Sat, 21 Jan 2006 16:18:19 +0000 Send run parameters by cmd line, game parameters by IPC... breaks network game
unc0rr [Sat, 21 Jan 2006 16:18:19 +0000] rev 55
Send run parameters by cmd line, game parameters by IPC... breaks network game
Fri, 20 Jan 2006 19:02:50 +0000 - Fixed game loading
unc0rr [Fri, 20 Jan 2006 19:02:50 +0000] rev 54
- Fixed game loading - New unit for graphic functions
Thu, 19 Jan 2006 21:12:20 +0000 - Fixed bubble theme object
unc0rr [Thu, 19 Jan 2006 21:12:20 +0000] rev 53
- Fixed bubble theme object - Hedgehogs are round now when checking collisions and hedgehog isn't going, increased perfomance - Gears are square when checking collisions - Ability to load map from png file - Show more clear information when fail to load file
Sun, 15 Jan 2006 23:56:47 +0000 - Rename frontend to hedgewars and compile it to engine directory
unc0rr [Sun, 15 Jan 2006 23:56:47 +0000] rev 52
- Rename frontend to hedgewars and compile it to engine directory - Added icon for windows - Added incomplete russian translation
Sun, 15 Jan 2006 23:32:58 +0000 - Get rid of hwserv and runhelper
unc0rr [Sun, 15 Jan 2006 23:32:58 +0000] rev 51
- Get rid of hwserv and runhelper - Rename hw -> hwengine - Updated copyright info - Fixed graves not reacting on explosion - Fixed fpc warning - Fill Land by another ( hope better) way - One more land template
Sun, 15 Jan 2006 23:31:34 +0000 TeamSelect widget alpha added
displacer [Sun, 15 Jan 2006 23:31:34 +0000] rev 50
TeamSelect widget alpha added
Sun, 15 Jan 2006 14:14:12 +0000 - Teams health bars sorting
unc0rr [Sun, 15 Jan 2006 14:14:12 +0000] rev 49
- Teams health bars sorting - Fixed slow walking on hedgehog - Fixed accidently disabled bots' ammo - Fixed exception when runnig engine without command line parameters - One more template
Thu, 12 Jan 2006 22:07:36 +0000 - New /skip command
unc0rr [Thu, 12 Jan 2006 22:07:36 +0000] rev 48
- New /skip command - Fixed "AI: incorrect try to switch weapon" bug
Thu, 12 Jan 2006 16:33:26 +0000 Show team health bars, without sorting yet
unc0rr [Thu, 12 Jan 2006 16:33:26 +0000] rev 47
Show team health bars, without sorting yet
Wed, 11 Jan 2006 20:01:36 +0000 - Fixed dynamit sprite
unc0rr [Wed, 11 Jan 2006 20:01:36 +0000] rev 46
- Fixed dynamit sprite - Console with autocompletion
Tue, 10 Jan 2006 22:29:51 +0000 DefaultTeam is now default to play with single and network game
displacer [Tue, 10 Jan 2006 22:29:51 +0000] rev 45
DefaultTeam is now default to play with single and network game
Tue, 10 Jan 2006 21:57:41 +0000 added default team on loading
displacer [Tue, 10 Jan 2006 21:57:41 +0000] rev 44
added default team on loading
Tue, 10 Jan 2006 19:53:18 +0000 - Removed dark pixels on the corners of health case
unc0rr [Tue, 10 Jan 2006 19:53:18 +0000] rev 43
- Removed dark pixels on the corners of health case - Cleaned up dynamite code - Dynamite sprite - Frontend shows error messages from engine (except IPC-related :) ) - changed IPC-related stuff in frontend
Mon, 09 Jan 2006 20:33:12 +0000 - Fixed console behavior
unc0rr [Mon, 09 Jan 2006 20:33:12 +0000] rev 42
- Fixed console behavior - Fixed pickhammer - Fixed bots using of shotgun and desert eagle - Fixed shotgun and desert eagle - Added health cases
Mon, 09 Jan 2006 20:29:14 +0000 - Fixed crash in IPC code
unc0rr [Mon, 09 Jan 2006 20:29:14 +0000] rev 41
- Fixed crash in IPC code - Fix exec engine by frontend
Sat, 07 Jan 2006 15:23:45 +0000 - More binds
unc0rr [Sat, 07 Jan 2006 15:23:45 +0000] rev 40
- More binds - Caching buffer fixes
Sat, 07 Jan 2006 15:21:44 +0000 - Increased FPS
unc0rr [Sat, 07 Jan 2006 15:21:44 +0000] rev 39
- Increased FPS - Dynamite, not full implemetation - Bots can use Desert Eagle - Various fixes for collisions with hhs and ammo - Simplified mine code
Thu, 05 Jan 2006 22:55:45 +0000 Better Desert Eagle and Shotgun
unc0rr [Thu, 05 Jan 2006 22:55:45 +0000] rev 38
Better Desert Eagle and Shotgun
Thu, 05 Jan 2006 15:54:22 +0000 - Properly get seed in net game
unc0rr [Thu, 05 Jan 2006 15:54:22 +0000] rev 37
- Properly get seed in net game - Changed graphics to not get different collisions array in different bit depth - Make log files of different clients look more similar in net game - Start to implement new ammo - Properly handle intersections with current hedgehog
Sat, 31 Dec 2005 13:46:49 +0000 - Anti-flood and anti-lag changes
unc0rr [Sat, 31 Dec 2005 13:46:49 +0000] rev 36
- Anti-flood and anti-lag changes - Fixed crash on connect to net server
Sat, 31 Dec 2005 13:45:09 +0000 - New rope
unc0rr [Sat, 31 Dec 2005 13:45:09 +0000] rev 35
- New rope - Increased speed in windowed mode - Surfaces with alpha channel blit poperly in windowed mode - +1 land template
Wed, 28 Dec 2005 23:34:22 +0000 fixed "hang" on first run
unc0rr [Wed, 28 Dec 2005 23:34:22 +0000] rev 34
fixed "hang" on first run
Wed, 28 Dec 2005 23:30:33 +0000 fix to compile on Linux
unc0rr [Wed, 28 Dec 2005 23:30:33 +0000] rev 33
fix to compile on Linux
Wed, 28 Dec 2005 22:18:11 +0000 With this patch the game doesn't crash when gaming by net
unc0rr [Wed, 28 Dec 2005 22:18:11 +0000] rev 32
With this patch the game doesn't crash when gaming by net
Tue, 27 Dec 2005 10:20:55 +0000 Now net game is near available, but exception occurs...
unc0rr [Tue, 27 Dec 2005 10:20:55 +0000] rev 31
Now net game is near available, but exception occurs...
Tue, 27 Dec 2005 10:19:21 +0000 - Fixed slow sprite blt
unc0rr [Tue, 27 Dec 2005 10:19:21 +0000] rev 30
- Fixed slow sprite blt - More and better land templates
Fri, 23 Dec 2005 23:14:31 +0000 More work on net game, still far from complete
unc0rr [Fri, 23 Dec 2005 23:14:31 +0000] rev 29
More work on net game, still far from complete
Fri, 16 Dec 2005 20:59:49 +0000 - clear demos list before adding items
unc0rr [Fri, 16 Dec 2005 20:59:49 +0000] rev 28
- clear demos list before adding items - start to implement net game
Fri, 16 Dec 2005 20:57:14 +0000 - improve land generation
unc0rr [Fri, 16 Dec 2005 20:57:14 +0000] rev 27
- improve land generation - don't use themes with no objects
Wed, 07 Dec 2005 20:36:55 +0000 Frontend lets define more binds
unc0rr [Wed, 07 Dec 2005 20:36:55 +0000] rev 26
Frontend lets define more binds
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