Sat, 13 Feb 2010 01:56:35 +0000 |
koda |
allow to compile engine as library with HWLIBRARY symbol
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Mon, 08 Feb 2010 21:49:52 +0000 |
koda |
some code cleanup for the ifrontend
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Wed, 03 Feb 2010 23:36:42 +0000 |
koda |
implement transition in the way i had in mind
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Wed, 03 Feb 2010 03:01:44 +0000 |
koda |
programmatically load main controller
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Mon, 01 Feb 2010 21:26:15 +0000 |
koda |
new graphics from Tiy and frontend is loaded in landscape mode
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Fri, 29 Jan 2010 00:55:14 +0000 |
koda |
LANDSCAPE ON IPHONE
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Wed, 27 Jan 2010 19:58:52 +0000 |
koda |
adds a "factory reset" to iphone frontend
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Sun, 24 Jan 2010 19:52:30 +0000 |
koda |
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
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Sat, 23 Jan 2010 21:57:24 +0000 |
koda |
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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Sat, 23 Jan 2010 13:15:27 +0000 |
koda |
settings tab has now a very nice iphone-like interface
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Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
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Sat, 16 Jan 2010 17:30:37 +0000 |
koda |
objc/pascal finally working
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Sat, 16 Jan 2010 06:48:56 +0000 |
koda |
code cleanup and opengles optimizations
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Fri, 15 Jan 2010 10:03:31 +0000 |
koda |
settings are applied to game launch
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Wed, 13 Jan 2010 09:41:35 +0000 |
koda |
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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