hedgewars/uVariables.pas
Sat, 04 Feb 2012 16:22:46 +0100 Xeli Rewrote the Ammomenu:
Sun, 29 Jan 2012 02:45:12 +0100 koda rotation ftw!!! (engine part)
Sat, 28 Jan 2012 23:10:39 +0100 koda minor cleanup, gather AMSlotSize in uConsts
Mon, 28 Nov 2011 17:41:35 -0500 nemo remove placeholder values that snuck in in the merge
Fri, 25 Nov 2011 23:22:35 +0300 unc0rr Help parser a bit
Thu, 24 Nov 2011 16:18:45 +0100 koda GSoC 2011: Android port - merged mainstream
Fri, 18 Nov 2011 00:32:52 +0100 koda yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
Sat, 12 Nov 2011 17:06:49 +0100 Xeli merge...i think hedgeroid
Thu, 10 Nov 2011 12:20:01 -0500 nemo Make mazes filter use same variable as template filter
Sun, 06 Nov 2011 16:21:07 -0500 nemo Might as well make the air attack team coloured too
Sun, 06 Nov 2011 12:40:35 -0500 nemo Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
Sat, 05 Nov 2011 11:41:56 -0400 nemo Flatten flakes for halloween theme, based on feedback from sheepluva
Thu, 03 Nov 2011 10:36:10 -0400 nemo Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
Mon, 31 Oct 2011 15:05:39 -0400 nemo oh, probably needs resetting here too
Mon, 31 Oct 2011 14:08:10 -0400 nemo Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
Fri, 28 Oct 2011 18:26:17 +0200 koda one dangerous merge hedgeroid
Sat, 22 Oct 2011 00:49:55 -0400 nemo Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
Mon, 17 Oct 2011 13:29:54 -0400 nemo Riiight. Let's try this instead
Sun, 09 Oct 2011 19:36:09 -0400 nemo Restrict slipperiness to girders and bridges. Make girders more obviously ice.
Fri, 16 Sep 2011 18:17:16 +0200 Xeli merge hedgeroid
Thu, 15 Sep 2011 17:19:49 +0200 sheepluva fix and optimize kamikaze's png
Sun, 11 Sep 2011 21:30:42 -0400 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
Fri, 09 Sep 2011 05:15:45 +0200 Xeli merge hedgeroid
Fri, 09 Sep 2011 00:22:48 +0200 sheepluva change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
Fri, 02 Sep 2011 12:46:17 -0400 nemo Add awesome new TARDIS art
Fri, 02 Sep 2011 01:19:37 -0400 nemo Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
Fri, 02 Sep 2011 00:24:54 -0400 nemo *sigh* I suppose I'd best avoid those trademarks...
Thu, 01 Sep 2011 17:03:19 +0200 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
Wed, 31 Aug 2011 00:58:48 -0400 nemo more proper implementation of TARDIS
Fri, 26 Aug 2011 16:16:27 -0400 nemo Use frontend value for fullscreening.
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