2012-10-26 |
nemo |
missed this one when fixing regular flakes. issue #444
|
file |
diff |
annotate
|
2012-08-28 |
unc0rr |
Merge Stepik-777's video recording gsoc project
|
file |
diff |
annotate
|
2012-08-25 |
nemo |
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
|
file |
diff |
annotate
|
2012-08-19 |
Stepan777 |
merge
|
file |
diff |
annotate
|
2012-08-15 |
nemo |
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
|
file |
diff |
annotate
|
2012-07-26 |
Stepan777 |
merge
|
file |
diff |
annotate
|
2012-07-24 |
nemo |
Fix bee crasher, tweak splash values
|
file |
diff |
annotate
|
2012-07-10 |
Stepan777 |
merge
|
file |
diff |
annotate
|
2012-07-10 |
nemo |
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
|
file |
diff |
annotate
|
2012-06-24 |
Stepan777 |
merge
|
file |
diff |
annotate
|
2012-06-24 |
nemo |
Another take at prettier crate appearance
|
file |
diff |
annotate
|
2012-06-04 |
Stepan777 |
here it is
|
file |
diff |
annotate
|
2012-05-31 |
unc0rr |
pas2c stuff
|
file |
diff |
annotate
|
2012-05-05 |
koda |
old typed const moved to their proper unit
|
file |
diff |
annotate
|
2012-05-02 |
koda |
rename a few Draw* routines
|
file |
diff |
annotate
|
2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
|
file |
diff |
annotate
|
2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
|
file |
diff |
annotate
|
2012-04-22 |
nemo |
Make clouds/flakes change direction smoothly
|
file |
diff |
annotate
|
2012-04-04 |
unc0rr |
More external definitions for pas2c
|
file |
diff |
annotate
|
2012-03-20 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
|
file |
diff |
annotate
|
2012-02-17 |
koda |
the most important commit of the year
|
file |
diff |
annotate
|
2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
file |
diff |
annotate
|
2012-01-09 |
nemo |
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
|
file |
diff |
annotate
|
2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
|
file |
diff |
annotate
|
2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
|
file |
diff |
annotate
|
2011-11-11 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
|
file |
diff |
annotate
|
2011-11-11 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
|
file |
diff |
annotate
|
2011-11-10 |
nemo |
unsquash the rescaled clouds
|
file |
diff |
annotate
|
2011-11-06 |
nemo |
tweak % again
|
file |
diff |
annotate
|
2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
|
file |
diff |
annotate
|
2011-11-05 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
|
file |
diff |
annotate
|
2011-11-05 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
|
file |
diff |
annotate
|
2011-11-05 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
|
file |
diff |
annotate
|
2011-10-22 |
nemo |
Tweak ratios to deemphasise foreground flakes further
|
file |
diff |
annotate
|
2011-10-22 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
|
file |
diff |
annotate
|
2011-10-10 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
|
file |
diff |
annotate
|
2011-09-16 |
nemo |
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
|
file |
diff |
annotate
|
2011-09-12 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
|
file |
diff |
annotate
|
2011-09-11 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
|
file |
diff |
annotate
|
2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
|
file |
diff |
annotate
|
2011-09-08 |
nemo |
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
|
file |
diff |
annotate
|
2011-09-03 |
nemo |
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
|
file |
diff |
annotate
|
2011-08-27 |
nemo |
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
|
file |
diff |
annotate
|
2011-08-19 |
nemo |
oops
|
file |
diff |
annotate
|
2011-08-17 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
|
file |
diff |
annotate
|
2011-08-17 |
nemo |
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
|
file |
diff |
annotate
|
2011-08-15 |
nemo |
Move HealthTag dY init into AddGear
|
file |
diff |
annotate
|
2011-08-15 |
nemo |
Use Frame instead of State for the health flag
|
file |
diff |
annotate
|
2011-08-15 |
nemo |
forgot scale
|
file |
diff |
annotate
|
2011-08-15 |
nemo |
draw health tag relative to screen if State <> 0
|
file |
diff |
annotate
|
2011-08-14 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
|
file |
diff |
annotate
|
2011-08-14 |
nemo |
Use same visual gear for health tags and hearts.
|
file |
diff |
annotate
|
2011-08-14 |
nemo |
Seduction animation. New visual gear type.
|
file |
diff |
annotate
|
2011-08-01 |
nemo |
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
|
file |
diff |
annotate
|
2011-08-01 |
nemo |
Make vgtHealth use Tint
|
file |
diff |
annotate
|
2011-06-30 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
|
file |
diff |
annotate
|
2011-06-18 |
koda |
fix water bubbles like sheepluva wanted (also code formatting)
|
file |
diff |
annotate
|
2011-04-27 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
|
file |
diff |
annotate
|
2011-04-17 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
|
file |
diff |
annotate
|
2011-04-07 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
|
file |
diff |
annotate
|