Sun, 16 Dec 2018 10:35:43 -0500 |
nemo |
Same with ShoppaMap
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Sat, 24 Mar 2018 23:45:16 +0100 |
Wuzzy |
ShoppaMap: Can change map complexity with slider, remove script param “pad”
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Sat, 24 Mar 2018 23:13:57 +0100 |
Wuzzy |
ShoppaMap: Delete unused/dead code
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Fri, 01 Jan 2016 19:34:48 -0500 |
nemo |
put teamrope into ShoppaMap too
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Wed, 27 May 2015 10:37:12 -0400 |
nemo |
add a bit more spacing around stars, add pad parameter to increase spacing between objects
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Tue, 02 Dec 2014 23:33:28 +0100 |
sheepluva |
move functionality of Draw.lua into engine
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Tue, 02 Dec 2014 14:26:16 -0500 |
nemo |
Sheepluva thought this was worth adding.
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Thu, 02 Oct 2014 12:08:22 +0200 |
sheepluva |
fix mapgen of other scripts too
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Sat, 01 Mar 2014 15:04:38 -0500 |
nemo |
Only draw border for solid land
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Sun, 23 Feb 2014 10:06:58 -0500 |
nemo |
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
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Tue, 21 Jan 2014 18:02:37 +0100 |
sheepluva |
use new API for changing GameFlags
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Tue, 13 Aug 2013 16:12:54 +0400 |
unc0rr |
gfShoppaBorder
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Mon, 24 Jun 2013 22:11:07 -0400 |
nemo |
I should have specified locals
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Sun, 12 May 2013 07:33:11 -0400 |
nemo |
use less collision space for the holes
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Sat, 11 May 2013 23:36:39 -0400 |
nemo |
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
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Sat, 11 May 2013 10:54:24 -0400 |
nemo |
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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