Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Sun, 12 Feb 2012 15:35:06 +0100 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
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Sun, 12 Feb 2012 15:27:25 +0100 |
koda |
gather context restoration under a single keyword
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Mon, 06 Feb 2012 22:39:52 +0100 |
Xeli |
fix compiler error for non android build
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Sun, 05 Feb 2012 15:52:26 +0100 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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Mon, 30 Jan 2012 07:51:30 +0100 |
koda |
ahem, fix build
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Sun, 29 Jan 2012 02:45:12 +0100 |
koda |
rotation ftw!!! (engine part)
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Thu, 26 Jan 2012 02:06:16 +0100 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Wed, 07 Dec 2011 11:35:03 -0500 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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Sun, 04 Dec 2011 01:00:18 +0300 |
unc0rr |
No more nested functions in code
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Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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Thu, 24 Nov 2011 16:18:45 +0100 |
koda |
GSoC 2011: Android port - merged mainstream
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Fri, 18 Nov 2011 00:32:52 +0100 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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Tue, 15 Nov 2011 02:02:08 +0100 |
koda |
move the order of reloading texture to workaround buggy drivers
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Mon, 14 Nov 2011 18:08:36 -0500 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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Mon, 14 Nov 2011 17:56:44 -0500 |
nemo |
reset chat lines too
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Mon, 14 Nov 2011 16:17:58 -0500 |
nemo |
Since I'm storing the text string anyway, might as well recreate captions on resize as well
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Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
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Sat, 05 Nov 2011 06:06:04 +0100 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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Thu, 06 Oct 2011 03:55:51 +0200 |
koda |
(a lot of) ooops
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Fri, 30 Sep 2011 12:55:04 +0200 |
koda |
a little code cleanup
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Mon, 26 Sep 2011 00:03:14 +0200 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
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Sun, 25 Sep 2011 03:32:07 +0200 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
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Fri, 16 Sep 2011 18:17:16 +0200 |
Xeli |
merge
hedgeroid
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Mon, 12 Sep 2011 19:30:18 -0400 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
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Sat, 10 Sep 2011 22:55:31 -0400 |
sheepluva |
fix for issue #276
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Thu, 01 Sep 2011 17:03:19 +0200 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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Wed, 31 Aug 2011 14:23:12 +0400 |
unc0rr |
- Don't reload fonts
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Wed, 31 Aug 2011 13:47:48 +0400 |
unc0rr |
Fix check for darwin or win32. Add debug message.
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Tue, 30 Aug 2011 12:32:33 -0400 |
nemo |
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
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Sun, 28 Aug 2011 11:38:24 +0200 |
koda |
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
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Fri, 26 Aug 2011 16:16:27 -0400 |
nemo |
Use frontend value for fullscreening.
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Tue, 23 Aug 2011 12:53:47 +0200 |
koda |
enable window resizing (tested only on linux) - fix issue 103
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Sun, 28 Aug 2011 17:45:23 +0200 |
Xeli |
sabotage of the iphone port failed..
hedgeroid
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Tue, 23 Aug 2011 03:46:17 +0200 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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Mon, 22 Aug 2011 23:56:25 +0200 |
koda |
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
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Mon, 22 Aug 2011 15:35:37 -0400 |
nemo |
Free land texture, reset sky colour.
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Sun, 21 Aug 2011 22:20:20 +0200 |
Xeli |
merge
hedgeroid
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Sat, 20 Aug 2011 15:31:23 -0400 |
nemo |
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
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Mon, 15 Aug 2011 21:49:09 +0200 |
Xeli |
merge
hedgeroid
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Mon, 15 Aug 2011 00:23:32 +0200 |
koda |
smaller code cleanup
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Sun, 14 Aug 2011 16:59:55 -0400 |
nemo |
Seduction animation. New visual gear type.
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Tue, 09 Aug 2011 21:41:52 +0200 |
Xeli |
merge
hedgeroid
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Sun, 07 Aug 2011 18:49:49 +0200 |
koda |
oops this slipped through
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Sat, 06 Aug 2011 07:09:30 +0200 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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Fri, 24 Jun 2011 09:54:39 +0200 |
Xeli |
merge
hedgeroid
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Wed, 22 Jun 2011 00:38:31 +0200 |
Xeli |
First commit..
hedgeroid
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Tue, 21 Jun 2011 18:28:34 -0400 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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Tue, 21 Jun 2011 17:28:53 -0400 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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Sun, 12 Jun 2011 21:06:48 -0400 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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Mon, 23 May 2011 11:25:37 -0400 |
nemo |
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
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Fri, 29 Apr 2011 02:42:46 +0200 |
koda |
make sdl1.3 window creation code more readable
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Thu, 28 Apr 2011 01:01:07 +0200 |
koda |
fix some more warnings
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Mon, 25 Apr 2011 06:38:59 +0200 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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Thu, 21 Apr 2011 07:41:24 +0200 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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Sun, 10 Apr 2011 20:24:25 +0400 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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Wed, 06 Apr 2011 00:29:49 +0200 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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