hedgewars/uGearsHandlersMess.pas
2014-12-01 unC0Rr oops
2014-11-30 unc0rr Limit fire particles speed to 2
2014-11-30 nemo expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
2014-11-30 nemo add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
2014-11-30 sheepluva give sea world edges some icegun love
2014-11-29 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-29 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29 nemo duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
2014-11-24 sheepluva fix for Issue 828: Manual placement animation is drawn twice
2014-11-23 nemo make seduction thaw a frozen hog.
2014-11-23 nemo prevent seduction of frozen hogs
2014-11-17 sheepluva fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
2014-11-17 sheepluva some whitespace fixes
2014-11-16 sheepluva add bounce effect to bouncy world edges
2014-11-14 unC0Rr Fix warnings given by 32-bit fpc
2014-11-11 unc0rr Fix some stuff from coverity
2014-09-18 nemo Make it a bit easier/safer to build ice bridges
2014-08-13 sheepluva I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
2014-08-02 sheepluva "fix" sinegun
2014-07-25 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
2014-07-07 sheepluva burst drowning gears into bubbles after timeout
2014-07-07 sheepluva drowning tweaks
2014-07-06 sheepluva one finger ought to be enough for everybody
2014-07-05 sheepluva for real this time
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-07-05 sheepluva simplify some code
2014-06-13 sheepluva make using the teleporter a bit less challenging
2014-06-12 sheepluva fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
2014-06-01 nemo allow teleporting outside Land[]
2014-06-01 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-04-30 unc0rr Fix crashers in rc plane code
2014-03-03 unc0rr - Fix crasher in doStepSniperRifleShot
2014-02-28 unc0rr AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
2014-02-18 sheepluva allow switching through hogs in reverse order with PRECISE+HOGSWITCH
2014-02-13 unc0rr Fix read of freed memory found with valgrind
2014-02-11 unc0rr - pas2c recognizes typecasts in initialization expressions
2014-02-09 sheepluva fix misleading indentation
2014-02-08 unc0rr Implicit type casts to help pas2c
2014-02-07 sheepluva disallow sinegun to penetrate solid land
2014-02-06 sheepluva fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
2014-02-06 sheepluva simplify rc-plane's angle-adjustment-after-wrap code
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda merge
2014-01-21 sheepluva Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
2014-01-21 koda partial merge of the webgl branch
2014-01-17 nemo Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
2014-01-17 sheepluva update copyright to 2014
2014-01-10 unc0rr Cake falls when loses ground
2014-01-10 nemo keep velocity from fluttering between 2 and 3px / ms when falling...
2014-01-05 unc0rr - Fix build via pas2c webgl
2014-01-04 unc0rr merge default webgl
2013-12-30 nemo missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics 0.9.20
2013-12-30 nemo merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image 0.9.20
2013-12-29 unc0rr Be friendly with pas2c
2013-12-28 nemo also make drill much much less likely to explode on shallow angles
2013-12-28 nemo reset X/Y too (make drill less explodey. mask fixes revealed an issue)
2013-12-25 nemo give cake a tiny initial push so it does something useful in zerog
2013-12-23 nemo make punch usable with no gravity lua
2013-12-22 nemo stricter check of dY and collision
2013-12-22 nemo allow poison clouds to flag active using tmpflag
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