2008-03-07 |
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- Use cloud as 'visual gear'
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2008-03-04 |
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- Massive images update by Tiyuri
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2008-02-05 |
unc0rr |
- New command 'set weapon'
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2008-02-01 |
unc0rr |
- Store sky color in theme cfg file
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2008-01-28 |
unc0rr |
Solve problem with crosshairs
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2008-01-28 |
unc0rr |
- Some optimizations
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2008-01-27 |
unc0rr |
- Add alpha-channel to all sprites left
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2008-01-27 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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2008-01-27 |
unc0rr |
More sprites are visible
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2008-01-27 |
unc0rr |
Now land texture renders properly
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2008-01-26 |
unc0rr |
Enable back fps counter
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2008-01-26 |
unc0rr |
Enable water waves back
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2008-01-25 |
unc0rr |
Respect alpha channel
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2008-01-25 |
unc0rr |
Now show sprites too
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2008-01-25 |
unc0rr |
Start conversion to OpenGL rendering
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2007-12-30 |
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Finally, get rid of large stupid StoreSurface
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2007-12-30 |
unc0rr |
The rest of stuff converted to sprites
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2007-12-17 |
unc0rr |
Move map view also when we have no window focus
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2007-09-21 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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2007-07-20 |
unc0rr |
Finalize basic playlists implementation
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2007-07-02 |
unc0rr |
Convert teams list to array
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2007-05-27 |
unc0rr |
- Check for incoming buffer overflow
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2007-03-17 |
unc0rr |
- Get rid of operator := to have GPC support
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2007-02-15 |
unc0rr |
Better Sync animation :)
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2007-02-07 |
unc0rr |
Airplane can fly from right to left
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2007-02-05 |
unc0rr |
Update copyright information
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2007-01-27 |
unc0rr |
integer -> LongInt
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2007-01-21 |
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Fixed-point arithmetics in engine.
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2007-01-07 |
unc0rr |
Release mouse when keyboard focus lost
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2006-12-10 |
unc0rr |
Render FPS value to its own surface one time a second
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2006-12-10 |
unc0rr |
- Implement ammo cases
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2006-12-09 |
unc0rr |
Hedgehogs names are drawn where the hedgehogs are
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2006-11-29 |
unc0rr |
Let mouse cursor be closer to screen edges
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2006-11-28 |
unc0rr |
- Pickhammer sound
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2006-11-27 |
unc0rr |
Pause support (mouse cursor is released when the game is paused)
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2006-11-15 |
unc0rr |
- Fix crosshair position
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2006-10-25 |
unc0rr |
Better crosshair
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2006-10-16 |
unc0rr |
- New crosshair
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2006-10-08 |
unc0rr |
Bots are in the same thread as game. Fixes FreePascal issues.
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2006-10-05 |
unc0rr |
Relicense to GPL
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2006-09-28 |
unc0rr |
'h' marks out current hedgehog
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2006-09-27 |
unc0rr |
- Some improvements to volume control
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2006-09-27 |
unc0rr |
Changeable volume
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2006-09-24 |
unc0rr |
Many small fixes
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2006-09-24 |
unc0rr |
Ammo menu now works!
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2006-09-23 |
unc0rr |
- AmmoMenu
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2006-09-20 |
unc0rr |
Network protocol uses integers in network byte order
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2006-09-15 |
unc0rr |
- Fix AI not to damage self hedgehogs
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2006-08-14 |
unc0rr |
- Use right packet length
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2006-08-12 |
unc0rr |
- Initialize translations earlier
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2006-08-11 |
unc0rr |
Small fixes for better FPC compatibility
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2006-08-11 |
unc0rr |
- Many type fixes
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2006-08-06 |
unc0rr |
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
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2006-08-05 |
unc0rr |
- Fixed compilation
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2006-07-24 |
unc0rr |
- First hedgehog in team has first turn in team
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2006-07-23 |
unc0rr |
- New fort
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2006-07-20 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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2006-07-16 |
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- New test map
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2006-07-11 |
unc0rr |
- New First Aid powerup
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2006-07-08 |
unc0rr |
- Unicode support for team and hedgehogs names
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