cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m
Sat, 13 Feb 2010 01:56:35 +0000 koda allow to compile engine as library with HWLIBRARY symbol
Mon, 08 Feb 2010 21:49:52 +0000 koda some code cleanup for the ifrontend
Wed, 03 Feb 2010 23:36:42 +0000 koda implement transition in the way i had in mind
Wed, 03 Feb 2010 03:01:44 +0000 koda programmatically load main controller
Mon, 01 Feb 2010 21:26:15 +0000 koda new graphics from Tiy and frontend is loaded in landscape mode
Fri, 29 Jan 2010 00:55:14 +0000 koda LANDSCAPE ON IPHONE
Wed, 27 Jan 2010 19:58:52 +0000 koda adds a "factory reset" to iphone frontend
Sun, 24 Jan 2010 19:52:30 +0000 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
Sat, 23 Jan 2010 21:57:24 +0000 koda rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
Sat, 23 Jan 2010 13:15:27 +0000 koda settings tab has now a very nice iphone-like interface
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Sat, 16 Jan 2010 17:30:37 +0000 koda objc/pascal finally working
Sat, 16 Jan 2010 06:48:56 +0000 koda code cleanup and opengles optimizations
Fri, 15 Jan 2010 10:03:31 +0000 koda settings are applied to game launch
Wed, 13 Jan 2010 09:41:35 +0000 koda GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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