2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-30 |
nemo |
missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics
0.9.20
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2013-12-30 |
nemo |
merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image
0.9.20
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2013-12-29 |
unc0rr |
Be friendly with pas2c
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2013-12-28 |
nemo |
also make drill much much less likely to explode on shallow angles
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2013-12-28 |
nemo |
reset X/Y too (make drill less explodey. mask fixes revealed an issue)
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2013-12-25 |
nemo |
give cake a tiny initial push so it does something useful in zerog
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2013-12-23 |
nemo |
make punch usable with no gravity lua
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2013-12-22 |
nemo |
stricter check of dY and collision
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2013-12-22 |
nemo |
allow poison clouds to flag active using tmpflag
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